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Rust Library Jobs in Santa Clara, CA (NOW HIRING)

Staff Engineer - Firmware

Pleasanton, CA · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

Staff Engineer - Firmware

Pleasanton, CA · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

Staff Engineer Firmware

Pleasanton, CA

$163K - $213K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

Staff Engineer - Firmware

Pleasanton, CA

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

Firmware Engineer

Palo Alto, CA · On-site

$100 - $130/hr

Write, test, and maintain production-quality firmware in C/C++ or Rust for microcontrollers and ... using libraries, but understanding the hardware underneath * Proven ability to debug across the ...

Showing results 21-40

Rust Library information

See Santa Clara, CA salary details

$10

$17

$22

How much do rust library jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for rust library in Santa Clara, CA is $17.91, according to ZipRecruiter salary data. Most workers in this role earn between $15.82 and $18.89 per hour, depending on experience, location, and employer.

What is the difference between Rust Library vs Rust Developer?

AspectRust LibraryRust Developer
Required CredentialsKnowledge of Rust programming, library development experienceProficiency in Rust, software development skills, possibly a degree in computer science
Work EnvironmentTypically works on creating, maintaining, or documenting Rust librariesDevelops software applications using Rust, may work on libraries as part of projects
Employer & Industry UsageOpen-source projects, tech companies, software firmsTech companies, startups, software development firms
Search & Comparison IntentLooking for roles related to creating or maintaining Rust librariesSeeking software development roles involving Rust programming

In summary, a Rust Library focuses on developing and maintaining reusable code components in Rust, often within open-source or collaborative projects. A Rust Developer, however, is a broader role involving designing, coding, and deploying software applications using Rust, which may include working with or creating libraries as part of their responsibilities.

What job categories do people searching Rust Library jobs in Santa Clara, CA look for?

The top searched job categories for Rust Library jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Rust Library jobs?

Cities near Santa Clara, CA with the most Rust Library job openings:

Senior Software Engineer, CUDA C++ Core Libraries

Nvidia Corporation

Santa Clara, CA • On-site

Full-time

Re-posted 12 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 245 rated software companies


Job description

NVIDIA's accelerated computing platform is foundational to modern HPC and AI. At the center of this platform are CUDA Core Libraries that provide the algorithms, abstractions, and runtime capabilities needed to build fast, reliable, and scalable GPU-accelerated software.
We are hiring a Senior Software Engineer to advance the C++ foundation of CUDA Core Libraries. You will design and optimize high-performance algorithms and APIs for C++ developers. You will join the team building the foundational libraries, algorithms, and language/runtime infrastructure that make CUDA a speed-of-light experience for developers and AI coding agents alike.
What you'll be doing:
  • Design and implement foundational CUDA C++ libraries, parallel algorithms, utilities, and runtime abstractions.
  • Compose and optimize GPU algorithms from high-level generic interfaces through low-level implementation.
  • Design stable interoperability boundaries that allow core C/C++ functionality to be consumed efficiently from Python and Rust.
  • Balance performance, compile time, portability, compatibility, usability, and long-term API evolution.
  • Own features throughout their lifecycle: design, implementation, testing, profiling, benchmarking, documentation, release, and maintenance.
  • Improve developer productivity through diagnostics, examples, build integration, tests, benchmarks, and continuous integration.
  • Collaborate with Python, Rust, compiler, and runtime engineers during architecture, design, and code reviews.
  • Engage with users on performance investigations, API feedback, and correctness issues.

What we need to see:
  • BS, MS, or PhD in Computer Science, Computer Engineering, or a related field, or equivalent experience and 8+ years of relevant software-development experience.
  • Strong production programming skills in C and C++, with deep knowledge of modern C++.
  • Experience with generic programming, templates, type systems, and standard-library design principles.
  • Proven experience developing systems-level software with demanding performance, concurrency, and compatibility requirements.
  • Practical experience with CUDA or another parallel or heterogeneous programming environment.
  • Experience developing production software or foundational libraries, including testing, profiling, benchmarking, and code review.
  • Understanding of API and ABI compatibility and the challenges of exposing C/C++ functionality to other languages.
  • Ability to work independently, define project scope, and drive complex work to completion.
  • Clear written communication skills for architecture documents, API specifications, and developer documentation.
  • Comfort working in large C/C++ codebases with build systems, toolchains, and continuous-integration infrastructure.

Ways to stand out from the crowd:
  • Strong understanding of CPU/GPU architecture and performance optimization, with hands-on experience in GPU-accelerated stacks (CUDA C++/Python, PyTorch, JAX, Numba, CuPy, or similar).
  • Proficiency with modern C++ and GPU libraries such as Thrust, CUB, and libcudacxx.
  • Experience with compiler infrastructure and tooling, including LLVM, Clang, or MLIR.
  • Knowledge of binary interfaces, linking, versioning, cross-platform distribution, and interoperability across Python, Rust, and C/C++ stacks.
  • Demonstrated interest in developer tools, library design, and improving developer productivity.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until July 13, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993