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Small Animation Jobs (NOW HIRING)

Simple shouldn't mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use. If you can make ...

Frontend Engineer

San Francisco, CA · On-site

$150K - $200K/yr

You'll be an early engineering team member helping shape how developers and small teams manage ... Experience designing and implementing UI animations. * Comfort contributing to backend code in at ...

Integrated Producers at Monks are responsible for independently leading small to mid-tier projects ... 3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ...

... and animation talents to take projects from concept to final production. You're fiercely creative, with an eye that can tackle everything from a small retouch to a large, highly visual client ...

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Small Animation information

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$10

$39

$70

How much do small animation jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for small animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What job makes $10,000 a month without a degree?

A small animation artist or freelancer can earn $10,000 a month by creating high-quality animations for clients, often working independently or through online platforms. Success depends on skills, portfolio, and client base, with many professionals building their income through digital tools like Adobe After Effects or Blender. No formal degree is required, but strong technical skills and a good reputation are essential.

What jobs can I do with animation?

With animation skills, you can pursue roles such as animator, character designer, story artist, motion graphics artist, or visual effects artist. These jobs often require proficiency in software like Adobe After Effects, Maya, or Blender and may involve working in film, television, advertising, or gaming industries.

Will AI replace animators?

AI can automate certain tasks in animation, such as in-betweening and rendering, but it is unlikely to fully replace animators. Skilled animators are needed to create creative, expressive, and complex animations that require human judgment and artistic vision. AI tools are more likely to serve as assistants to enhance productivity rather than replace the role entirely.

What is the difference between Small Animation vs Character Animator?

AspectSmall AnimationCharacter Animator
Required SkillsBasic animation techniques, software proficiency (e.g., Adobe Animate, After Effects)Advanced character rigging, facial expressions, lip-sync, and performance animation
Work EnvironmentFreelance, small studios, or online platformsAnimation studios, media companies, or game development firms
Industry UsageUsed for simple animations, explainer videos, or social media contentUsed for character-driven scenes, storytelling, and complex animations

Small Animation typically involves creating simple, short animations often for online content or social media, requiring basic skills. Character Animator specializes in bringing characters to life with detailed movements and expressions, often within larger production environments. While both roles involve animation skills, Character Animator requires more advanced techniques and experience in character performance.

What jobs can I get with animation?

With animation skills, you can pursue roles such as animator, motion graphics designer, character designer, storyboard artist, or visual effects artist. These jobs typically require proficiency in animation software like Adobe After Effects, Maya, or Blender and may involve working in film, television, advertising, or gaming industries.
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Full-time

Medical, Retirement, PTO

Posted 3 days ago


Job description

Astrid is a gaming studio that brings together accomplished world builders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling and community-driven play.
Our team spans the US, the UK and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers.
WHO YOU ARE
Above all, we're looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It's easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn't mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.
If you can make something rich for experts, welcoming to newcomers and a joy to use, you're who we're looking for.
In order of priority, the skills we're looking for are:
  1. UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
  2. Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
  3. Graphic Design - A strong visual sense is a bonus rather than a requirement

WHAT YOU WILL DO
  • Own the UX across the game's core systems: flows, information architecture, interaction and layout
  • Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
  • Produce wireframes, prototypes and mock-ups and take them through to final implementation
  • Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
  • Define and maintain a UI design system that the team and external vendors can build to
  • Direct outsourced graphic designers on iconography, colour and visual polish
  • Run playtests and iterate quickly as the game evolves

Requirements
  • 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
  • A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
  • Proven ability to make complex systems simple and intuitive without flattening their depth
  • Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
  • Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
  • Fluency with Figma and / or Adobe Suite

Benefits
  • Great compensation package and equity
  • Private health insurance
  • Pension
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results
  • We are committed to continuing to expand our benefits and perks to support our team