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Remote Visual Artist Jobs in Arizona (NOW HIRING)

Remote Visual Artist information

What are the key skills and qualifications needed to thrive as a Remote Visual Artist, and why are they important?

To thrive as a Remote Visual Artist, you need a strong portfolio showcasing artistic proficiency, a solid understanding of design principles, and typically a degree or coursework in fine arts or graphic design. Mastery of digital illustration tools like Adobe Creative Suite, Procreate, or Corel Painter is essential, as well as experience with online collaboration platforms. Creativity, self-motivation, and excellent communication skills help remote visual artists stand out by enabling them to interpret briefs and work independently. These skills are crucial for delivering high-quality visual content, meeting client expectations, and succeeding in a remote work environment.

What is the difference between Remote Visual Artist vs Remote Graphic Designer?

AspectRemote Visual ArtistRemote Graphic Designer
CredentialsPortfolio, possibly art or design degreeDesign degree or certification often preferred
Work EnvironmentCreative studios, freelance projects, online platformsAdvertising agencies, corporate branding, freelance work
Industry UsageArt, entertainment, media, advertisingMarketing, branding, advertising, digital media
Search & ComparisonOften compared for creative roles involving visual artCommonly compared for design-focused roles in marketing

Remote Visual Artists focus on creating original artwork, illustrations, and visual concepts, often emphasizing artistic expression. Remote Graphic Designers typically work on branding, layouts, and digital designs for marketing or corporate clients. While both roles require strong visual skills and portfolios, the main difference lies in the focus: artistic creation versus commercial design.

How do Remote Visual Artists typically collaborate with teams and clients while working from different locations?

Remote Visual Artists often use digital collaboration tools such as cloud-based design platforms, project management software, and video conferencing to communicate and share their work. Regular check-ins and feedback sessions are scheduled to ensure alignment with project goals and client expectations. While working remotely offers flexibility, it also requires strong communication skills and self-discipline to meet deadlines and maintain consistent quality. Building strong virtual relationships with team members and clients is crucial for success in this role.

What is a Remote Visual Artist?

A Remote Visual Artist is a creative professional who produces visual content, such as illustrations, graphics, digital art, or animations, while working from a location outside of a traditional office or studio. They typically collaborate with clients, creative teams, or companies over the internet, using digital tools and software. Remote Visual Artists may work on a freelance basis or be employed by organizations that support remote work. This setup allows for flexibility in schedule and location while still delivering high-quality visual projects.
What are the most commonly searched types of Visual Artist jobs in Arizona? The most popular types of Visual Artist jobs in Arizona are:
3D Character Art Lead

3D Character Art Lead

Sony Interactive Entertainment (SIE)

Phoenix, AZ • On-site, Remote

$153K - $230K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.