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Set Designer Jobs in Oklahoma (NOW HIRING)

This is a seat for a designer with strong product judgment. This is a senior seat, and the ... You help set the quality standard here. The ventures you lead carry your fingerprints on how they ...

Do you want your designs to make an impact on the success of local businesses? Would you like to ... Must have strong communication and organizational skills, with the ability to balance projects, set ...

Instructional Designer

Oklahoma City, OK · On-site

$60K - $81K/yr

The Instructional Designer also supports exam development and administration processes aligned with ... Ability to occasionally move, set up, or transport instructional materials and equipment weighing ...

Ability to develop and review a complete set of construction documents (layouts, elevations ... inspectors, designers, and more.Our clients choose us for our expertise and prefer us for our ...

Structural Designer III

Tulsa, OK · On-site

$80K - $100K/yr

Pioneer. TRC has long set the bar for clients who require more than just engineering, combining ... Overview TRC is seeking a Structural Designer with strong design capabilities to join our growing ...

Junior Graphic Designer

Tulsa, OK · On-site

$20 - $25/hr

Junior Graphic Designer Department: Marketing and Communications Reports to: Marketing and ... We set and achieve ambitious goals. Data Competency: YWCA team members are expected to demonstrate ...

Ability to work in a team environment and set and manage priorities * Excellent people skills and strong oral and written communication skills We Offer: * Professional development opportunities ...

Ability to work in a team environment and set and manage priorities * Excellent people skills and strong oral and written communication skills We Offer: * Professional development opportunities ...

Principal Product Designer

Tulsa, OK · On-site

$140K - $170K/yr

Principal Product Designer Department: Gitwit Employment Type: Full Time Location: Tulsa, OK ... You help set the quality standard here. The ventures you lead carry your fingerprints on how they ...

Showing results 41-60

Set Designer information

See Oklahoma salary details

$12

$28

$50

How much do set designer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for set designer in Oklahoma is $28.44, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $40.82 per hour, depending on experience, location, and employer.

What is a set designer?

A set designer’s duties are focused on creating the overall scenery and set design for films, TV shows, and stage performances. They are involved in the creative process, the construction process, and the management of personnel and resources to complete the project. The set designer must work with other artists, like directors and producers, to get an understanding of the concepts needed for production. It’s the set designer’s job to bring together the design according to the script while working with the production team to ensure it is within the budget.

What does a set designer do?

A Set Designer is responsible for creating the physical surroundings in which a play, film, television show, or other production takes place. They collaborate closely with directors, producers, and other members of the creative team to design sets that support the story and vision of the project. This includes researching, sketching, building models, and overseeing the construction and decoration of the set. Set Designers must balance creativity with practical considerations like budget, safety, and time constraints. Their work helps immerse the audience in the world of the production.

How does a set designer typically collaborate with directors and other creative team members during a production?

Set Designers work closely with directors, costume designers, lighting designers, and other creative professionals to ensure the visual elements of a production align with the overall artistic vision. Collaboration often begins with concept meetings, where ideas are discussed and initial sketches are reviewed. Throughout the process, Set Designers attend rehearsals, provide updates, and adapt designs based on feedback or logistical constraints. Open communication and flexibility are key, as designs may need to evolve to suit changing production needs or new creative insights.

What are the key skills and qualifications needed to thrive as a set designer, and why are they important?

To thrive as a Set Designer, you need strong artistic ability, knowledge of spatial design, and typically a degree in theater design, fine arts, or a related field. Proficiency in design software such as AutoCAD, SketchUp, and Adobe Creative Suite, as well as familiarity with model-making and construction techniques, is essential. Creativity, collaboration, and effective communication are vital soft skills for translating directors' visions and working with production teams. These competencies ensure visually compelling, functional sets that support storytelling and the overall success of a production.

What is the difference between Set Designer vs Scenic Artist?

AspectSet DesignerScenic Artist
CredentialsTypically holds a degree in theater, design, or related fieldOften has art or painting background, sometimes with theater experience
Work EnvironmentDesigns and plans the overall look of the set, collaborates with directors and designersFocuses on painting and finishing set pieces, working closely with set designers
Industry UsageCommonly employed in theater, film, and television productionPrimarily found in theater and film industries for set finishing

The Set Designer creates the visual concept and layout of the set, while the Scenic Artist brings that vision to life through painting and finishing. Both roles are essential in production, but they focus on different stages of the set creation process.

Are there jobs in set design?

Yes, there are jobs in set design, primarily in the entertainment, theater, and television industries. Set designers create and build the physical environments for productions, often working with tools like CAD software and collaborating with directors and production teams. Opportunities typically require a background in design, architecture, or related fields, along with strong artistic and technical skills.

How do you become a set designer?

