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Remote Video Game Level Designer Jobs in Springfield, IL

Electrical Engineer

Springfield, IL · On-site +1

$67K - $95K/yr

Associate level Electrical Engineer. Performs engineering work in the initial planning and design ... Coordinate with and consult other Engineers and Designers to engineer, lay out, or detail ...

Tailored experiences designed to meet the unique needs of diverse hire types and onboarding ... Ability to facilitate complex content with confidence while maintaining a high level of energy ...

... design team developing designs and providing direction to junior level engineers and CADD ... Partial remote work option may be available in the future, based on satisfactory project and job ...

Remote Video Game Level Designer information

See Springfield, IL salary details

$46.6K

$154.6K

How much do remote video game level designer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for remote video game level designer in Springfield, IL is $147,792.00, according to ZipRecruiter salary data. Most workers in this role earn between $153,600.00 and $153,600.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a remote video game level designer?

To thrive as a Remote Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing, often supported by a degree in game design or related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and version control systems like Git is typically required. Creativity, problem-solving, and effective remote communication set standout designers apart in collaborative, distributed teams. These skills are crucial to creating engaging, well-balanced game environments and ensuring seamless workflow within remote development pipelines.

How do remote video game level designers collaborate with artists and programmers to ensure cohesive gameplay experiences?

Remote video game level designers work closely with artists and programmers through regular virtual meetings, shared documentation, and collaborative tools like version control systems and project management platforms. They often use detailed level design briefs and visual references to communicate their vision and receive feedback. Effective communication is essential for ensuring that level layouts, visual assets, and gameplay mechanics align seamlessly. Regular playtesting sessions and feedback loops help refine levels, making close teamwork with other departments a core part of the remote designer's workflow.

What does a remote video game level designer do?

A Remote Video Game Level Designer is responsible for creating engaging and playable environments or 'levels' within a video game, all while working from a remote location. They collaborate with other game developers, such as artists and programmers, to design the layout, challenges, and flow of each level to ensure a fun player experience. Their tasks often include sketching level maps, building 3D environments, placing objects, and playtesting for balance and enjoyment. Working remotely, they use digital collaboration tools to communicate and share progress with their team. This role requires creativity, an understanding of game mechanics, and strong communication skills.

What is the difference between Remote Video Game Level Designer vs Remote Video Game Environment Artist?

AspectRemote Video Game Level DesignerRemote Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment creation, texturing, 3D modeling
Work EnvironmentDesign teams, game studios, remote collaborationArt teams, environment departments, remote work
Common CertificationsGame design, level design courses, software proficiency3D modeling, texturing, art software certifications
Industry UsageGame development, level creation, gameplay scriptingEnvironment art, scene building, visual storytelling

While both roles work closely within game development teams and often require similar software skills, Remote Video Game Level Designers focus on designing gameplay spaces and scripting level interactions. In contrast, Remote Video Game Environment Artists specialize in creating the visual environments and assets that bring game worlds to life. Both roles are essential and often collaborate to produce immersive gaming experiences.

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Remote Workforce Analyst - Digital Design Operations

0507 Team TAG Services, LLC

Springfield, IL • Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

The Aspen Group (TAG) seeks a remote Workforce Analyst for Digital Design Operations to monitor queue performance and designer skilling. You will collaborate with the Workforce Manager to ensure service level targets are met across our digital design teams. Minimum 2–3 years in Workforce Management or Analytics, experience with workforce tools, strong Excel, and excellent communication are required. Travel up to 25% domestically may be needed. #J-18808-Ljbffr