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Remote Video Game Tester Jobs in Bothell, WA (NOW HIRING)

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$117K - $160K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time.

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$145K - $261K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... This position is onsite in Redmond, WA, and not open to remote status at this time. This position ...

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120K - $217K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

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Remote Video Game Tester information

See Bothell, WA salary details

$6

$17

$31

How much do remote video game tester jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote video game tester in Bothell, WA is $17.07, according to ZipRecruiter salary data. Most workers in this role earn between $15.05 and $20.43 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Video Game Tester, and why are they important?

To thrive as a Remote Video Game Tester, you need strong attention to detail, analytical thinking, and a passion for gaming, usually supported by familiarity with multiple game genres and platforms. Proficiency in bug tracking software (such as JIRA), test case documentation, and sometimes experience with console or PC emulators is typically required. Excellent written communication, teamwork, and time management are important soft skills for providing clear feedback and meeting remote deadlines. These skills ensure thorough testing, accurate reporting of issues, and effective collaboration with development teams, leading to higher game quality.

What are the typical challenges faced by remote video game testers, and how can they be addressed?

Remote video game testers often face challenges such as clear communication with development teams, managing time zones, and accessing the latest builds or test environments. To address these, testers should become proficient in using collaboration tools, maintain detailed bug reports, and proactively communicate any issues or schedule constraints. Staying organized and adaptable helps ensure high-quality feedback and smooth workflow despite the remote setting.

What is the difference between Remote Video Game Tester vs Remote Quality Assurance Tester?

AspectRemote Video Game TesterRemote Quality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailTechnical skills, testing certifications often preferred
Work EnvironmentHome-based, gaming setupHome-based, software testing environment
Industry UsageVideo game development companies, publishersSoftware companies, game developers, tech firms
Common Search IntentTesting video games for bugs and feedbackEnsuring software quality, bug tracking in games

Remote Video Game Testers focus on playing and identifying issues in video games, often with minimal technical skills. Remote Quality Assurance Testers have a broader role, including technical testing, bug documentation, and ensuring overall software quality. While both roles work remotely and in the gaming industry, QA testers typically require more technical knowledge and certifications.

What are remote video game testers?

Remote video game testers are professionals who play pre-release versions of video games from their own location to identify bugs, glitches, and other issues. They document their findings and report them to developers to help improve the game's quality before it launches to the public. This role requires attention to detail, good communication skills, and often familiarity with a variety of gaming platforms. Testers may work full-time, part-time, or on a freelance basis, depending on the company and project.

How Do I Become a Remote Video Game Tester?

Remote video game testers report bugs and provide feedback to the developers about user experience of the games they test. To become a remote video game tester, you need a high school diploma. A degree is not required, but completing an associate or bachelor's degree in game design, software development, or a related field may improve your chances in the job market. Become proficient in working through different types of video games to find issues and glitches the developers did not expect. For those aiming to work for specific gaming companies, study the different games that company makes and practice playing through them with a critical eye to find bugs. Acquire a position as an in-house video game tester with a development company or gaming agency. Once you have established yourself as a competent tester, companies are more likely to trust you to work remotely.

What are the most commonly searched types of Video Game Tester jobs in Bothell, WA? The most popular types of Video Game Tester jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Video Game Tester jobs? Cities near Bothell, WA with the most Remote Video Game Tester job openings:
Infographic showing various Remote Video Game Tester job openings in Bothell, WA as of June 2026, with employment types broken down into 81% Full Time, 13% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $35,514 per year, or $17.1 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$31 - $47/hr

Other

Medical

Posted 13 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY:

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$31—$47 USD