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Senior Game Motion Capture Jobs in Florida (NOW HIRING)

$110K - $145K/yr

... and security, motion capture and animation pipeline technologies, graphics, build and ... We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy ...

Senior Biomechanist Job Status: Full-time, Exempt Description: Built upon our storied legacy, the ... Oversee timely and rigorous processing of motion capture data Laboratory Maintenance * Ensure that ...

Virtual Production Artist

Tampa, FL · On-site

$60 - $80/hr

Bachelors Degree in film, art, video game development, 3D animation, or related field. 2 years of ... Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture ...

... Senior Graphic Designer. The selected candidate will work in a highly collaborative environment to deliver creative motion graphic assets for in game production, as well as digital and social media ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

Florida Gaming Control Commission Working Title: SENIOR ATTORNEY - 41500088 Pay Plan: SES Position ... motion practice; representing the Commission in administrative and civil courts; and presenting ...

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Senior Game Motion Capture information

What is the difference between Senior Game Motion Capture vs Motion Capture Technician?

AspectSenior Game Motion CaptureMotion Capture Technician
CredentialsBachelor's degree in animation, film, or related field; experience in motion captureTechnical diploma or associate degree; specialized training in motion capture setup
Work EnvironmentCollaborates with game developers, animators, and VFX teams in studio settingsOperates motion capture equipment, often in studio or on-location setups
Industry UsageUsed in AAA and indie game development for character animationPrimarily supports motion capture shoots and equipment maintenance

Senior Game Motion Capture professionals oversee motion capture sessions, interpret data, and collaborate with creative teams, while Motion Capture Technicians focus on operating equipment and ensuring technical accuracy. Both roles are essential in game development but differ in responsibilities and experience levels.

What are the most commonly searched types of Game Motion Capture jobs in Florida?

The most popular types of Game Motion Capture jobs in Florida are:

What are popular job titles related to Senior Game Motion Capture jobs in Florida?

For Senior Game Motion Capture jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Senior Game Motion Capture jobs in Florida look for?

The top searched job categories for Senior Game Motion Capture jobs in Florida are:

Senior Motion Capture Technician

Virtual Producer

Orlando, FL • On-site

$80 - $100/hr

Other

PTO

Posted 5 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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