To become a set designer, individuals typically need a bachelor's degree in theater design, fine arts, or a related field. Gaining experience through internships or assistant roles, developing skills in drawing, model-making, and familiarity with design software like AutoCAD or SketchUp, and building a strong portfolio are essential steps in entering the profession.

How much does a set designer get paid?

Set designers typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of the productions they work on. Entry-level set designers may start lower, while experienced professionals or those working on large-scale projects can earn higher salaries. Many set designers also work freelance or on a project basis, which can affect income levels.

What are popular job titles related to Set Designer jobs in Oklahoma?

For Set Designer jobs in Oklahoma, the most frequently searched job titles are:

What job categories do people searching Set Designer jobs in Oklahoma look for?

The top searched job categories for Set Designer jobs in Oklahoma are:

What cities in Oklahoma are hiring for Set Designer jobs?

Cities in Oklahoma with the most Set Designer job openings:

What are popular job titles related to Set Designer jobs in OK?

For Set Designer jobs in OK, the most frequently searched job titles are:

Infographic showing various Set Designer job openings in Oklahoma as of August 2026, with employment types broken down into 76% Full Time, 19% Part Time, and 5% Nights. Highlights an 95% In-person, and 5% Remote job distribution, with an average salary of $59,157 per year, or $28.4 per hour.

Principal Product Designer

Gitwit

Tulsa, OK

$140K - $170K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Job description

Description
Zero-to-One Product Design for AI-Native Ventures

Gitwit is hiring a Principal Product Designer to lead the product experience for new AI companies, and to set the standard of design quality the whole studio builds to.
You will decide what the product should be and design it to a level of finish that holds up in front of real users. This is a seat for a designer with strong product judgment.
This is a senior seat, and the designers who thrive in it tend to share a few things:
  • 5+ years in product design, hands-on and deep in the craft.
  • Experience taking products from zero to one.
  • A portfolio of work you can share that showcases your experience.
Most of all, we're looking for someone whose craft and judgment make the people around them better.
Gitwit is an AI-first venture studio built to find problems worth solving, validate them rigorously, and build the companies that earn the right to exist.

We are on pace to launch 15+ ventures in the next four years. For a designer, that means repeated chances to work on the most interesting part of company building: the first version.
You are not maintaining one mature product for years. You are helping create new companies from the beginning, shaping the ambiguity, getting close to users, making the product calls, building the prototypes, launching, reading early signal, and handing off to a founding team.
The pace only works if design can make the first clear product calls before everything is figured out. We need someone who can jump into a half-formed venture, figure out what the product needs to become, and help the team learn before we overbuild.
You come in as a design lead from day one. We launch around five companies a year, and one or two of them will be yours to lead across the year. You own the product experience from early concept through prototype, first launch, user learning, and iteration.
You help set the quality standard here. The ventures you lead carry your fingerprints on how they look, how they behave, and how finished they feel the day they meet their first users. When a founding team inherits a product from you, they should inherit a clear design system, resolved states and edge cases, and specs an engineer can build from directly.
You will work shoulder to shoulder with discovery, product strategy, engineering, brand, and venture leadership to shape the first version of the company and product. The vision is shared. The product experience- how it works, how it feels, where it earns trust, and where it gets out of the user's way- is yours to lead.
Early on, the work is hands-on: wireframing in a room, shaping feature plans, prototyping with AI, sitting with users, and pulling apart what they say, what they do, where they hesitate, and what they actually need.
You are never tossing screens over a wall. You build next to an engineer in tight rotation, make product calls, test them quickly, and keep the distance between decision and working product short.

After the initial product, you stay close to what happens next: what users understand, where they hesitate, what breaks down, and what the early signal suggests, and turn that learning into sharper decisions and better next versions. When the product has enough shape and the right founding team is ready to carry it forward, you make the handoff clean, then move to the next early product problem.

