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Script Game Designer Jobs (NOW HIRING)

... development, gaming, 3D modeling, virtual reality, and simulation technologies. * Strong ... Design instructional materials, including learner guides, instructional text, audio scripts, and ...

Design training materials, including instructional text, audio scripts, video scripts, and copy ... gaming, 3D modeling, virtual reality and simulation * Demonstrated extensive experience in ...

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How much do script game designer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for script game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Script Game Designer job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Software Engineer - Game Dev Automation

San Marcos, CA • On-site

Full-time

Re-posted 28 days ago


Job description

Job Summary:
QDStaff is North America's leading talent source for award-winning video game companies, and they are seeking a Software Engineer to design and build next-generation automation systems for mobile games. The role involves engineering automation platforms, collaborating with game engineers, and driving technical standards to enhance development workflows.
Responsibilities:
• Engineer (design and code) automation platforms, validation systems, and internal tooling from scratch
• Architect and implement reusable frameworks that integrate directly into CI/CD pipelines and development workflows
• Design and build TypeScript-based automation services and tooling using modern development practices
• Develop AI-assisted validation and performance tooling to support rapid game iteration
• Collaborate closely with game engineers to embed automation and performance instrumentation at the system level
• Drive technical standards and best practices that improve cross-team engineering efficiency
• Contribute to runtime performance monitoring, startup optimization, and data capture systems
• Continuously evaluate emerging technologies, hardware, browsers, and platforms to strengthen automation capabilities
Qualifications:
Required:
• Engineer (design and code) automation platforms, validation systems, and internal tooling from scratch
• Architect and implement reusable frameworks that integrate directly into CI/CD pipelines and development workflows
• Design and build TypeScript-based automation services and tooling using modern development practices
• Develop AI-assisted validation and performance tooling to support rapid game iteration
• Collaborate closely with game engineers to embed automation and performance instrumentation at the system level
• Drive technical standards and best practices that improve cross-team engineering efficiency
• Contribute to runtime performance monitoring, startup optimization, and data capture systems
• Continuously evaluate emerging technologies, hardware, browsers, and platforms to strengthen automation capabilities
• Engineer-first mentality with strong ownership of systems and architecture
• Passion for building scalable tooling that other engineers rely on
• Curiosity for leveraging AI and automation to solve complex engineering problems
• Desire to innovate and elevate technical standards across teams
• Passion for gaming and game development
• Willing to relocate if not already within commuting distance to work location
• Experienced, confident and proficient at software engineering (TypeScript or C# preferred) and able to pick up programming languages as needed
• An aptitude for quickly adopting and improving new technology and technical frameworks
• A track record of mentorship, direction setting, innovation and leading by example
• Effective influencer within an agile development cell responsible for product quality with the ability to assist with project scheduling.
• Proficient in SQL Scripts and SQL Server Manager.
• Experienced with automation on iOS, Android, Windows and MacOS
• Knowledgeable in performance analysis and performance data capture (start-up and runtime performance).
• History of success working on multiple projects simultaneously under tight deadlines.
• Ability to work with others in a demanding and fast paced environment.
• Excellent verbal and written communication skills.
• Minimum of 5 years of professional software engineering experience (automation, tooling, platform, or product engineering)
• Candidates must have 2 or more years of mobile app or cross-platform web application experience.
Preferred:
• Experience with custom application development that uses AI
• Experience designing or evolving automation frameworks using modern TypeScript-based tooling
• Familiarity with browser automation tools such as Selenium, Appium, Cypress, Puppeteer, Playwright, or similar technologies
• Experience with SQL stored procedures, data extraction, and performance data analysis
• Experience designing tools that improve developer workflows or internal processes
• Experience developing or supporting slot games or web-based games
Company:
QDStaff connects iGaming and video game studios with game industry talent through recruiting and staffing services. Founded in , the company is headquartered in Boca Raton, USA, with a team of 11-50 employees. The company is currently Early Stage.