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Remote Video Game Instructor Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... They can also participate in new video game development for other astronomy courses at Penn State ...

Python Video Course Instructor

$51.50 - $71/hr

Have the time to start one or more new recordings a month and meet deadlines This is a fully remote position. More info here: realpython.com/jobs/video-course-instructor Requirements You should:

... game for us. Currently, we are looking for a creative and detail-oriented Video Editor to join our ... Fully remote and full-time work (8 hours) from anywhere in the world; * Career opportunities in the ...

AI Story Producer / AI Filmmaker

TX · Remote

$70K - $80K/yr

AI Story Producer / AI Filmmaker (Full-Time, Remote)About Us We're building the future of AI ... If you're passionate about storytelling, AI video generation, and building innovative production ...

AI Story Producer / AI Filmmaker (Full-Time, Remote)About Us We're building the future of AI ... If you're passionate about storytelling, AI video generation, and building innovative production ...

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Remote Video Game Instructor information

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$61.5K

$127K

How much do remote video game instructor jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote video game instructor in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is a remote video game instructor?

A Remote Video Game Instructor is a professional who teaches individuals or groups how to play and improve at video games via online platforms. They may focus on specific games, genres, or gaming skills, providing lessons, strategies, and feedback through video calls or streaming services. These instructors work from home or another remote location and tailor their teaching methods to the student's skill level and goals. Their students can range from beginners looking to learn the basics to advanced players seeking competitive strategies.

What are the key skills and qualifications needed to thrive as a remote video game instructor?

To thrive as a Remote Video Game Instructor, you need expertise in gameplay mechanics, instructional design, and a deep understanding of gaming platforms, often supported by teaching experience or relevant certifications. Familiarity with video conferencing software, screen sharing tools, and game-specific training platforms is typically required. Strong communication, patience, and adaptability are essential soft skills to effectively engage and support learners of varying skill levels. These skills ensure interactive, effective instruction and a positive learning environment in a remote setting.

How does a remote video game instructor effectively engage students in a virtual learning environment?

As a Remote Video Game Instructor, fostering engagement in a virtual classroom relies on interactive teaching methods, structured lesson plans, and consistent communication. Instructors often use screen sharing, live demonstrations, and collaborative projects to keep students involved. Regular feedback, group discussions, and gamified learning techniques help maintain motivation and participation. Building a supportive online community and adapting to each student's learning style are key to ensuring a positive and productive experience.

What is the difference between Remote Video Game Instructor vs Remote Video Game Coach?

AspectRemote Video Game InstructorRemote Video Game Coach
CredentialsGaming knowledge, teaching skillsGaming expertise, coaching experience
Work EnvironmentOnline platforms, virtual classroomsOnline sessions, one-on-one coaching
Employer & Industry UsageEducational platforms, gaming academiesIndividual clients, gaming teams
Search & Comparison IntentLearning, teaching methodsImprovement, strategy development

Remote Video Game Instructors focus on teaching gaming skills in virtual classrooms, often for educational purposes. Remote Video Game Coaches provide personalized coaching to improve gameplay and strategies. While both roles require gaming expertise, instructors emphasize teaching fundamentals, whereas coaches focus on performance enhancement.

What are the most commonly searched types of Video Game Instructor jobs?

The most popular types of Video Game Instructor jobs are:

Infographic showing various Remote Video Game Instructor job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Full-time

Re-posted 29 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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