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Senior Matte Painting Artist Jobs (NOW HIRING)

AI Artist

Los Angeles, CA · On-site

$125 - $150/hr

Magnopus is looking for an AI Artist to create high-quality, photorealistic imagery and motion ... A background in compositing, digital matte painting, LookDev, animation or another relevant ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

A background in compositing, digital matte painting, LookDev, animation or another relevant ... If you have strong artistic experience, hands-on expertise with generative AI image and video ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

A background in compositing, digital matte painting, LookDev, animation or another relevant ... If you have strong artistic experience, hands-on expertise with generative AI image and video ...

Compositing Artist

Manhattan, NY · On-site

$100 - $125/hr

The Compositing Artist is responsible for creating the final seamless image by integrating live ... Paint & cleanup * Matte extraction * Color grading * Digital photography principles * Render pass ...

Compositor

Sherman Oaks, CA · On-site

$40 - $70/hr

... matte painting (DMP) integration, tracking, projections, color-correction, etc Finish shots ... as a digital artist in TV and/or motion pictures Strong organizational skills and meticulous ...

New

Compositor

Sherman Oaks, CA · On-site

$40 - $70/hr

... matte painting (DMP) integration, tracking, projections, color-correction, etc Finish shots ... as a digital artist in TV and/or motion pictures Strong organizational skills and meticulous ...

New

The Compositing Artist is responsible for creating the final seamless image by integrating live ... Paint & cleanup * Matte extraction * Color grading * Digital photography principles * Render pass ...

The Compositing Artist is responsible for creating the final seamless image by integrating live ... Paint & cleanup * Matte extraction * Color grading * Digital photography principles * Render pass ...

The Compositing Artist is responsible for creating the final seamless image by integrating live ... Paint & cleanup * Matte extraction * Color grading * Digital photography principles * Render pass ...

$100 - $125/hr

... and recognized artists and industry veterans worldwide. As a Senior Avid Systems Engineer at ... matte painting, compositing, dailies and production services, color grading, post-production ...

Systems Engineer, Sr Location : New York, NY (On-Site) Requisition Number : 1018 *Pay Range : $70 ... matte painting, compositing, dailies and production services, color grading, post-production ...

Systems Engineer, Sr

New York, NY · On-site

$70K - $130K/yr

Systems Engineer, Sr Location : New York, NY (On-Site) *Pay Range : $70,000 - $130,000 USD annually ... matte painting, compositing, dailies and production services, color grading, post-production ...

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Senior Matte Painting Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do senior matte painting artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for senior matte painting artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a senior matte painting artist?

Senior Matte Painting Artists are experienced visual effects professionals who create detailed digital backgrounds and environments for films, television, and video games. They use a combination of painting, photo manipulation, and 3D techniques to produce realistic or stylized scenes that would be difficult or impossible to capture on camera. Their work helps blend live-action footage with digital elements to create seamless visual storytelling. Senior artists often lead teams, mentor junior artists, and collaborate closely with other departments such as lighting, compositing, and visual effects supervisors.

What are the key skills and qualifications needed to thrive as a senior matte painting artist?

To thrive as a Senior Matte Painting Artist, you need advanced digital painting skills, a strong understanding of perspective and color theory, and a portfolio showcasing professional visual effects work. Expertise in industry-standard software such as Adobe Photoshop, Maya, Nuke, and experience with camera projection techniques are typically expected. Creative problem-solving, attention to detail, and the ability to collaborate effectively with VFX teams are standout soft skills in this role. These skills and qualities are essential for producing photorealistic environments that seamlessly integrate with live-action footage, ensuring the visual coherence of films or games.

What are some common challenges faced by senior matte painting artists when integrating their work into live-action or 3D environments?

Senior Matte Painting Artists often encounter challenges related to matching lighting, perspective, and color grading when integrating their digital paintings with live-action footage or 3D rendered scenes. Ensuring seamless transitions between matte paintings and filmed elements requires strong technical skills and close collaboration with compositors, VFX supervisors, and 3D artists. Additionally, managing tight deadlines and adapting to evolving creative direction are frequent aspects of the role, making flexibility and clear communication essential for success.

What is the difference between Senior Matte Painting Artist vs Concept Artist?

AspectSenior Matte Painting ArtistConcept Artist
Required CredentialsPortfolio, artistic skills, possibly a degree in fine arts or related fieldPortfolio, strong drawing skills, often a degree in illustration or design
Work EnvironmentFilm, TV, or game studios focusing on environment creationEntertainment, gaming, or advertising industries focusing on visual concepts
Employer & Industry UsageVFX studios, animation houses, film productionGame development, animation studios, advertising agencies
Common Search & Comparison IntentUnderstanding roles in visual effects and environment creationUnderstanding concept development and initial visual design

While both roles require strong artistic skills and portfolios, Senior Matte Painting Artists focus on creating detailed environment backgrounds for visual effects, whereas Concept Artists develop initial visual ideas and character designs. The roles often overlap in industries like film and gaming, but their specific responsibilities differ significantly.

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What are the most commonly searched types of Matte Painting Artist jobs?

