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Research Software Engineer Physics Jobs (NOW HIRING)

Principal Software Engineer, Physics

San Mateo, CA ยท On-site

$153K - $206K/yr

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... Drive innovation through research and rapid prototyping , translating new ideas into practical ...

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... Drive innovation through research and rapid prototyping , translating new ideas into practical ...

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... Drive innovation through research and rapid prototyping , translating new ideas into practical ...

Research Software Engineer

Boston, MA ยท On-site

$223K/yr

Our Research We are currently looking for a Research Software Engineer who wants to contribute to our mission by leading software projects in one or more of the following areas: * Generative AI for ...

Our Research We are currently looking for a Research Software Engineer who wants to contribute to our mission by leading software projects in one or more of the following areas: * Generative AI for ...

Research Software Engineer

Houston, TX ยท On-site

$195K/yr

We have an exciting opportunity for a Research Software Engineer to join our JETS II contract team at NASA Johnson Space Center in Houston, TX . If selected you will: * Partner with FSL Users to ...

Research Software Engineer

Sunnyvale, CA ยท On-site

$240K/yr

Research Software Engineer - Data Fabric & Ontology Location STIC (Software Technology Innovation Center), Sunnyvale, CA, USA About STIC & the Foundations Lab STIC is SLB's Silicon Valley applied ...

Research Software Engineer

Sunnyvale, CA ยท On-site

$243K/yr

Research Software Engineer - Data Fabric & OntologyLocation STIC (Software Technology Innovation Center), Sunnyvale, CA, USA About STIC & the Foundations Lab STIC is SLB's Silicon Valley applied ...

Research Software Engineer

Houston, TX ยท On-site

$195K/yr

We have an exciting opportunity for a Research Software Engineer to join our JETS II contract team at NASA Johnson Space Center in Houston, TX . If selected you will: * Partner with FSL Users to ...

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Research Software Engineer Physics information

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$111.5K

$206K

How much do research software engineer physics jobs pay per year?

As of Sep 10, 2026, the average yearly pay for research software engineer physics in the United States is $200,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $205,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is a research software engineer in physics?

A Research Software Engineer (RSE) in Physics is a professional who combines expertise in software development with a strong background in physics research. They collaborate with scientists and researchers to design, build, and maintain software tools and simulations that support physics experiments and data analysis. Their work is crucial for enabling complex computations, managing large datasets, and advancing scientific discovery in the field of physics. RSEs often bridge the gap between traditional research and modern computational methods, ensuring that software used in physics research is robust, efficient, and reproducible.

How do research software engineers in physics balance coding tasks with scientific research responsibilities?

Research Software Engineers (RSEs) in Physics often split their time between developing and maintaining specialized software and collaborating with physicists on research projects. This dual focus requires effective time management, as RSEs must stay updated on both software best practices and emerging scientific methodologies. They frequently participate in team meetings, contribute to code reviews, and help translate complex physics problems into computational solutions. Collaboration with faculty, postdocs, and graduate students is common, ensuring that software tools align with research goals and experimental data requirements.

What are the key skills and qualifications needed to thrive as a research software engineer in physics?

To thrive as a Research Software Engineer in Physics, you need a strong background in physics, computer science, and mathematics, often supported by a relevant degree or postgraduate qualification. Familiarity with programming languages such as Python, C++, and MATLAB, as well as experience with simulation tools and version control systems like Git, is typically required. Problem-solving ability, collaboration, and clear communication are essential soft skills for working within interdisciplinary research teams. These skills and qualifications are vital for developing robust scientific software that advances research and facilitates discovery in complex physical systems.

What are popular job titles related to Research Software Engineer Physics jobs?

For Research Software Engineer Physics jobs, the most frequently searched job titles are:

Infographic showing various Research Software Engineer Physics job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $200,510 per year, or $96.4 per hour.

Research Software Engineer

Madison, WI โ€ข On-site

$206K/yr

Full-time

Re-posted 2 days ago


Job description

Description

The Research Software Engineer (RSE) will work to bring modern software engineering techniques and approaches to research projects at the institute as part of long-running engagements and collaborations between scientists. At Morgridge, the RSE will sit at the nexus of exciting research, large-scale computing, and national cyberinfrastructure projects. Whether it's using agentic AI to enhance a codebase, making data transfers more robust, or making workloads run more effectively across thousands of cores, the RSE will have a diversity of challenges and help advance Morgridge's goals of Fearless Science. The initial projects will focus on development of the Pelican Platform, which is used for a distributed data delivery and transfer system across the US.

The position will work in the Morgridge Research Computing theme and with the Center for High Throughput Computing (CHTC) at the UW-Madison; these groups are led by PIs who lead cyberinfrastructure projects such as the Partnership to Advance Throughput Computing (PATh), a major NSF investment in the vision that high throughput computing can make an outsized impact on science, and the Pelican Platform. Combined, the teams have about 25 staff members, operate 25,000 computing cores and over 300 GPUs, and interacts with over 100 external universities - ensuring there are always interesting challenges in distributed systems.


The team heavily leverages agentic AI as part of the development workflows: understanding of system fundamentals (thinking through components may interact, potential failure points, designing testing regimes) and reviewing code changes are more important than writing code in a specific language.


Primary Responsibilities

  • Interact with scientific group leaders and the Research Computing leads to identify pressing software engineering challenges and scoping / architecting / implementing / supporting a program of work to solve them.
  • Develop distributed systems code bases (typically languages include Go but C++ and Python are also used) to make them more robust or implement new functionality.
  • Assist the operations team in debugging distributed systems and to deploy newly-developed features.
  • As aligned with experience, lead student software engineering interns on specific semester-long projects.
  • Provide assistance with other projects, as necessary to support the overall mission and goals of the Morgridge Institute for Research

Requirements

To perform this job successfully, an individual must be able to perform each primary duty satisfactorily. Some of the duties can be learned through on-the-job training. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the primary duties.


Education and Experience:

  • A Bachelor's degree in Computer Science, Mathematics, Physics, or biological sciences; Master's degree preferred.
  • 1+ years of working with software engineering, preferably in a research environment; 3+ years preferred.
  • Programming experience in either Go, Python or C++; Go preferred.
  • Experience in utilizing large-scale computing environments such as batch or cloud is preferred.

Knowledge, Skills and Abilities Required:

  • Strong systems design and programming skills.
  • Experience in writing design documents as part of feature design
  • Ability to keep projects organized in a project management / issuer tracker system such as JIRA.
  • Familiarity of software development environments like GitHub and modern CI/CD tooling such as GitHub Actions or Jenkins.
  • Knowledge of working with the following technologies and environments is desired: HTCondor, Containers/Kubernetes, Pelican, or federally-funded cyberinfrastructure.

Working Conditions and Physical Effort:

  • Work is normally performed in a typical office environment.
  • Day-to-day, no or very limited physical effort is required.
  • No or very limited exposure to physical risk.