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Remote Web Game Developer Jobs (NOW HIRING)

Senior Game Specialist

New York, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Web Developer

Houston, TX ยท On-site +1

$73K/yr

... game-changers, lifelong learners, and everyone in between. We are committed to pushing the ... This position offers a flexible work schedule and can be fully remote. This position requires U.S ...

Senior Game Specialist

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Onebrief operates as an all-remote company, though many of our employees work alongside our ... As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our ...

Full Stack Developer (.NET / React / Python) 100% Remote IMA is seeking a Full Stack Developer to ... This fully remote role offers the opportunity to build and maintain enterprise web applications ...

Description Full Stack Developer (.NET / React / Python) 100% Remote IMA is seeking a Full Stack ... This fully remote role offers the opportunity to build and maintain enterprise web applications ...

Full Stack Developer (.NET / React / Python) 100% Remote IMA is seeking a Full Stack Developer to ... This fully remote role offers the opportunity to build and maintain enterprise web applications ...

US - NY - Remote Job Title: Infrastructure Engineering - Web Developer III Summary We're seeking experience a software engineering with a background in building web apps with 3+ years of experience ...

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Remote Web Game Developer information

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How much do remote web game developer jobs pay per hour?

As of Jul 1, 2026, the average hourly pay for remote web game developer in the United States is $45.12, according to ZipRecruiter salary data. Most workers in this role earn between $34.62 and $54.57 per hour, depending on experience, location, and employer.

What is a Remote Web Game Developer?

A Remote Web Game Developer is a professional who designs, develops, and maintains online games that are played through web browsers, all while working from a location outside of a traditional office setting. They use web technologies such as HTML5, JavaScript, and WebGL to create interactive and engaging gaming experiences. By working remotely, these developers often collaborate with teams and clients virtually, utilizing project management tools and communication platforms. This role requires strong programming skills, creativity, and the ability to troubleshoot and optimize games for various devices and browsers.

What is the difference between Remote Web Game Developer vs Remote Mobile Game Developer?

AspectRemote Web Game DeveloperRemote Mobile Game Developer
Required SkillsHTML5, JavaScript, WebGL, CSSJava, Swift, Kotlin, Unity
Work EnvironmentWeb browsers, cloud platformsMobile devices, app stores
Industry UsageOnline gaming websites, social mediaApp stores, mobile gaming platforms
Common Search IntentWeb-based game development, browser gamesMobile game development, app deployment

The main difference between a Remote Web Game Developer and a Remote Mobile Game Developer lies in the platforms and technologies used. Web game developers focus on creating games for browsers using HTML5 and JavaScript, while mobile game developers build games for smartphones and tablets using languages like Java, Swift, or game engines like Unity. Both roles require programming skills and understanding of game design, but they target different user experiences and distribution channels.

How do Remote Web Game Developers typically collaborate with artists and designers in a distributed team environment?

Remote Web Game Developers often work closely with artists and designers using collaborative tools such as version control systems, project management platforms, and real-time communication apps. Regular virtual meetings and clear documentation help ensure that game features and visual assets are integrated smoothly. Developers frequently participate in code reviews and design feedback sessions to align technical implementation with creative vision, making strong communication and proactive problem-solving essential in remote settings.

What are the key skills and qualifications needed to thrive as a Remote Web Game Developer, and why are they important?

To thrive as a Remote Web Game Developer, you need strong programming skills in languages like JavaScript, HTML5, and CSS, along with experience in game design principles and a relevant degree or portfolio. Familiarity with game engines such as Phaser, Unity (WebGL), or Three.js, as well as version control systems like Git, is commonly required. Excellent communication, self-motivation, and time management are crucial soft skills for collaborating remotely and meeting project deadlines. These abilities enable developers to produce high-quality, engaging games while effectively contributing to distributed teams.
More about Remote Web Game Developer jobs
What cities are hiring for Remote Web Game Developer jobs? Cities with the most Remote Web Game Developer job openings:
What are the most commonly searched types of Web Game Developer jobs? The most popular types of Web Game Developer jobs are:
What states have the most Remote Web Game Developer jobs? States with the most job openings for Remote Web Game Developer jobs include:
Infographic showing various Remote Web Game Developer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 54% Full Time, 34% Part Time, and 11% Contract. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $93,848 per year, or $45.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted yesterday


Key responsibilities

  • Design, implement, and improve gameplay systems including narrative integration, combat, maps, backend features, and development tools.

  • Lead assigned engineering efforts by mentoring, coordinating, and delegating engineering duties within the team.

  • Own and support DevOps and CI/CD pipelines utilizing Unity Cloud Build and Bitbucket.


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/