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Infographic showing various Senior Matte Painting Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 11% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Junior Generalist - ILM, California 2026

Festybay

San Francisco, CA • On-site

$60 - $80/hr

Other

Medical, Dental, Vision, Retirement

Posted 5 days ago


Key responsibilities

  • Perform simple sequence-based lighting tasks to integrate shots with live-action footage.

  • Execute basic model and texture tweaks to meet shot or sequence needs.

  • Render environment maps and 360-degree spheres, and organize HDRI maps for the lighting team.


Job description

Industrial Light & Magic (ILM), a division of Lucasfilm and The Walt Disney Company, is currently seeking a Junior Generalist to join our world‑class team in San Francisco. This role is designed for emerging artists who possess a strong foundation in digital or traditional arts and are eager to contribute to the visual effects (VFX) industry’s most prestigious projects.

As a Junior Generalist, you will be part of a legacy that began in 1975 under George Lucas. You will work alongside the industry’s most talented supervisors and artists to create photo‑realistic environments and elements that define modern cinema.

Executive Summary of Opportunity
  • Company Name Industrial Light & Magic (ILM) / Lucasfilm Entertainment Co. Ltd.
  • Parent Organization The Walt Disney Company
  • Position Title Junior Generalist
  • Job Type Full‑Time
  • Work Location San Francisco, California, United States
  • Hiring Salary Range $67,900 – $86,900 per annum
  • Industry Motion Pictures, Animation, & Visual Effects
  • Core Software Photoshop, Maya, 3ds Max, Houdini, Unreal Engine

The compensation package for this role is designed to be competitive within the San Francisco Bay Area market, reflecting the high cost of living and the specialized skills required for the VFX industry.

  • Base Salary $67,900 to $86,900 (based on experience and internal equity).
  • Incentives Potential for bonuses and/or long‑term incentive units (dependent on level).
  • Medical Benefits Comprehensive health, dental, and vision insurance coverage.
  • Financial Benefits 401(k) options and financial planning assistance.
  • Additional Perks Access to Disney‑specific benefits, employee discounts, and professional development.
Primary Responsibilities
  • Lighting and Rendering: Performing simple sequence‑based lighting tasks to ensure shots integrate seamlessly with live‑action footage.
  • Asset Modification: Executing basic model and texture tweaks to meet the specific needs of a shot or sequence.
  • Environment Mapping: Rendering environment maps and 360‑degree spheres, as well as stitching and organizing HDRI maps for use by the wider lighting team.
  • Efficient Rendering: Tuning renders to ensure shot efficiency, minimizing “render farm” overhead while maintaining high visual quality.
Collaborative Workflow and Communication
  • Partner with Leadership: Work directly with Generalist Supervisors and VFX Supervisors to understand the creative vision.
  • Dailies Participation: Attend daily review sessions (dailies) to present your work, receive feedback, and learn from the critique of senior artists.
  • Status Reporting: Provide clear and concise updates to the Production team regarding the status of assigned shots.
Technical Operations and Documentation
  • Outsource Quality Control: Check files and scenes delivered by third‑party vendors to ensure they meet ILM’s strict consistency and technical standards.
  • Workflow Documentation: Write and maintain clear documentation of new processes and workflows to help build the department’s internal knowledge base.
  • Software Testing: Collaborate with Tech Leads to test new software builds and tools, ensuring they are production‑ready.
  • Library Management: Update and organize Generalist‑specific asset libraries to ensure the team can work quickly and effectively.
Qualifications
  • Bachelor’s degree in Computer Graphics, Fine Arts, Design, or Photography, or equivalent professional experience demonstrating a high level of proficiency.
  • Proven ability in at least one (and ideally more) of the following CG techniques:
    • Modeling and Texturing – creating 3D assets with realistic surface details.
    • Shading and Lighting – understanding how light interacts with materials in a physical space.
    • Look Development – defining the visual aesthetic of a 3D asset.
    • Matte Painting and Compositing – blending 2D and 3D elements to create seamless final images.
Software Toolkit
  • Foundational Tools: Adobe Photoshop (for textures and matte painting).
  • Procedural Tools: SideFX Houdini.
  • Rendering Engines: Experience with ray‑trace renderers such as Arnold, V‑Ray, or Renderman.
  • 2D Compositing: Nuke or similar compositing tools.
Preferred "Nice‑to‑Have" Skills
  • Emerging AI Tools: Familiarity with AI‑assisted workflows and their application in VFX.
  • Real‑Time Engines: Experience with Unreal Engine 5 for real‑time environment creation or virtual production.
Commitment to Diversity and Inclusion

Lucasfilm and The Walt Disney Company are Equal Opportunity Employers. All qualified applicants will receive consideration for employment without regard to:

  • Race, color, religion, or ethnic origin.
  • Age, sex, gender identity, or sexual orientation.
  • National origin or ancestry.
  • Disability, pregnancy, or maternity status.
  • Veteran or military status.
Application Process
  1. Photo‑realism: A strong eye for real‑world lighting, physics, and textures.
  2. Environment Focus: Landscape work, whether digital or traditional.
  3. Technical Range: Evidence of working through multiple stages of the CG pipeline.
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