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Remote Vr Jobs in Connecticut (NOW HIRING)

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Remote Vr information

See Connecticut salary details

$21.1K

$90.7K

$192.2K

How much do remote vr jobs pay per year?

As of Aug 29, 2026, the average yearly pay for remote vr in Connecticut is $90,741.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,649.00 and $127,959.00 per year, depending on experience, location, and employer.

What is a Remote VR?

A Remote VR job involves working with virtual reality (VR) technology from a remote location. This can include roles in VR development, design, support, or content creation for applications such as gaming, training, and simulations. Employees use VR headsets, software, and collaboration tools to build or interact with virtual environments. Remote VR jobs require skills in programming, 3D modeling, UX design, or technical support, depending on the specific role.

What does a Remote VR do?

A typical day for a Remote VR professional often involves collaborating with designers, developers, and project managers through virtual meetings, writing and reviewing code for VR applications, prototyping immersive environments, and testing builds on various devices. You may spend time researching new VR techniques, documenting your work, and communicating progress or challenges with your team using digital collaboration tools. Depending on the project phase, tasks can shift between creative brainstorming, intensive programming, and quality assurance testing. Working remotely gives flexibility, but strong time management is essential to meet project milestones and ensure effective teamwork.

What are the key skills and qualifications needed to thrive in the Remote VR position, and why are they important?

To excel as a Remote VR (Virtual Reality) professional, you need a solid background in VR development or design, strong programming skills (often in Unity or Unreal Engine), and a relevant degree in computer science, digital media, or a related field. Familiarity with VR hardware platforms (such as Oculus Rift, HTC Vive), 3D modeling software, and possibly certifications in XR or immersive technologies are typically valuable. Strong communication, self-motivation, and problem-solving skills help you stand out when collaborating with distributed teams and managing projects independently. These abilities support effective creation and troubleshooting of immersive experiences in a remote work environment.

What are popular job titles related to Remote Vr jobs in Connecticut?

For Remote Vr jobs in Connecticut, the most frequently searched job titles are:

What cities in Connecticut are hiring for Remote Vr jobs?

Cities in Connecticut with the most Remote Vr job openings:

Infographic showing various Remote Vr job openings in Connecticut as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $90,741 per year, or $43.6 per hour.

Senior Concept Artist

ESPN

Norwalk, CT • On-site, Remote

$112K - $154K/yr

Full-time

Posted 8 days ago


ESPN rating

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media


Job description

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future of sports storytelling across broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a strategic visual thinker who can take big ideas from early exploration through polished creative execution, translating abstract concepts into compelling visual systems, storyboards, proof-of-concept frames, motion studies, and final design solutions.

The ideal candidate is both an exceptional maker and a confident creative leader; someone who can generate industry-leading work, guide multi-disciplinary teams, and partner across ESPN, Disney, and external stakeholder groups to deliver innovative creative at the highest level. This person should be comfortable moving between concept development, art direction, motion design, animation, live-action production, and emerging technologies, while helping build creative systems designed for long-term success. 

Responsibilities:

  • Create industry-leading concept work that brings ambitious ideas to life, from early storyboards and visual exploration to proof-of-concept frames and refined final creative. 
  • Develop and oversee multi-disciplinary creative across platforms and products, including broadcast graphics, video editing, motion design, animation, live action, digital, social, and experiential work. 
  • Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness, transparency, and a strong sense of creative purpose. 
  • Direct strategic creative systems, visual toolkits, and design frameworks engineered for consistency, scalability, and long-term success. 
  • Lead advanced motion design and animation builds while staying current with evolving industry tools, technology, and production workflows. 
  • Concept, direct, and support live-action shoots, including creative development, production planning, and post-production execution. 
  • Prepare and present creative briefs, concepts, and strategic recommendations to internal teams, senior leadership, external partners, and stakeholders. 
  • Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging storytelling spaces. 
  • Partner with stakeholder groups across ESPN and Disney to ensure alignment, collaboration, and successful creative outcomes. 
  • Mentor, coach, and elevate emerging designers, animators, and artists across the team. 
  • Stay curious and knowledgeable about design trends, emerging technologies, sports media, visual storytelling, and industry best practices to help maintain ESPN’s position as a leader in sports design. 

Required Qualifications:

  • Strong portfolio demonstrating high-level concept development, art direction, visual storytelling, and polished design execution. 
  • Proven ability to translate strategic goals, brand systems, and creative briefs into compelling visual concepts. 
  • Experience developing creative from early exploration through final execution, including storyboards, mood boards, proof-of-concept frames, style frames, and design systems. 
  • Strong understanding of composition, typography, color, layout, motion principles, and visual hierarchy. 
  • Experience working across multiple creative disciplines, including design, animation, motion graphics, video, or 3D concept development. 
  • Ability to collaborate effectively with creative directors, designers, animators, editors, producers, stakeholders, and external partners. 
  • Strong communication and presentation skills, with the ability to clearly explain creative ideas and respond thoughtfully to feedback. 
  • Ability to manage multiple priorities in a fast-paced, high-visibility creative environment. 
  • Curiosity about emerging creative tools, technologies, design trends, and evolving production workflows. 

Preferred Qualifications 

  • Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work for broadcast, sports, entertainment, or live-event storytelling. 
  • Experience contributing to large-scale tentpole events, premium broadcast packages, or high-profile brand initiatives. 
  • Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects, Premiere, Photoshop, Illustrator, Figma, or related creative platforms. 
  • Strong motion design, animation, editing, or live-action production experience. 
  • Experience building creative systems, toolkits, or scalable design frameworks across platforms. 
  • Experience mentoring, coaching, or providing creative direction to designers, animators, or multidisciplinary creative teams. 
  • Passion for sports, culture, technology, innovation, and the future of visual storytelling. 

Required Education:

  • High School Diploma

Preferred Education:

  • College degree in related fields

#ESPNMedia


The hiring range for this remote position is $112,700 to $154,800 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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