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Slot Machine Software Engineer Jobs in Wisconsin

RC Mowers I We're Hiring Senior Robotics Software Engineer Full-Time | In-Person | Suamico, WI We ... Our machines ship today, and they work. What this category becomes over the next decade is still ...

Senior Robotics Software Engineer

Suamico, WI · On-site

$119K - $157K/yr

RC Mowers I We're Hiring Senior Robotics Software Engineer Full-Time | In-Person | Suamico, WI We ... Our machines ship today, and they work. What this category becomes over the next decade is still ...

Senior Robotics Software Engineer

Suamico, WI · On-site

$119K - $157K/yr

RC Mowers I Were Hiring Senior Robotics Software Engineer Full-Time | In-Person | Suamico, WI We ... Our machines ship today, and they work. What this category becomes over the next decade is still ...

Controls Programming Engineer

Oneida, WI · On-site

$44 - $56.25/hr

Software Engineer Hobart, WI | Full-Time | 1st Shift Flexible Hours At EMT International, we design ... Test, validate, and troubleshoot new software and machine functionality * Create documentation ...

Hi, I'm Will, an Engineering Manager at EnsoData! We're excited to announce that we're looking for ... Using AI and machine learning, our software analyzes billions of data points collected from sensors ...

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Showing results 1-20

Slot Machine Software Engineer information

See Wisconsin salary details

$72.2K

$113.1K

$158K

How much do slot machine software engineer jobs pay per year?

As of Jul 23, 2026, the average yearly pay for slot machine software engineer in Wisconsin is $113,057.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,400.00 and $128,200.00 per year, depending on experience, location, and employer.

What is the difference between Slot Machine Software Engineer vs Casino Game Developer?

AspectSlot Machine Software EngineerCasino Game Developer
Required CredentialsComputer Science degree, programming skills, knowledge of gaming regulationsComputer Science or Game Design degree, programming skills, understanding of gaming laws
Work EnvironmentCasino software companies, gaming labs, online gaming platformsGame studios, online casinos, gaming software providers
Industry UsageDesigns and develops software for slot machines specificallyCreates a variety of casino games including slots, table games, and more

While both roles involve developing gaming software, Slot Machine Software Engineers focus specifically on slot machine technology, ensuring compliance and functionality. Casino Game Developers have a broader scope, creating various casino games beyond just slots. The roles often overlap in skills and work environments but differ in their specific focus within the gaming industry.

What is a Slot Machine Software Engineer?

A Slot Machine Software Engineer is a specialized software developer who designs, develops, and maintains the software that powers electronic slot machines and gaming systems. They work on creating game logic, graphics integration, and ensuring compliance with gaming regulations. These engineers also collaborate with designers and testers to deliver engaging and fair gaming experiences. Their work is crucial for both the entertainment value and security of slot machine games.

What are the key skills and qualifications needed to thrive as a Slot Machine Software Engineer, and why are they important?

To thrive as a Slot Machine Software Engineer, you need strong programming skills (commonly in C++, C#, or Java), knowledge of game mathematics, and a relevant degree in computer science or engineering. Familiarity with gaming platforms, regulatory compliance systems, debugging tools, and experience with random number generators (RNGs) are typically required. Creativity, attention to detail, and effective collaboration help engineers design engaging and compliant gaming experiences. These skills ensure reliable, secure, and enjoyable slot machine software that meets both regulatory standards and player expectations.

What are some unique challenges Slot Machine Software Engineers face when developing new game features?

Slot Machine Software Engineers often navigate strict regulatory requirements and compliance testing, which can impact how features are designed and implemented. They must balance creative game design with mathematical precision to ensure fairness and randomness, all while optimizing performance for real-time play. Collaboration with artists, mathematicians, and QA testers is frequent, making strong communication skills essential. The dynamic nature of the gaming industry also means engineers need to stay updated on new technologies and player trends.
What are popular job titles related to Slot Machine Software Engineer jobs in Wisconsin? For Slot Machine Software Engineer jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Slot Machine Software Engineer jobs in Wisconsin look for? The top searched job categories for Slot Machine Software Engineer jobs in Wisconsin are:
What cities in Wisconsin are hiring for Slot Machine Software Engineer jobs? Cities in Wisconsin with the most Slot Machine Software Engineer job openings:
Senior Robotics Software Engineer

Senior Robotics Software Engineer

RC Mowers

Suamico, WI

$119K - $157K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

RC Mowers I We're Hiring


Senior Robotics Software Engineer

Full-Time | In-Person | Suamico, WI


We build full-size commercial autonomous robots that mow large properties without an operator in the seat. They run in real terrain - wet grass, dust, heat, GPS dropouts, unstructured environments - for municipalities, DOTs, and commercial contractors across North America.


