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Senior Character Artist Jobs in Bothell, WA (NOW HIRING)

Senior Character Artist information

See Bothell, WA salary details

$116.8K

$134.7K

$143.6K

How much do senior character artist jobs pay per year?

As of Aug 29, 2026, the average yearly pay for senior character artist in Bothell, WA is $134,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,300.00 and $142,000.00 per year, depending on experience, location, and employer.

What is a senior character artist?

A Senior Character Artist is responsible for designing and creating high-quality 3D characters for games, films, or other digital media. They work closely with concept artists, animators, and technical teams to bring characters to life while ensuring they meet artistic and technical requirements. This role requires expertise in modeling, sculpting, texturing, and optimization for real-time or pre-rendered environments. Senior Character Artists also mentor junior artists and contribute to the overall artistic vision of a project. Strong knowledge of industry-standard software such as ZBrush, Maya, and Substance Painter is essential.

What are the key skills and qualifications needed to thrive as a senior character artist?

To excel as a Senior Character Artist, you need advanced abilities in 3D modeling, digital sculpting, texturing, and anatomical understanding, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools such as Maya, ZBrush, Substance Painter, and Photoshop is essential, with experience in game engines like Unreal or Unity being highly valued. Strong communication, collaboration, and time management skills help you work efficiently within multidisciplinary teams and mentor junior artists. These competencies ensure the creation of high-quality, visually compelling characters that align with project goals and deadlines.

What kind of projects and collaboration can a senior character artist expect in a typical studio environment?

As a Senior Character Artist, you'll typically be involved in creating and refining 3D character models for games, films, or visual effects, working closely with concept artists, animators, and technical artists. You can expect to participate in review sessions, provide feedback, and sometimes help set visual standards for character design within your team. Collaboration is key, as you'll often address feedback from art directors and work alongside developers to ensure characters function well in-game or on-screen. This role offers the opportunity to mentor junior artists, contribute to creative brainstorming, and have a significant impact on the look and feel of a project.

How do I become a senior character artist?

To become a senior character artist, you typically need several years of experience in character modeling, sculpting, and texturing using tools like Maya, ZBrush, or Substance Painter. Developing a strong portfolio showcasing high-quality, diverse character work and gaining proficiency in industry-standard software are essential, along with understanding anatomy, storytelling, and collaboration skills. Advancing to a senior role often requires demonstrated leadership, mentorship, and a deep understanding of the production pipeline.

What job categories do people searching Senior Character Artist jobs in Bothell, WA look for?

The top searched job categories for Senior Character Artist jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Senior Character Artist jobs?

Cities near Bothell, WA with the most Senior Character Artist job openings:

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 13 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/