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Slam Engineer Jobs in Boston, MA (NOW HIRING)

Senior Engineer

Boston, MA · On-site +1

$113K - $155K/yr

Senior Engineer (Autonomy - Localization). Ref. No. N270 BOSTON - REMOTE U.S. ONLY FULL-TIME What ... SLAM) development, and optimizing code for deployment. Ref Job No. N270

We are looking for a hands-on engineer with practical experience taking computer vision algorithms ... Hands-on experience with one or more of: visual odometry, SLAM, structure from motion, multi-view ...

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Showing results 1-20

Slam Engineer information

See Boston, MA salary details

$31.5K

$114.7K

$183.6K

How much do slam engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for slam engineer in Boston, MA is $114,723.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,700.00 and $138,000.00 per year, depending on experience, location, and employer.

What is a slam engineer?

A SLAM (Simultaneous Localization and Mapping) Engineer develops algorithms and systems that enable machines, like robots or AR/VR devices, to map their environment while tracking their own position. They work with sensor fusion, computer vision, and machine learning to enhance real-time navigation and spatial awareness. This role is crucial in robotics, autonomous vehicles, and augmented reality applications. A SLAM Engineer typically has expertise in C++, Python, ROS, and technologies like LiDAR and visual odometry.

What are the main projects and responsibilities I can expect as a slam engineer?

As a SLAM Engineer, you'll typically be responsible for developing, optimizing, and integrating algorithms that enable robots or autonomous devices to navigate and map their environments. This may involve working with sensor data from LiDAR, cameras, or IMUs, implementing real-time data processing pipelines, and testing your solutions in both simulated and real-world scenarios. You’ll often collaborate closely with robotics hardware engineers, software developers, and research scientists to ensure reliable system performance. Additionally, you may participate in field deployments, debugging sessions, and ongoing enhancements to keep up with the latest research and industry trends.

What are the key skills and qualifications needed to thrive in the slam engineer position, and why are they important?

To thrive as a SLAM Engineer, you need expertise in robotics, computer vision, and probabilistic state estimation, usually supported by a degree in computer science, robotics, or electrical engineering. Familiarity with tools like ROS (Robot Operating System), C++/Python programming, and experience with libraries such as OpenCV, PCL, or GTSAM are typically required. Strong problem-solving ability, attention to detail, and effective teamwork are crucial soft skills in this position. These capabilities are vital for developing and maintaining robust simultaneous localization and mapping solutions, ultimately ensuring high-performance autonomous systems.

How much do slam engineers make?

Slam engineers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and industry. They often require knowledge of robotics, automation, and control systems, and may work in manufacturing, logistics, or research environments.
Infographic showing various Slam Engineer job openings in Boston, MA as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, and 5% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $114,723 per year, or $55.2 per hour.

Atlas Research Engineer, SLAM & Spatial AI

Bostondynamics

Waltham, MA

$177K - $225K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 9 days ago


Job description

As a SLAM & Spatial AI Research Engineer on the Atlas VLA Research team, you will build the perception and geometric reasoning systems that give Atlas a grounded 3D understanding of the world. Your work spans the full spectrum from real-time SLAM and state estimation on humanoid hardware to offline reconstruction pipelines that produce the geometric scene structure used to train and condition large VLM/VLA models.

You will design real-time SLAM and perception-based state estimation that runs on Atlas, develop offline 3D reconstruction pipelines that turn teleop and robot logs into high-fidelity geometric data, and pursue research in spatial AI, grounding language and vision into 3D geometry so that learned policies can reason about space, not just pixels. You'll collaborate closely with perception, robotics, ML & system software specialists and rapidly test your work on state-of-the-art hardware.

How You Will Make an Impact:

  • Design and implement real-time SLAM and perception-based state estimation for a mobile humanoid or specialized data collection devices operating in unstructured, dynamic environments

  • Build offline 3D reconstruction pipelines (multi-view geometry, SfM/MVS, neural reconstruction, depth/pose fusion) that generate geometric scene structure to inform and supervise large VLM/VLA training

  • Pioneer research integrating large VLA and VLM models with 3D spatial perception to enable semantic, language-grounded scene reasoning.

  • Bridge classical geometric methods and learned approaches - knowing when to use optimization-based estimation versus learned representations, and how to combine them.

  • Write high-quality, maintainable C++ and Python code that fits into a large production codebase.

We're Looking For:

  • PhD in Robotics, Computer Vision, Machine Learning, Computer Science, or related fields (or equivalent experience).

  • Prior experience building, and deploying SLAM, visual odometry, or 3D reconstruction systems for robots or autonomous vehicles.

  • Strong background in one or more of the following:

    • Real-time SLAM, visual-inertial odometry, and state estimation

    • 3D reconstruction (SfM, MVS, multi-view geometry, neural/implicit reconstruction)

    • Probabilistic state estimation and sensor fusion (factor graphs, filtering, optimization on manifolds)

    • Spatial representations, grounding language/vision into 3D geometry, geometric foundation models

  • Solid foundation in the math underlying geometric perception (Lie groups, nonlinear optimization, multi-view geometry).

  • Strong analytical and debugging skills; ability to write reliable, well-structured research code in C++ and Python.

Nice to Have:

  • Experience with modern ML frameworks (PyTorch, JAX) and an understanding of how perception outputs feed large-scale model training.

  • Experience building reconstruction or data pipelines that produce training data for large vision or VLA models.

  • Familiarity with VLA / large behavior models and how spatial grounding improves manipulation and long-horizon behavior.

  • Publications in top-tier computer vision, ML, or robotics conferences (e.g., CVPR, ICCV, ECCV, RSS, ICRA, CoRL).

Why Join Us:

  • Direct access to the world's most advanced humanoid robot: test your models on hardware quickly and often.

  • A collaborative, inclusive team that values diverse perspectives and identities.

  • The opportunity to do applied spatial perception and VLA research with real-world impact.

  • A mission-focused environment where your work will define the future of general-purpose humanoids.

The base pay range for this position is between $177,000 to $225,000 annually. Base pay will depend on multiple individualized factors including, but not limited to internal equity, job related knowledge, skills and experience. This range represents a good faith estimate of compensation at the time of posting. Boston Dynamics offers a generous Benefits package including medical, dental vision, 401(k), paid time off and a annual bonus structure. Additional details regarding these benefit plans will be provided if an employee receives an offer for employment.