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Shotgrid Jobs (NOW HIRING)

Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow). * Partner with artists, production teams and technical stakeholders to understand ...

Expert Proficiency in Flow production tracking (formerly shotgrid) Maya or 3ds Max - Nice to have: Flame, Arnold, Smoke, Mudbox, Motionbuilder * 3+ years of successfully supporting training ...

OR · On-site

Expert Proficiency in Flow production tracking (formerly shotgrid) Maya or 3ds Max - Nice to have: Flame, Arnold, Smoke, Mudbox, Motionbuilder * 3+ years of successfully supporting training ...

Expert Proficiency in Flow production tracking (formerly shotgrid) Maya or 3ds Max - Nice to have: Flame, Arnold, Smoke, Mudbox, Motionbuilder * 3+ years of successfully supporting training ...

Games Producer- Talent Pool

$126K - $129K/yr

Proficiency with production tools like Jira, Confluence, Asana, or ShotGrid. * Ability to communicate effectively across disciplines and with external stakeholders. * Experience managing co ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Proficiency with production tools like Jira, Confluence, Asana, or ShotGrid. * Ability to communicate effectively across disciplines and with external stakeholders. * Experience managing co ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Proficiency with production tools like Jira, Confluence, Asana, or ShotGrid. * Ability to communicate effectively across disciplines and with external stakeholders. * Experience managing co ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Proficiency with production tools like Jira, Confluence, Asana, or ShotGrid. * Ability to communicate effectively across disciplines and with external stakeholders. * Experience managing co ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Proficiency with production tools like Jira, Confluence, Asana, or ShotGrid. * Ability to communicate effectively across disciplines and with external stakeholders. * Experience managing co ...

Experience with production tracking tools (e.g., ShotGrid, Jira, Confluence, Excel, etc). * Ability to remain calm, solutions-oriented, and detail-focused in fast-moving production environments. Plus ...

Showing results 21-40

Shotgrid information

What is the difference between Shotgrid vs VFX Coordinator?

AspectShotgridVFX Coordinator
Primary RoleProject management and asset tracking software for visual effects and animation teamsCoordination of VFX production tasks, schedules, and communication
Required SkillsSoftware proficiency, project management, understanding of VFX workflowsCommunication, organization, knowledge of VFX processes
Work EnvironmentUsed by VFX studios, animation companies, and post-production teamsVFX production teams, post-production facilities

Shotgrid is a project management tool designed to streamline VFX and animation workflows, while a VFX Coordinator manages production schedules and team coordination. Shotgrid supports the VFX Coordinator's role by providing a platform for tracking assets and tasks, but they are distinct roles. Understanding their differences helps teams optimize production efficiency.

What is a ShotGrid?

Shotgrid jobs refer to roles that involve using the Shotgrid platform, a project management and production tracking tool widely used in film, animation, and visual effects industries. Professionals in Shotgrid jobs manage assets, track production progress, and facilitate collaboration between teams. These roles often include Shotgrid coordinators, producers, and technical artists who configure workflows, generate reports, and ensure smooth communication across departments. Familiarity with the software and a strong understanding of pipeline processes are typically required.

What are the key skills and qualifications needed to thrive as a ShotGrid specialist, and why are they important?

To thrive as a ShotGrid Specialist, you need strong project management skills, experience with visual effects or animation pipelines, and familiarity with ShotGrid software. Proficiency in using ShotGrid’s tools for task tracking, asset management, and possibly scripting with Python is often required. Excellent communication, problem-solving abilities, and attention to detail help facilitate collaboration across creative and technical teams. These skills ensure efficient production workflows, effective coordination, and timely delivery of complex media projects.

How does a ShotGrid specialist typically collaborate with other departments in a production pipeline?

As a ShotGrid Specialist, you play a central role in connecting artists, production managers, and technical teams. You'll frequently coordinate with departments like animation, VFX, and editorial to track assets, assign tasks, and ensure project milestones are met. Effective communication is key, as you'll help translate creative needs into actionable workflows within ShotGrid, troubleshoot pipeline issues, and provide support or training to team members. This collaborative environment fosters a deep understanding of the production process and can open doors to broader pipeline or production management roles.
More about Shotgrid jobs
What cities are hiring for Shotgrid jobs? Cities with the most Shotgrid job openings:
What states have the most Shotgrid jobs? States with the most job openings for Shotgrid jobs include:
What job categories do people searching Shotgrid jobs look for? The top searched job categories for Shotgrid jobs are:
Infographic showing various Shotgrid job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 6% Temporary, and 6% Contract. Highlights an 89% In-person, and 11% Remote job distribution.

Unreal Cinematic Pipeline Engineer

Magnopus

Los Angeles, CA • On-site, Remote

$130K - $190K/yr

Full-time

Posted 13 days ago


Job description

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.

As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.

In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.

Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.

Contract
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
Location

This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.

What you'll do
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.
What will help you succeed in this role
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real-time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem-solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux-based production environments.
Even better if you also have
  • Experience developing custom Unreal Engine plugins or extending Unreal Engine functionality.
  • Experience building user interfaces for internal tools using frameworks such as PyQt.
  • Experience with cloud rendering, CI/CD pipelines or REST APIs.
  • Familiarity with colour management, camera tracking, lens calibration and other modern cinematic or virtual production workflows.
  • Experience using media processing tools such as FFmpeg.
  • Deep working knowledge of Perforce (Helix Core) in large-scale production environments, including complex stream structures, branch/merge workflows and cross-studio collaboration.
  • Understanding of production and delivery codecs such as ProRes, H.264, HEVC, AV1 and VP9.
We don't expect anyone to tick every box

If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.

$130,000 - $190,000 a year
About Magnopus

Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.

We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.

We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.

Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:

 
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere

We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.

You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.

We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
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