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Rust Library Jobs in California (NOW HIRING)

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

Staff Engineer Firmware

Pleasanton, CA · On-site

$163K - $213K/yr

... libraries, and reusable frameworks for quantum system control. * Software Development: Write high-performance, production-quality code in C/C++ and Rust, establishing team-wide best practices and ...

TypeScript, Rust, and product-level thinking required. Kodezi isn't just another dev tool. It's the ... custom component libraries Be one of the first 5 engineers shaping the operating system for ...

New

Design and implement system-level components for blockchain infrastructure using C, C++, and Rust ... Document interfaces and generate strongly typed client libraries. * Collaborate on the development ...

New

Firmware Engineer

Palo Alto, CA · On-site

$100 - $130/hr

Write, test, and maintain production-quality firmware in C/C++ or Rust for microcontrollers and ... using libraries, but understanding the hardware underneath * Proven ability to debug across the ...

Showing results 41-60

Rust Library information

What is the difference between Rust Library vs Rust Developer?

AspectRust LibraryRust Developer
Required CredentialsKnowledge of Rust programming, library development experienceProficiency in Rust, software development skills, possibly a degree in computer science
Work EnvironmentTypically works on creating, maintaining, or documenting Rust librariesDevelops software applications using Rust, may work on libraries as part of projects
Employer & Industry UsageOpen-source projects, tech companies, software firmsTech companies, startups, software development firms
Search & Comparison IntentLooking for roles related to creating or maintaining Rust librariesSeeking software development roles involving Rust programming

In summary, a Rust Library focuses on developing and maintaining reusable code components in Rust, often within open-source or collaborative projects. A Rust Developer, however, is a broader role involving designing, coding, and deploying software applications using Rust, which may include working with or creating libraries as part of their responsibilities.

What job categories do people searching Rust Library jobs in California look for?

The top searched job categories for Rust Library jobs in California are:

What cities in California are hiring for Rust Library jobs?

Cities in California with the most Rust Library job openings:

Senior Staff Machine Learning Software Engineer

San Diego Stealth Startup

San Diego, CA • On-site

$202K - $215K/yr

Full-time

Posted 20 days ago


Job description

Location: San Diego, CA

Job Type: Full-Time

Salary Range: $202,000 – 215,000

Position Overview

We are building a product where learned models and compute-heavy inference components have to run inside a tight local runtime budget. Research code is only the starting point. This role owns the path from a working prototype to production inference that is measured, packaged, tested, and ready for repeated use in the field.

You will work closely with the people developing the underlying algorithms, but your ownership is different: production readiness, performance, reliability, and the engineering boundary between exploratory model work and shipped execution. The strongest fit is someone who can explain the bottleneck they found, the number they moved, the tradeoff they accepted, and the test that kept the fix from regressing.

If your best work is making inference faster, smaller, more predictable, and easier to ship, this role is likely a good match.

Responsibilities

  • Turning research prototypes into production inference components with explicit latency, throughput, memory, and accuracy budgets
  • Optimizing the execution path: tensor layout, host/device transfers, batching strategy, kernel launch overhead, mixed precision, quantization, and memory reuse
  • Writing or tuning Rust, C++, and CUDA where framework-level optimization is not enough, then validating the improvement with profiler output and release-facing tests
  • Building inference-adjacent evaluation machinery: calibration checks, confidence behavior, regression detection, dataset slices, and failure-mode reporting tied to product metrics
  • Maintaining the deployment contract: model artifacts, runtime integration, versioning, reproducibility, and performance gates that block unsafe changes
  • Algorithm research and novel model design live on a separate track. You will collaborate with that team, translate prototypes into production constraints, and surface shipping risks early when a design needs to change.

Qualifications

  • PhD (6+ years), MS (10+ years) or BS/BA (12+ years) of experience in life sciences or technology.
  • Must have demonstrated leadership or ownership with 2 of the 5 areas referenced below successfully:
  • Shipped constrained inference. You have personally moved a model or learned component from prototype to deployed runtime with a real latency, throughput, memory, or power budget. You can name the target, the bottleneck, and the change that closed the gap.
  • Rust/C++ at shipping depth. You have written production code in Rust or modern C++ where correctness, latency, memory layout, and ownership boundaries mattered. You can reason about the runtime behavior of the code you ship, not just its API surface.
  • CUDA and accelerator-aware execution. You are comfortable below Python: custom CUDA extensions or kernels, host/device memory movement, launch overhead, profiler traces, and the practical tradeoffs between framework convenience and a purpose-built implementation.
  • Performance-native judgment. You reason in wall-clock time, memory movement, launch overhead, bandwidth, numerical precision, and error budgets without needing those constraints added late in review.
  • Production engineering discipline. You define typed interfaces, deterministic behavior, reproducible artifacts, meaningful tests, and clean handoffs with upstream research code.

Strongly Preferred

  • Rust at shipping depth, especially FFI boundaries, pyo3 / maturin, async runtimes, or performance-sensitive service code
  • Inference on constrained local hardware, embedded systems, edge devices, or budget-bound accelerator deployments
  • Quantization, mixed precision, model compression, or kernel fusion that shipped beyond a benchmark notebook
  • Calibration or confidence estimation used on production outputs, with monitoring or regression checks attached
  • Public or shareable evidence of engineering quality: code, technical writing, postmortems, talks, or a concrete shipped system you can discuss
  • Comfort using AI-assisted development tools while still owning correctness, tests, and review quality

Nice to Have

  • Real-time or near-real-time signal-processing systems
  • Products that combine learned models with deterministic numerical code
  • Rust- or C++-based inference or numerical pipelines, including custom FFI to CUDA, cuDNN, TensorRT, or similar accelerator libraries

We are an equal opportunity employer. We thrive on diversity and collaboration.