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Remote Video Game Jobs in Bothell, WA (NOW HIRING)

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$117K - $160K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time.

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$145K - $261K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time. This position ...

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time.

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120K - $217K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time. This position ...

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Remote Video Game information

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How much do remote video game jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote video game in Bothell, WA is $20.75, according to ZipRecruiter salary data. Most workers in this role earn between $18.80 and $22.60 per hour, depending on experience, location, and employer.

What is the difference between Remote Video Game vs Remote Game Designer?

AspectRemote Video GameRemote Game Designer
Required CredentialsTypically a degree in game development, computer science, or related fieldUsually a degree in game design, art, or related discipline
Work EnvironmentCollaborative teams, development studios, or freelance projectsDesign studios, freelance, or remote teams, often working on concept and mechanics
Industry UsageUsed broadly for the entire game development processSpecifically focused on game mechanics, story, and user experience design
Common Search/ComparisonOften compared for roles in game creation

Remote Video Game roles encompass various aspects of game development, including programming, art, and design. Remote Game Designer positions focus specifically on designing game mechanics, storylines, and user experience. While both roles collaborate closely, the main difference lies in their responsibilities: developers build the game, while designers shape its core experience.

What is a remote video game job?

A remote video game job is a position within the gaming industry that allows employees to work from home or any location outside of a traditional office environment. These roles can include game development, design, programming, art, quality assurance, community management, and more. Remote video game jobs offer flexibility in work location and often require strong communication and collaboration skills, as much of the teamwork happens online. The rise of digital collaboration tools has made it increasingly common for studios and companies to hire talent from around the world. This trend helps companies access a wider pool of skilled professionals and allows employees to maintain a better work-life balance.

What are the key skills and qualifications needed to thrive as a Remote Video Game Developer, and why are they important?

To thrive as a Remote Video Game Developer, you need expertise in programming languages like C++ or C#, a solid grasp of game design principles, and a relevant degree or portfolio of completed projects. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and possibly certifications in game development are typically required. Outstanding communication, self-motivation, and time management skills are critical for collaborating with distributed teams and meeting project deadlines. These abilities ensure the creation of high-quality games while maintaining productivity and effective teamwork in a remote work environment.

What Are the Qualifications to Get a Remote Video Game Job?

The qualifications to get a remote video game job vary depending on the position but typically involve having sufficient experience. More technical roles that involve programming or designing usually require a bachelor's degree in computer science, game design, or a related field. You may need to be familiar with certain software or programming techniques; for example, some companies use specific development engines for all titles. Most people spend several years in an office to get experience before applying for a remote role. Fulfilling the duties of a home-based video game job also requires communication skills, attention to detail, and a reliable internet connection.

What are some common challenges faced by remote video game developers, and how can they be addressed?

Remote video game developers often encounter challenges such as coordinating with distributed teams across time zones, maintaining clear communication, and ensuring alignment on creative vision. These challenges can be addressed by using collaborative tools for project management, scheduling regular virtual meetings, and establishing clear documentation for game design and development processes. Proactive communication and a strong team culture are essential for overcoming obstacles and delivering high-quality games in a remote environment.
What are the most commonly searched types of Video Game jobs in Bothell, WA? The most popular types of Video Game jobs in Bothell, WA are:
What are popular job titles related to Remote Video Game jobs in Bothell, WA? For Remote Video Game jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game jobs in Bothell, WA look for? The top searched job categories for Remote Video Game jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Video Game jobs? Cities near Bothell, WA with the most Remote Video Game job openings:
Infographic showing various Remote Video Game job openings in Bothell, WA as of May 2026, with employment types broken down into 2% Internship, 59% Full Time, 26% Part Time, 2% Temporary, and 11% Contract. Highlights an 19% In-person, and 81% Remote job distribution, with an average salary of $43,150 per year, or $20.7 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$43 - $64.10/hr

Other

Medical

Posted 17 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects.If this sounds like you then we'd love to see your portfolio!

SUMMARY:

* An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
* Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

* Works directly with art leadership to help visualize and develop visual targets.
* Takes ownership of a specialized artistic area of a product's development.
* Creates visual assets for game development products that meet required direction and quality specifications.
* Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
* Supports the growth of new or enhanced art development tools and techniques.
* Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
* Implements game play features aligned to game design goals.
* Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

* Minimum of 5 or more years of professional experience having shipped at least 1 game.
* Proven artistic and technical skills in basic 3D and or 2D art production.
* Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
* Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
* Capable of excellent organizational and communication skills.
* Can respond to feedback and iterations quickly and efficiently.
* Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$43—$64.10 USD