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Rust Library Jobs in Anaheim, CA (NOW HIRING)

Knowledge of Xstate or similar state management libraries Nice to Have * Proficiency with Rust * Experience with CodeMirror6 * Experience with ASTs even if custom ESLint rules * Experience with WebGL ...

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Rust Library information

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How much do rust library jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for rust library in Anaheim, CA is $15.96, according to ZipRecruiter salary data. Most workers in this role earn between $14.09 and $16.88 per hour, depending on experience, location, and employer.

What is the difference between Rust Library vs Rust Developer?

AspectRust LibraryRust Developer
Required CredentialsKnowledge of Rust programming, library development experienceProficiency in Rust, software development skills, possibly a degree in computer science
Work EnvironmentTypically works on creating, maintaining, or documenting Rust librariesDevelops software applications using Rust, may work on libraries as part of projects
Employer & Industry UsageOpen-source projects, tech companies, software firmsTech companies, startups, software development firms
Search & Comparison IntentLooking for roles related to creating or maintaining Rust librariesSeeking software development roles involving Rust programming

In summary, a Rust Library focuses on developing and maintaining reusable code components in Rust, often within open-source or collaborative projects. A Rust Developer, however, is a broader role involving designing, coding, and deploying software applications using Rust, which may include working with or creating libraries as part of their responsibilities.

Can you work at a library without being a librarian?

A Rust library is a collection of code that developers use to build software, not a physical location or organization. Working on a Rust library typically involves programming skills and knowledge of Rust, and does not require being a librarian or working in a library environment. Developers can contribute to or maintain Rust libraries without any librarian credentials or roles.

How difficult is it to get a job as a librarian?

Getting a job as a librarian typically requires a master's degree in library science or information studies and relevant experience. Competition can be moderate, and strong organizational, research, and technology skills improve employment prospects, especially in public or academic libraries.

What is the highest paying library job?

In the context of Rust library development, senior software engineer or lead developer roles tend to have the highest salaries, often exceeding $120,000 annually depending on experience and location. These positions typically require advanced Rust skills, experience with system programming, and knowledge of performance optimization and concurrency.

Do libraries hire with no experience?

For roles related to Rust libraries, such as open-source contributions or development positions, employers often prefer candidates with some programming experience, but entry-level opportunities may be available for those with strong foundational skills and a willingness to learn. Demonstrating knowledge of Rust, version control, and relevant tools can improve chances, even without professional experience.
What are popular job titles related to Rust Library jobs in Anaheim, CA? For Rust Library jobs in Anaheim, CA, the most frequently searched job titles are:
What job categories do people searching Rust Library jobs in Anaheim, CA look for? The top searched job categories for Rust Library jobs in Anaheim, CA are:
What cities near Anaheim, CA are hiring for Rust Library jobs? Cities near Anaheim, CA with the most Rust Library job openings:

Senior Modeling & Simulation Engineer

Singularity Defense Corp.

Gardena, CA • On-site

Full-time

Posted 13 days ago


Job description

About the Company:
We are a stealth-mode Aerospace & Defense startup headquartered in Gardena, CA. Our founding team hails from SpaceX, Anduril, and Lockheed Martin, and we are backed by Joint Staff-level military leadership and several Silicon Valley firms. With a world-class business development & leadership team already in place, we are well positioned to capitalize on already overwhelming demand.
Job Overview:
As a GNC Engineer focused on Simulations, you will lead the development of high-fidelity physics-based simulations for end-to-end missile flight and guidance validation. These simulations serve as a digital proving ground for our flight software, autonomy stack, and control systems-enabling us to iterate rapidly and validate in silico what would otherwise require expensive, slow, or impossible real-world testi
ng.You'll own simulation architecture, real-time physics integration, and testbed development. If you're comfortable writing performant simulation code in Rust and Python, and you're looking to do impactful work on a system that must work the first time, this is your chan
Key Responsibilities:
  • Design high-performance 6-DOF flight and physics simulations
  • Build simulation components that replicate real-world dynamics and sensor behavior
  • Integrate guidance, navigation, and control (GNC) logic into full-stack simulations
  • Develop Monte Carlo, Hardware-in-the-Loop (HITL), and closed-loop test infrastructure
  • Collaborate closely with flight software, autonomy, and hardware teams to ensure simulation fidelity matches real-world constraints.
  • Create tooling to support scenario authoring, data visualization, and performance analysis.
  • Own simulation pipeline performance and determinism across a wide range of conditions.

Basic Qualifications:
  • Bachelor's degree in Computer Science or a related technical field
  • 7+ years of experience building simulations or numerical modeling frameworks
  • Proficient in Rust and Python for performance-critical and test-driven development
  • Understanding of rigid body dynamics, kinematics, numerical integration, and physics
  • Experience building tools for flight dynamics, aerospace simulation, or autonomous systems
  • Proficiency with compiled (e.g. C++, Rust) and scripted (e.g. Python) languages

Preferred Qualifications:
  • Experience with Monte Carlo testing, sensor emulation, and closed-loop control validation
  • Familiarity with real-time systems, latency-sensitive architectures, or distributed simulation
  • Experience deploying or validating autonomous systems (missiles, drones, satellites, or vehicles)
  • Familiarity with Rust game engines or physics libraries (e.g., Rapier, Bevy)
  • Exposure to 3D rendering for simulation visualization (e.g., WebGL, OpenGL, Three.js)
  • Contributions to aerospace open source or simulation frameworks (e.g., JSBSim, Gazebo)

Itar Requirements
  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C.1157, or (iv) Asylee under 8 U.S.C.1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR