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Senior Graduate 3D Artist Jobs (NOW HIRING)

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates.

3D Character Artist (Mid-Senior)

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

3D Character Artist (Mid-Senior)

Los Angeles, CA · Remote

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

Senior Artist

$130K - $155K/yr

  • Retirement

  • PTO

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

  • Retirement

  • PTO

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

  • Medical

  • Retirement

  • PTO

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

  • Medical

  • Retirement

  • PTO

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Our Senior Environment Artists are highly talented, creative, and versatile individuals who build ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

Senior GIS Specialist Department: Imerza Employment Type: Contract / Temp Location: Imerza ... 3D artists, and visualisation teams to troubleshoot geospatial integration issues (coordinate ...

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Senior Graduate 3D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do senior graduate 3d artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for senior graduate 3d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Senior Graduate 3D Artist vs Junior 3D Artist?

AspectSenior Graduate 3D ArtistJunior 3D Artist
Experience LevelEntry to mid-level with some project experienceEntry-level, recent graduates or beginners
Skills & KnowledgeProficient in 3D modeling, texturing, and basic animation; some industry experienceBasic understanding of 3D software; limited industry experience
Work EnvironmentCollaborates on projects, may lead small tasksSupports team tasks, learns on the job
ResponsibilitiesCreating assets, refining models, assisting in project developmentAssisting senior artists, learning workflows

The Senior Graduate 3D Artist typically has some industry experience and can handle more complex tasks, while the Junior 3D Artist is usually at the beginning of their career, focusing on learning and supporting team efforts.

More about Senior Graduate 3D Artist jobs

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What are the most commonly searched types of Graduate 3D Artist jobs?

The most popular types of Graduate 3D Artist jobs are:

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The top searched job categories for Senior Graduate 3D Artist jobs are:

Infographic showing various Senior Graduate 3D Artist job openings in the United States as of August 2026, with employment types broken down into 3% As Needed, 75% Full Time, 20% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Real-Time Viz Artist

Together Group

Sarasota, FL • On-site

$80K - $90K/yr

Full-time

Re-posted 17 days ago


Job description

Senior Real-Time Viz Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year
Description
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
Key Responsibilities
What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

Skills, Knowledge and Expertise
What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit

Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.