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Executive 3D Rendering Artist Jobs in Florida (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

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Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

New

Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

New

Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines. * Deep ...

Coordinate with internal design and 3D rendering teams to source striking visuals for press ... executives * Template Optimization: Create modular, reusable presentation templates that the sales ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

Strong architectural and artistic skillset to design guest spaces and communicate creative intent ... Proficiency in Revit, AutoCAD, Adobe Photoshop, Illustrator, and InDesign, as well as 3D rendering ...

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Executive 3D Rendering Artist information

What is the difference between Executive 3D Rendering Artist vs 3D Visualization Specialist?

AspectExecutive 3D Rendering Artist3D Visualization Specialist
CredentialsPortfolio, proficiency in 3D softwarePortfolio, proficiency in 3D software
Work EnvironmentCollaborates with executives, architects, designersWorks on project-specific visualizations, often freelance or in studios
Industry UsageUsed in architecture, real estate, marketingUsed in architecture, product design, marketing

The Executive 3D Rendering Artist typically focuses on high-level, client-facing visualizations for marketing and presentations, often working closely with executives. The 3D Visualization Specialist may handle more technical or project-specific visualizations, sometimes in a freelance capacity. Both roles require strong skills in 3D software, but the Executive 3D Rendering Artist often emphasizes strategic communication and high-quality output for executive decision-making.

What are the most commonly searched types of 3D Rendering Artist jobs in Florida? The most popular types of 3D Rendering Artist jobs in Florida are:
What cities in Florida are hiring for Executive 3D Rendering Artist jobs? Cities in Florida with the most Executive 3D Rendering Artist job openings:

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 3 days ago

New


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

74th of 220 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-07-29

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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