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Small Animation Jobs (NOW HIRING)

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Design UI animations and micro-interactions that elevate the product experience * Collaborate with ... A-players only: small team of exceptional people who actually do the work * Founder mode: everyone ...

Senior Front-end Developer

Chicago, IL · On-site +1

$85K - $115K/yr

... animation, and behavior - that bring a brand to life. You'll join our design-driven team building ... Lead development on small to large-scale websites as the primary individual contributor * Architect ...

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Design UI animations and micro-interactions that elevate the product experience * Collaborate with ... A-players only: small team of exceptional people who actually do the work * Founder mode: everyone ...

Experience with animation and motion tools (Jitter, After Effects, or similar) * Comfort using AI-assisted tools (e.g., Claude) for ideation and creative workflows * Background in startups or small ...

As a Motion Graphic Designer you'll be given many projects, some small, some large to bolster our ... Understand needs, design storyboards, create and edit animations * Contribute to larger projects as ...

Senior Motion Designer

New York, NY · On-site

$150K - $250K/yr

Experience mentoring or leading a small team of designers/animators, providing creative guidance and reviewing work. What We Offer * Impact : Be a key player in shaping the success of our product and ...

You oversee end to end design, modeling, and animation, mentor and develop a high performing team ... small businesses and many of the world's most prominent corporate, institutional and government ...

You oversee end to end design, modeling, and animation, mentor and develop a high performing team ... small businesses and many of the world's most prominent corporate, institutional and government ...

... and animation talents to take projects from concept to final production. You're fiercely creative, with an eye that can tackle everything from a small retouch to a large, highly visual client ...

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Small Animation information

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$10

$39

$70

How much do small animation jobs pay per hour?

As of May 30, 2026, the average hourly pay for small animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Small Animation vs Character Animator?

AspectSmall AnimationCharacter Animator
Required SkillsBasic animation techniques, software proficiency (e.g., Adobe Animate, After Effects)Advanced character rigging, facial expressions, lip-sync, and performance animation
Work EnvironmentFreelance, small studios, or online platformsAnimation studios, media companies, or game development firms
Industry UsageUsed for simple animations, explainer videos, or social media contentUsed for character-driven scenes, storytelling, and complex animations

Small Animation typically involves creating simple, short animations often for online content or social media, requiring basic skills. Character Animator specializes in bringing characters to life with detailed movements and expressions, often within larger production environments. While both roles involve animation skills, Character Animator requires more advanced techniques and experience in character performance.

More about Small Animation jobs
What cities are hiring for Small Animation jobs? Cities with the most Small Animation job openings:
What states have the most Small Animation jobs? States with the most job openings for Small Animation jobs include:
Infographic showing various Small Animation job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 83% Full Time, 15% Part Time, and 1% Temporary. Highlights an 50% Physical, and 50% Hybrid job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Creative Technologist

Fanatics Collectibles

Los Angeles, CA • On-site, Remote

Other

Posted 11 days ago


Job description

About the Team

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for someone who lives at the intersection of code and art, equally at home writing shaders as thinking about timing, feedback, and what makes an interaction feel alive. You'll own the visual and experiential quality of the work at a detailed level, bridging creative direction and technical execution.

You think in visuals first and build exactly the technology needed to achieve them. You bring assets to life at runtime, push the expressive limits of WebGL, and have a strong instinct for what makes something feel exceptional rather than just correct. You carry the sensibility of the best creative web studios, where interaction design, motion, and micro-detail define quality.

What you'll do

  • Own the experience layer: shaders, particle systems, VFX, animation choreography, camera work, transitions, and the micro-interactions that define quality
  • Build and maintain custom GLSL shaders that realize the visual intent defined by the Creative Director
  • Create real-time VFX and particle systems within the WebGL renderer, not baked in authoring tools
  • Own the full asset pipeline from asset specifications into the renderer: optimization, export settings, runtime validation
  • Define and communicate asset budgets (poly counts, texture limits, bone constraints) upstream to the art team
  • Ensure rigs, animations, and materials behave correctly at runtime, resolving translation issues between asset tool-chain and the engine
  • Design and implement animation state machines, blend logic, and procedural animation where the experience demands responsive, living behavior
  • Integrate audio cues and feedback layers (sound, haptics) that make interactions feel complete: timing, responsiveness, and "juice" across all experience types

Basic Qualifications

  • Confident shader author with a portfolio demonstrating real visual craft at runtime
  • Deep knowledge of the 3D asset pipeline: glTF/DRACO, LODs, atlasing, draw-call management
  • Strong understanding of real-time performance constraints and how to work creatively within them
  • Experience building VFX and particle systems in WebGL environments (Three.js, Babylon.js, or equivalent)
  • Hands-on experience with animation state machines, blend trees, or procedural animation at runtime
  • A creative web or interaction design sensibility. You understand micro-interactions, motion design, and what separates polished interactive work from merely functional work
  • Experience integrating audio or sound design into interactive experiences, even if you're not an audio specialist
  • A strong portfolio of shipped work at a creative technology studio, agency, or  in game/interactive context

Preferred Qualifications

  • Game development background, particularly technical art or real-time VFX (highly preferred)
  • Familiarity with creative coding tools and communities (ShaderToy, etc.)

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers