... testing tools, and contributing to overall game balance. * Integrate polished and satisfying ... VR/AR/MR design experience * Deep understanding of game design principles * Very comfortable ...
... testing tools, and contributing to overall game balance. * Integrate polished and satisfying ... VR/AR/MR design experience * Deep understanding of game design principles * Very comfortable ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
This compensation range is specific to a Remote role and takes into account the wide range of ... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ...
Remote Vr Tester information
What is a remote VR tester?
What skills and qualifications are needed to be a remote VR tester?
What unique challenges do remote VR testers face when collaborating with development teams?
What is the difference between Remote Vr Tester vs Remote Game Tester?
| Aspect | Remote Vr Tester | Remote Game Tester |
|---|---|---|
| Credentials | Basic gaming knowledge, sometimes VR-specific certifications | Basic gaming knowledge, often no specialized certifications |
| Work Environment | VR hardware setup, immersive testing environments | Standard gaming setups, software testing |
| Industry Usage | Video game development, VR experience companies | Video game publishers, testing agencies |
| Search & Comparison Intent | Focus on VR-specific testing roles | General game testing roles |
Remote Vr Testers specialize in testing virtual reality games and experiences, often requiring familiarity with VR hardware and software. Remote Game Testers focus on traditional video games, with less emphasis on VR equipment. Both roles involve quality assurance, but VR testers work in immersive environments, while game testers work with standard gaming setups. Understanding these differences helps job seekers find roles aligned with their skills and interests in the gaming industry.
What are popular job titles related to Remote Vr Tester jobs in Florida?
For Remote Vr Tester jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote Vr Tester jobs in Florida look for?
The top searched job categories for Remote Vr Tester jobs in Florida are:
What cities in Florida are hiring for Remote Vr Tester jobs?
Cities in Florida with the most Remote Vr Tester job openings:
Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted yesterday
Job description
The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
- Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
- Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
- Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
- Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.
QUALIFICATIONS:
- 3+ years of professional experience as a Technical Designer or a related role.
- Strong familiarity with code and scripting languages, most notably C#
- Unity3D experience
- VR/AR/MR design experience
- Deep understanding of game design principles
- Very comfortable working in game editors and understanding engine/game constraints and opportunities.
- Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
- A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
- A strong passion for video game development.
- Strong, updated, and current portfolio with samples of your work.
- A high standard of quality, not only for your own work but for reviewing others.
EDUCATION AND EXPERIENCE:
- Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
- Must have design credits on at least 1 published game
- Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.
Why Ghostpunch Games?
Work Culture
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Remote, Hybrid, and On-site policy.
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Collaborative, open-minded, creative environment
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Teamwork makes the dream work (as true as it is corny!)
Project Scope
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Multiple projects available to work on
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AAA quality, Genre-spanning, PC/Console/VR
Partnerships/History include
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Sony 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include
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Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
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Learn more about our partnerships and projects here! https://www.ghostpunch.com/
- 401K with company matching
- Health, dental, and vision insurance
- Flexible spending account
- Paid Holidays
- PTO accrual
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
About Ghostpunch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Sunrise, FL, US
Year founded
2015