Our machines ship today, and they work. What this category becomes over the next decade is still being written - we plan to write most of it.


We're hiring a senior ROS2 engineer to help us do it.


THE PROBLEM YOU'D OWN

The core of this job is developing in ROS2: building, extending, and shipping the software that makes our machines do what they do. New behaviors, new capabilities, better decisions in the field. That's the day-to-day.


Within that, two areas have outsized leverage on where the platform goes - and you'd help us decide where to push hardest:


Thefleetproblem. We're scaling toward thousands of units operating in the field. That means treating robots more like servers - telemetry, observability, OTA updates, fleet-wide health, remote diagnostics, mission orchestration, the whole stack that lets a small team operate a large fleet without things falling apart. If you've done backend or distributed systems work and want to bring that discipline to robotics, this is where it shows up.


Theperceptionproblem. LiDAR is great until it isn't. It can't tell you a dark patch is standing water, that a shirt on the ground is soft, or that the thing twenty feet ahead is a person, a deer, or a fence post - distinctions that matter when you're deciding whether to stop, slow, reroute, or proceed. Camera-based vision that complements LiDAR in unstructured outdoor environments is one of the highest-leverage problems we have. If computer vision is what gets you out of bed, there's a charter for you here.


We'd be thrilled to hire someone strong on one and curious about the other. We don't expect both at world-class depth - but we do expect deep ROS2 fluency. That's the constant.


WHAT YOU'D ACTUALLY DO

  • Develop and ship ROS2 features that enhance machine behavior and unlock new capabilities
  • Build out our fleet management layer - telemetry, OTA, remote ops, fleet-wide observability
  • Work on perception, sensor fusion, and decision-making in unstructured outdoor environments
  • Collaborate directly with mechanical, electrical, and controls engineers - and with the technicians who validate and field-test what you build
  • Make architectural calls that affect what the platform can do two and three years out
  • Help shape how we hire, review, and scale the software team as we grow


WHAT YOU BRING

  • Strong production ROS2 experience - not a class, not a side project; you've shipped and maintained ROS2 software that users depend on
  • Solid C++ and/or Python; comfort moving between them
  • Experience with at least one of: fleet management/distributed systems at scale, or computer vision and sensor fusion in real-world conditions
  • A sense of when to build, when to integrate, and when to throw something out
  • The judgment to operate as a senior IC: you scope your own work, push back when the spec is wrong, and ship without needing to be managed
  • Clear technical writing - design docs, postmortems, code review comments that move the team forward


BONUS POINTS

  • Outdoor or off-road robotics experience (agricultural, construction, defense, mining, AMR)
  • Production computer vision in unstructured environments
  • OTA update systems, fleet telemetry pipelines, remote operations tooling
  • Embedded Linux, real-time systems, or low-level controls experience
  • GPS-denied or GPS-degraded localization
  • Work that's been deployed at meaningful scale (hundreds-plus units)


ABOUT THE TEAM

The engineering team is ten people. No one is coasting.


We don't have process layers between you and the machine. Code review matters here. Design discussions are technical and direct. Decisions get made by the people closest to the work - and the company is led by an engineer who knows the difference between cheap and right. We make trade-offs deliberately, not by default.


You'll have unusual ownership for a company our size, and peers who'll push back hard when you're wrong.

We're based near Green Bay, Wisconsin. Cost of living is a fraction of what you'd pay in a coastal tech hub, the commute is ten minutes, and the work is on real robots in real terrain - not a campus parking lot.


WHAT THIS IS NOT

A research position. A role where you'll spend a year on a prototype that doesn't ship. A place where someone else writes the spec and you implement it. A team where senior means "has been here longest."


HOW TO STAND OUT

A resume helps, but tell us about something you've built or shipped. The harder, messier, and closer to production, the better.

We want to know:

  • What was the problem?
  • What did you build?
  • What broke, and how did you find it?
  • What would you do differently?
  • What did you learn that changed how you work?

Code, design docs, postmortems, talks, papers, demos - anything that shows how you think.


ABOUT RC MOWERS

We design and build autonomous and remote-operated mowing equipment for difficult environments - a growing, profitable company shipping to municipalities, DOTs, and commercial contractors across North America.


COMPENSATION & BENEFITS

Compensation commensurate with experience. Benefits include health, dental, and vision insurance, 401(k) with company match, paid vacation and sick leave, and disability, life, and accident insurance.


Hiring is subject to a pre-employment background check and drug screening. RC Mowers provides equal employment opportunities to all employees and applicants.