What You’ll Do
  • Set and hold the visual and interaction quality standard for the studio's products.
  • Lead zero-to-one product design for new AI products, from blank canvas through first launch and iteration.
  • Resolve the hard parts: the states, edge cases, and interaction details that make a product feel finished.
  • Design AI workflows where the product may not behave the same way twice, changing outputs, wrong or uncertain answers, human review, approval moments, fallback paths, and clear next steps.
  • Generate multiple design directions, weigh tradeoffs, make the call, and explain the reasoning clearly.
  • Prototype quickly to help the team learn what is real before overbuilding.
  • Translate user observation, research, and usage signals into product hypotheses, experiments, and design decisions.
  • Work tightly with product strategists, researchers, engineers, designers, and venture leaders to turn a promising idea into something real enough to test.
  • Bring discipline and meticulousness to how design gets built across the studio, so each product does not have to reinvent the basics from scratch.
  • Help the studio get smarter with each AI product by capturing what we learn about review, correction, approval, uncertainty, failure states, and user trust, and sharing it so each new venture starts sharper than the last.
In your first few months, you will have:
  • Stepped into an active venture, understood the product direction quickly, and identified the first design moves that would reduce risk, test key assumptions, and help the team move faster.
  • Brought a venture's product from rough to genuinely polished, with screens you'd be proud to put in your own portfolio.
  • Taken ownership of a new venture concept from the beginning, shaping the workflow, product direction, prototype, and first testable version.
  • Created the early design system, flows, states, and specs engineers need to build quickly and consistently without guessing.
  • Helped run lightweight user tests or experiments with discovery and product strategy to validate core product assumptions, and converted early signal into prioritized design iterations.
You don't need to be a machine learning expert, but you should be genuinely curious about how AI is reshaping product design.
A lot of this work is not about adding AI to old software patterns. It is about rethinking the workflow itself: what the user gives the system, what the system does on its own, when the human needs control, where trust breaks, and what the product should do when the AI is wrong.
In one venture, that might mean designing how a user reviews and corrects an AI-generated recommendation. In another, it might mean replacing a dashboard with a workflow that quietly watches, decides, asks for approval, and acts.
These are hard things to make feel simple, obvious, and trustworthy. That is a craft problem as much as a strategy problem, and it is the part of the work we care most about getting right. We want a teammate who finds that shift exciting and has strong opinions about how the design job itself is changing.

The Kind of Designer We’re Looking For
We are looking for someone who came up as a strong designer and grew into product judgment. If you see yourself in most of these, we should talk.
  • Craft and finish. Your shipped work shows real command of typography, layout, hierarchy, color, and interaction, taken all the way to resolved rather than roughly right. You know what good looks like and can back it up.
  • Zero-to-one ownership. You have taken ambiguous product ideas from early concept to launch for real businesses, and you can explain the tradeoffs that shaped the product.
  • Product judgment under uncertainty. You can generate multiple directions, pick one, explain why, and define what would prove it wrong.
  • AI-native interaction thinking. You are already thinking beyond forms, dashboards, and deterministic flows toward workflows where AI handles work, exposes uncertainty, earns trust, and knows when to ask for human judgment.
  • Research-to-product synthesis. You can point to times when interviews, observations, or usage signals changed the product direction, and explain why.
  • Clear cross-functional communication. You bring engineers, strategists, researchers, and venture leaders into the thinking so decisions do not feel mysterious or disconnected.
You should be the kind of designer who already has these instincts and finally wants a seat that lets you use them.
This is not a clean-lane design job. If you want polished requirements, a tidy backlog, long cycles, layers of review, and a roadmap handed down from somewhere else, this will feel uncomfortable. We move quickly, with incomplete information, high trust, and a lot of direct collaboration.

And this is not a brand design role. You do not need to invent a full identity system from scratch. But because our ventures are new, you do need to care about how the whole company shows up: a deck, an early website, a prototype, or how the product gets explained when it helps the venture become real.
The product experience is where our standards are highest.

What We Offer
This role comes with the things strong designers should expect: competitive salary, strong benefits, and meaningful equity in every venture the studio builds, but the real offer is bigger than a comp package alone.
You get a rare zero-to-one seat in an AI-first venture studio built to launch multiple companies, not just maintain one. You get the intensity and authorship of early-stage building, with the structural advantages of a studio: stronger validation, shared resources, repeated shots on goal, and the chance to help build multiple high-impact ventures over time.

Practically, that includes:
  • Competitive salary
  • Meaningful equity in every venture the studio builds
  • 8 weeks off per year: 5 weeks vacation + 3 weeks paid holidays
  • Excellent health, vision, and dental insurance, with 99% of employee premiums paid
  • 401(k) with 4% match
  • Life insurance
  • Paid parental leave
  • Cell phone reimbursement
  • Monthly parking stipend
  • Weekly team lunches
  • Dog-friendly office
  • High-trust, high-autonomy culture
  • The chance to work on multiple high-impact ventures each year
  • Your own private office, and collaborative workspaces in one of the coolest office buildings in Tulsa
The package matters. But for the right person, the bigger offer is where you get to place your next years.
This is a full-time, in-person role built around real collaboration (with room for real life).
This role is based in Tulsa or Bentonville. We're open to exceptional candidates who would relocate for the right opportunity, but this is not a remote role. We want designers who want to build closely with the team in the room, in the work, and in the real decisions that shape what gets built.
That being said, we are very flexible with real life. Some days you might need to work from home, for when the plumber shows up, to step out for a kids' appointment, or just for a day of heads-down building. What we can't flex on is the overall proximity and regular in-person presence that keeps the studio engine running fast.
Send us a link to your portfolio or website, along with your resume.
Then answer one question:

Pick one project from your portfolio and tell us about a decision you'd make differently if you did it over, and why.

Keep it short and honest. We care more about how you think than how polished the answer sounds.

Click "Apply Now" to dive in.