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Scene Assembly Jobs (NOW HIRING)

3D Engineer

Glendale, CA · On-site

$150 - $200/hr

Build features in the 3D experience: components, data-driven scene assembly, catalog-driven configuration of real products. * Contribute to performance and data-optimization work: measure file sizes ...

Senior 3D Engineer

Glendale, CA · On-site

$125 - $150/hr

Do deep scene-graph work: materials, geometry, lighting, instancing, and data-driven scene assembly. * Write the documentation and examples that make your work consumable without meetings; support ...

3D Engineer

Glendale, CA · On-site

$130K - $160K/yr

What you'll do • Build features in the 3D experience: components, data-driven scene assembly, catalog-driven configuration of real products. • Contribute to performance and data-optimization work ...

Senior 3D Engineer

Glendale, CA · On-site

$160K - $200K/yr

... scene assembly. • Write the documentation and examples that make your work consumable without meetings; support consuming teams on a light rotation. • Ship daily behind flags with AI-assisted ...

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Scene Assembly information

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How much do scene assembly jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for scene assembly in the United States is $16.91, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.55 per hour, depending on experience, location, and employer.

What are popular job titles related to Scene Assembly jobs?

For Scene Assembly jobs, the most frequently searched job titles are:

3D Engineer

Glendale, CA • On-site

$150 - $200/hr

Other

Posted 9 days ago


Job description

Role Overview

You will build Moon's 3D experience alongside senior engineers and a specialist manager - real-time 3D in React Three Fiber and Three.js that homeowners see in their own homes. You'll work across scene features, catalog-driven configuration, and the performance and data-optimization work that makes a field product fast on real tablets.

About the role

You will join the ground floor of a new team with a clear technical mandate and a daily-shipping culture. You'll learn optimization craft from engineers who live it, making this the fastest place in the company to grow into a serious graphics engineer.

What you'll do
  • Build features in the 3D experience: components, data-driven scene assembly, catalog-driven configuration of real products.
  • Contribute to performance and data-optimization work: measure file sizes and load times, build pipeline tooling, chase regressions on real devices.
  • Write tests and examples for the APIs you touch; keep the daily-shipping quality bar.
  • Ship daily with AI-assisted workflows; grow toward owning subsystems.
Qualifications
  • 2+ years of engineering with real Three.js, React Three Fiber, or strong WebGL exposure.
  • Solid JavaScript/TypeScript; comfort with (or hunger for) the math of 3D - vectors, matrices, transforms.
  • Interest in asset pipelines, data formats, and making things smaller and faster - evidence from work or side projects counts.
  • Strong delivery record; eager to build deep expertise.
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