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Rust Game Jobs (NOW HIRING)

Senior Rust Engineer

Park City, UT ยท On-site

$128K - $169K/yr

We're looking for a product-minded, inquisitive and inventive Senior Rust Engineer to drive the ... Work on a game-changing product that combines AI, biomechanics, and coaching * Autonomy and impact ...

Senior Rust Engineer

Park City, UT

$128K - $169K/yr

We're looking for a product-minded, inquisitive and inventive Senior Rust Engineer to drive the ... Work on a game-changing product that combines AI, biomechanics, and coaching * Autonomy and impact ...

Senior Rust Systems Engineer

Alexandria, VA ยท On-site

$111K - $152K/yr

... game changing capabilities to our warfighters through digital engineering, software, and hardware ... We need a Rust engineer who can own the full workspace from hardware abstraction layers to API ...

Ability to write, debug, and maintain code in Rust, C++, or C# * Embrace a "we" culture in addition to being an outstanding collaborator and communicator NICE-TO-HAVE SKILLS * Experience with "games ...

Ability to write, debug, and maintain code in Rust, C++, or C# * Embrace a "we" culture in addition to being an outstanding collaborator and communicator NICE-TO-HAVE SKILLS * Experience with "games ...

These gaming projects are based on a play-to-earn model, meaning that players have the opportunity ... Infura * Vyper, Rust are also other contract languages. Contract deployment and verification

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Rust Game information

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How much do rust game jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for rust game in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Developer specializing in Rust, and why are they important?

To thrive as a Game Developer specializing in Rust, you need strong programming skills in Rust, game development experience, and a relevant degree in computer science or a related field. Familiarity with game engines (such as Bevy or Godot), version control systems like Git, and experience with graphics or networking APIs are typically required. Creativity, problem-solving, and the ability to collaborate effectively with multidisciplinary teams are essential soft skills. These competencies ensure efficient development of high-performance, reliable games and foster innovation in competitive gaming markets.

What are some common challenges faced by developers working on a large-scale Rust game, and how can they be addressed?

Developers working on large-scale Rust games often encounter challenges such as optimizing performance for multiplayer environments, managing complex systems (like networking and physics), and maintaining code quality as the project grows. Addressing these issues typically involves implementing efficient data structures, leveraging Rust's strong type system to prevent bugs, and using profiling tools to identify bottlenecks. Team collaboration is crucial, so regular code reviews and clear documentation help maintain consistency and facilitate onboarding of new team members.

What is Rust Game?

Rust is a popular multiplayer survival video game developed by Facepunch Studios. In Rust, players must gather resources, build shelters, craft items, and survive against environmental hazards, wildlife, and other players. The game emphasizes player interaction, including cooperation and competition, and features a large open world with evolving gameplay dynamics. Rust is available on PC and consoles, and it is known for its challenging survival mechanics and active online community.
More about Rust Game jobs
What cities are hiring for Rust Game jobs? Cities with the most Rust Game job openings:
What states have the most Rust Game jobs? States with the most job openings for Rust Game jobs include:
Infographic showing various Rust Game job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Senior Modeling & Simulation Engineer

Singularity Defense Corp.

Gardena, CA โ€ข On-site

Full-time

Posted 12 days ago


Job description

About the Company:
We are a stealth-mode Aerospace & Defense startup headquartered in Gardena, CA. Our founding team hails from SpaceX, Anduril, and Lockheed Martin, and we are backed by Joint Staff-level military leadership and several Silicon Valley firms. With a world-class business development & leadership team already in place, we are well positioned to capitalize on already overwhelming demand.
Job Overview:
As a GNC Engineer focused on Simulations, you will lead the development of high-fidelity physics-based simulations for end-to-end missile flight and guidance validation. These simulations serve as a digital proving ground for our flight software, autonomy stack, and control systems-enabling us to iterate rapidly and validate in silico what would otherwise require expensive, slow, or impossible real-world testi
ng.You'll own simulation architecture, real-time physics integration, and testbed development. If you're comfortable writing performant simulation code in Rust and Python, and you're looking to do impactful work on a system that must work the first time, this is your chan
Key Responsibilities:
  • Design high-performance 6-DOF flight and physics simulations
  • Build simulation components that replicate real-world dynamics and sensor behavior
  • Integrate guidance, navigation, and control (GNC) logic into full-stack simulations
  • Develop Monte Carlo, Hardware-in-the-Loop (HITL), and closed-loop test infrastructure
  • Collaborate closely with flight software, autonomy, and hardware teams to ensure simulation fidelity matches real-world constraints.
  • Create tooling to support scenario authoring, data visualization, and performance analysis.
  • Own simulation pipeline performance and determinism across a wide range of conditions.

Basic Qualifications:
  • Bachelor's degree in Computer Science or a related technical field
  • 7+ years of experience building simulations or numerical modeling frameworks
  • Proficient in Rust and Python for performance-critical and test-driven development
  • Understanding of rigid body dynamics, kinematics, numerical integration, and physics
  • Experience building tools for flight dynamics, aerospace simulation, or autonomous systems
  • Proficiency with compiled (e.g. C++, Rust) and scripted (e.g. Python) languages

Preferred Qualifications:
  • Experience with Monte Carlo testing, sensor emulation, and closed-loop control validation
  • Familiarity with real-time systems, latency-sensitive architectures, or distributed simulation
  • Experience deploying or validating autonomous systems (missiles, drones, satellites, or vehicles)
  • Familiarity with Rust game engines or physics libraries (e.g., Rapier, Bevy)
  • Exposure to 3D rendering for simulation visualization (e.g., WebGL, OpenGL, Three.js)
  • Contributions to aerospace open source or simulation frameworks (e.g., JSBSim, Gazebo)

Itar Requirements
  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C.1157, or (iv) Asylee under 8 U.S.C.1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR