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Remote Video Game Analyst Jobs in Seattle, WA (NOW HIRING)

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... Applies professional expertise to review, analyze and test products under development as a ...

Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Movies News Writer

Seattle, WA · Remote

$21.75 - $28/hr

This is a paid freelance, remote position. CBR is the #1 entertainment website and publishes up-to-the-minute news on blockbuster movies, TV shows, video games, comic books, music and other forms of ...

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Remote Video Game Analyst information

See Seattle, WA salary details

$6

$17

$32

How much do remote video game analyst jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for remote video game analyst in Seattle, WA is $17.38, according to ZipRecruiter salary data. Most workers in this role earn between $15.34 and $20.77 per hour, depending on experience, location, and employer.

What is a remote video game analyst?

Remote Video Game Analysts are professionals who evaluate video games from a distance, usually working from home or another remote location. Their primary responsibilities include testing gameplay, identifying bugs, analyzing game mechanics, and providing feedback to developers to improve the overall gaming experience. They may also review game balance, performance, and user engagement. This role requires strong analytical skills, a passion for gaming, and familiarity with various gaming platforms and genres.

How do remote video game analysts typically collaborate with development teams despite working offsite?

Remote Video Game Analysts frequently use communication platforms like Slack, Zoom, and project management tools such as Jira or Trello to stay in sync with development teams. They participate in regular virtual meetings for feedback sessions, bug reports, and gameplay reviews. Building strong written communication skills is essential, as detailed reports and clear documentation are crucial for conveying findings and suggestions to developers. Despite the distance, maintaining proactive communication helps analysts stay aligned with project goals and team expectations.

What are the key skills and qualifications needed to thrive as a remote video game analyst, and why are they important?

To thrive as a Remote Video Game Analyst, you need strong analytical skills, deep knowledge of gaming trends, and experience with data interpretation, often supported by a degree in game design, computer science, or a related field. Familiarity with analytics tools like SQL, Tableau, or Google Analytics, as well as bug tracking and reporting systems, is typically required. Excellent communication, attention to detail, and collaboration are standout soft skills in this role. These competencies are crucial for providing actionable insights that improve game quality and player experience in a remote, team-oriented environment.

What is the difference between Remote Video Game Analyst vs Remote Game Tester?

AspectRemote Video Game AnalystRemote Game Tester
CredentialsGaming knowledge, analytical skills, sometimes degree in related fieldBasic gaming knowledge, attention to detail
Work EnvironmentHome office, often involves data analysis and reportingHome or remote testing environments, playing and identifying bugs
Industry UsageUsed in game development, quality assurance, and market researchPrimarily in quality assurance and bug detection
Search/Comparison IntentUnderstanding analytical roles in gamingFinding testing opportunities or bug reporting roles

Remote Video Game Analysts focus on evaluating game data, player feedback, and market trends to inform development and marketing strategies. Remote Game Testers primarily identify bugs and gameplay issues during testing phases. While both roles require gaming knowledge, analysts emphasize data analysis, whereas testers focus on gameplay quality assurance.

What are popular job titles related to Remote Video Game Analyst jobs in Seattle, WA?

For Remote Video Game Analyst jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Analyst jobs in Seattle, WA look for?

The top searched job categories for Remote Video Game Analyst jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Video Game Analyst jobs?

Cities near Seattle, WA with the most Remote Video Game Analyst job openings:

CONTRACT - Gameplay Software Engineer

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted yesterday


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.

 

As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.

SUMMARY: 
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES

  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
  • Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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