Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID:R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID:R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID: R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID: R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
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Senior Technical Designer information
See Riverside, CA salary details
$37K - $45.6K
5% of jobs
$45.6K - $54.2K
5% of jobs
$54.2K - $62.8K
6% of jobs
$67.4K is the 25th percentile. Wages below this are outliers.
$62.8K - $71.4K
16% of jobs
$71.4K - $80K
15% of jobs
The median wage is $81.3K / yr.
$80K - $88.5K
20% of jobs
$93.4K is the 75th percentile. Wages above this are outliers.
$88.5K - $97.1K
15% of jobs
$97.1K - $105.7K
6% of jobs
$105.7K - $114.3K
4% of jobs
$114.3K - $122.9K
5% of jobs
$122.9K - $131.5K
3% of jobs
$37K
$83.7K
$131.5K
How much do senior technical designer jobs pay per year?
How does a senior technical designer typically collaborate with other departments during a project's development cycle?
What is a senior technical designer?
What are the key skills and qualifications needed to thrive as a senior technical designer, and why are they important?

Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA
$109K - $117K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 12 days ago
Blizzard Entertainment rating
9.3
Based on 12 frontline employees who took The Breakroom Quiz
3rd of 75 rated media
Job description
Team Name:
Unannounced ProjectJob Title:Senior Technical Designer, Combat | Unannounced Project - Irvine, CARequisition ID:R027700Job Description:Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
- Design and implement combat encounters, enemy behaviors, and supporting gameplay systems.
- Create, tune, and iterate on combat mechanics, attacks, abilities, and enemy attributes that deliver engaging and responsive gameplay experiences.
- Develop and improve tools, workflows, and pipelines that enable efficient creation and iteration of combat encounters and gameplay systems.
- Collaborate closely with engineering, art, design, and production partners to bring gameplay features from concept through implementation and polish.
- Partner with level designers to ensure combat spaces support readability, pacing, navigation, and player understanding.
- Prototype gameplay systems and mechanics through scripting and technical design tools.
- Identify workflow, tooling, and pipeline opportunities that improve development efficiency and game quality.
- Create clear and actionable documentation that communicates design intent, implementation details, and system functionality.
- Support the continued evolution of combat design practices through feedback, collaboration, and knowledge sharing.
- Contribute to the creation of compelling combat experiences that reinforce player engagement and long-term gameplay satisfaction.
- 8+ years of experience in technical design, combat design, systems design, or a closely related game development discipline.
- Experience contributing to at least one shipped game, including ownership of gameplay systems, combat encounters, enemy behaviors, gameplay prototypes, or related features.
- Strong scripting experience for game development, with the ability to independently build complex gameplay behaviors, encounters, and prototypes.
- Experience implementing, tuning, and balancing combat systems, abilities, enemy behaviors, and progression mechanics.
- Proven ability to work collaboratively within teams and foster productive partnerships across engineering, art, design, production, and other disciplines.
- Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
- Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
- Experience working with modern game engines and development tools.
- Strong understanding of combat readability, player feedback, pacing, encounter design, and gameplay iteration.
- Clear communication skills with the ability to convey technical and design concepts to a broad range of development partners.
- Experienced and knowledgeable player of a wide range of games, with the ability to apply that expertise to gameplay design and development decisions.
- Comfortable operating in a dynamic environment while navigating fluid deadlines and changing priorities with purpose.
- Proficiency with visual scripting tools such as Unreal Engine Blueprint.
- Strong understanding of combat systems, enemy behaviors, Combat AI, behavior trees, and encounter scripting.
- Demonstrated success designing combat systems for action-oriented games.
- Knowledge of implementing engaging melee and ranged enemy combat behaviors.
- Ability to mentor, support, and provide technical guidance to fellow designers.
- Shipped at least one game for PC, Xbox, and/or PlayStation platforms.
- Proven ability to collaborate effectively across disciplines throughout all phases of game development.
- Track record of creating tools or workflows that improve team efficiency and iteration speed.
- Resume.
- Portfolio demonstrating relevant gameplay, combat, technical design, or systems design work.
- Examples of shipped work and a clear description of your contributions to each project.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.What Blizzard Entertainment employees say
Pay
Benefits
Hours and flexibility
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Get the full story on Breakroom
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991