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Rust Embedded Internship Jobs in Seattle, WA (NOW HIRING)

... Rust, and a passion for systems software engineering such as kernel or embedded software ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Rust, and a passion for systems software engineering such as kernel or embedded software ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Rust, and a passion for systems software engineering such as kernel or embedded software ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Rust, and a passion for systems software engineering such as kernel or embedded software ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Rust running on custom hardware in a real-time embedded environment. You'll work on network ... internship professional software development experience - 2+ years of non-internship design or ...

Senior Software Engineer, EC2 Nitro

Seattle, WA · On-site

$139K - $183K/yr

... Rust, and a passion for systems software engineering such as kernel or embedded software ... of non-internship professional software development experience - 5+ years of programming with at ...

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Rust Embedded Internship information

See Seattle, WA salary details

$79.7K

$174.6K

$198K

How much do rust embedded internship jobs pay per year?

As of Jul 16, 2026, the average yearly pay for rust embedded internship in Seattle, WA is $174,554.00, according to ZipRecruiter salary data. Most workers in this role earn between $149,600.00 and $196,900.00 per year, depending on experience, location, and employer.

What is a Rust Embedded Internship?

A Rust Embedded Internship is a temporary position designed for students or early-career professionals to gain hands-on experience working with embedded systems using the Rust programming language. Interns typically work on projects involving hardware-software integration, firmware development, and low-level programming. The internship provides an opportunity to apply Rust's safety and concurrency features to real-world embedded challenges, often in industries like IoT, robotics, or automotive. Participants learn from experienced engineers, contribute to production or open-source projects, and develop valuable skills for a career in embedded development.

What is the difference between Rust Embedded Internship vs Embedded Software Engineer?

AspectRust Embedded InternshipEmbedded Software Engineer
Required CredentialsBasic programming knowledge, coursework in embedded systems, familiarity with RustDegree in Computer Engineering, Electrical Engineering, or related field; experience with embedded C/Rust
Work EnvironmentInternship setting, collaborative teams, hands-on hardware projectsFull-time role, development teams, hardware and software integration
Industry UsageStartups, tech companies experimenting with Rust for embedded systemsManufacturers, IoT companies, automotive, aerospace

The Rust Embedded Internship is an entry-level position designed for students or recent graduates to gain experience with Rust in embedded systems. In contrast, an Embedded Software Engineer is a full-time professional role requiring more experience and responsibilities. Both roles involve working with embedded hardware, but the internship offers a learning environment, while the engineer position focuses on development and deployment.

What are the key skills and qualifications needed to thrive as a Rust Embedded Intern, and why are they important?

To thrive as a Rust Embedded Intern, you need a foundational understanding of embedded systems, programming skills in Rust and C/C++, and familiarity with microcontrollers or hardware interfaces. Experience with tools like cargo, debuggers (e.g., GDB), and version control systems (e.g., Git), as well as coursework or certifications in embedded programming, are highly beneficial. Strong problem-solving skills, eagerness to learn, and effective communication help interns adapt quickly and contribute to team projects. These skills are crucial for developing reliable, efficient firmware and contributing meaningfully to embedded software development teams.

What types of projects or tasks can I expect to work on during a Rust Embedded Internship?

As a Rust Embedded Intern, you'll typically be involved in hands-on projects such as developing firmware for microcontrollers, writing device drivers in Rust, and contributing to open-source embedded libraries. You'll collaborate closely with hardware engineers and senior embedded developers, often participating in code reviews and debugging sessions. Expect to work with real-world hardware, utilize tools like oscilloscopes or logic analyzers, and contribute to documentation. The internship offers a great opportunity to learn industry-standard development workflows and best practices for writing safe, efficient embedded code in Rust.
What cities near Seattle, WA are hiring for Rust Embedded Internship jobs? Cities near Seattle, WA with the most Rust Embedded Internship job openings:
Embedded Software Engineer, OS/Platform (Starlink)

Embedded Software Engineer, OS/Platform (Starlink)

SpaceX

Redmond, WA

$145K - $175K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


SpaceX rating

8.8

Company rating: 8.8 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

7th of 61 rated aerospace companies


Job description

EMBEDDED SOFTWARE ENGINEER, OS/PLATFORM (STARLINK)

At SpaceX, we're leveraging our experience in building rockets and spacecraft to deploy Starlink, the world's most advanced broadband internet system. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to 9M+ users worldwide. We design, build, test, and operate all parts of the system - thousands of satellites, consumer receivers that allow users to connect within minutes of unboxing, and the software that brings it all together. We've only begun to scratch the surface of Starlink's potential global impact and are looking for best-in-class engineers to help maximize Starlink's utility for communities and businesses around the globe.

As an OS/Platform Software Engineer on the Starlink program, you will be solving challenges underpinning every aspect of the program's growth. The areas you could have an impact on could include, but are not limited to:

  • Bringing up next generation space grade silicon, including in house designed system on chip and peripherals.
  • Develop software from the early stage boot loaders to business logic with an emphasis on deterministic, secure, and performant platform for all of SpaceX Linux based spacecraft and grounds-based components.
  • Infrastructure and tools to enable rapid development and testing of new features for all OS/platform features.

Our software engineers are responsible for the complete lifecycle of the software they create, including development, testing, and support.

RESPONSIBILITIES:

  • Maintain and update in house branches of OSS software such as Linux, Buildroot, and u-boot.
  • Support secureboot and runtime security of all Linux based satellite components.
  • Maintain the spacecraft Ethernet network and connectivity. 
  • Develop, deploy and test spacecraft software update process. 
  • Support in-house System on Chip and peripheral through the life-cycle of the part. 
  • Support OS/Platform specific test infrastructure. 
  • Development and support device drivers for third party and in-house components. 
  • Be the first software team to receive new satellite components. 
  • Interface with Silicon, Electrical, and Application Software Engineers to bring hardware from prototype stage to on on-orbit operations.

BASIC QUALIFICATIONS:

  • Bachelor's degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
  • Development experience in C, C++, python and/or rust. 

PREFERRED SKILLS AND EXPERIENCE:

  • Linux Kernel Up streamed patches preferred.
  • Knowledge of networking and Linux networking stack. 
  • Good knowledge of computer architecture and modern secure boot flows. 
  • Experience with ARM embedded systems. 
  • Deep understanding of testing, continuous integration, build, deployment & continuous monitoring. 
  • Creative approach to problem solving, exceptional analytical skills and engineering fundamentals. 
  • Strong skills in debugging, performance optimization, and unit testing. 
  • Excellent communication skills both written and verbal.
  • Ability to work effectively in a dynamic environment with changing needs and requirements.

ADDITIONAL REQUIREMENTS:

  • Must be willing to work extended hours and weekends as needed.

COMPENSATION AND BENEFITS:    
Pay range:    
Software Engineer/Level I: $125,000.00 - $145,000.00/per year    
Software Engineer/Level II: $145,000.00 - $175,000.00/per year    
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees in Washington State accrue paid sick time in compliance with state and federal law. Company shuttles are offered to employees for roundtrip travel from select Seattle locations to the SpaceX Redmond office Monday to Friday.


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