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Senior 3D Rendering Artist Jobs in Florida (NOW HIRING)

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

New

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines. * Deep ...

Receive and implement feedback from senior team members while actively contributing ideas and ... Foundational knowledge of 3D modeling, lighting, materials, rendering, and camera animation ...

New

Receive and implement feedback from senior team members while actively contributing ideas and ... Foundational knowledge of 3D modeling, lighting, materials, rendering, and camera animation ...

New

Receive and implement feedback from senior team members while actively contributing ideas and ... Foundational knowledge of 3D modeling, lighting, materials, rendering, and camera animation ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

We have an opening for a Senior Software Engineer specializing in C#/.NET , with 8+ years of ... Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs ...

Senior Software Engineer C#/.NET

Winter Springs, FL · On-site

$107K - $141K/yr

Overview We have an opening for a Senior Software Engineer specializing in C#/.NET , with 8+ years ... Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs ...

Overview We have an opening for a Senior Software Engineer specializing in C#/.NET , with 8+ years ... Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs ...

Strong artistic and technical skills, including lighting and composition. * Willingness to learn ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

Strong artistic and technical skills, including lighting and composition. * Willingness to learn ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

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Senior 3D Rendering Artist information

What are some common challenges faced by Senior 3D Rendering Artists when working on large-scale projects?

Senior 3D Rendering Artists often encounter challenges such as managing complex scenes with a high polygon count, ensuring photorealistic quality under tight deadlines, and balancing creative vision with technical constraints. Coordinating with other departments, like modeling, lighting, and post-production, is crucial to maintain consistency across the project. Additionally, staying updated with evolving software and hardware technologies is essential to optimize workflows and achieve the best results.

What are Senior 3D Rendering Artists?

Senior 3D Rendering Artists are experienced professionals who specialize in creating high-quality, photorealistic 3D images and animations using computer software. They typically work in industries such as architecture, gaming, film, and product visualization, collaborating closely with designers and other artists to bring concepts to life. Their role involves modeling, texturing, lighting, and rendering complex scenes, as well as mentoring junior artists and ensuring that visual outputs meet artistic and technical standards.

What are the key skills and qualifications needed to thrive as a Senior 3D Rendering Artist, and why are they important?

To thrive as a Senior 3D Rendering Artist, you need advanced skills in 3D modeling, texturing, lighting, and rendering, typically supported by a degree in art, design, or a related field and a strong professional portfolio. Proficiency in industry-standard software such as Autodesk 3ds Max, Maya, Blender, V-Ray, or Unreal Engine is essential, and certifications in these tools can be advantageous. Creative problem-solving, attention to detail, and strong communication skills help set top artists apart in collaborative, deadline-driven environments. These skills and qualities are crucial for producing visually compelling, technically accurate renderings that meet client and project specifications.
What are the most commonly searched types of 3D Rendering Artist jobs in Florida? The most popular types of 3D Rendering Artist jobs in Florida are:
What are popular job titles related to Senior 3D Rendering Artist jobs in Florida? For Senior 3D Rendering Artist jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Senior 3D Rendering Artist jobs in Florida look for? The top searched job categories for Senior 3D Rendering Artist jobs in Florida are:

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 2 days ago

New


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

74th of 220 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-07-29

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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