2

Remote Unreal Engine Technical Artist Jobs in Rochester, NY

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender ...

Field Service Engineer I

Pittsford, NY · On-site +1

$29.71 - $37.12/hr

As a Field Service Engineer, you will provide first-line technical support to our partners (VARs ... You will report to the Senior Tech Support Supervisor based in Framingham, MA and follow a Remote ...

Remote Unreal Engine Technical Artist information

See Rochester, NY salary details

$94.2K

$136.9K

$151.5K

How much do remote unreal engine technical artist jobs pay per year?

As of Jul 31, 2026, the average yearly pay for remote unreal engine technical artist in Rochester, NY is $136,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unreal Engine Technical Artist, and why are they important?

To thrive as a Remote Unreal Engine Technical Artist, you need a strong background in 3D art, visual scripting, and a solid understanding of Unreal Engine, usually supported by a relevant degree or equivalent experience. Expertise with tools like Unreal Engine Blueprint, 3ds Max, Maya, and knowledge of shader creation and optimization are typically required. Strong problem-solving, communication, and collaboration skills help you effectively bridge the gap between artists and programmers, especially when working remotely. These capabilities ensure high-quality visuals, efficient workflows, and seamless integration of assets into interactive environments.

What is the difference between Remote Unreal Engine Technical Artist vs Remote 3D Environment Artist?

AspectRemote Unreal Engine Technical ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine expertise, technical problem-solving, shader creation, scripting3D modeling, texturing, environment design, artistic skills
Work EnvironmentCollaborates with developers, designers, and technical teams within game studios or production companiesWorks primarily with art teams to create immersive environments for games or VR projects
Industry UsageCommonly employed in game development, virtual production, and simulation projectsUsed mainly in game art, film, and VR environment creation

The Remote Unreal Engine Technical Artist focuses on bridging art and technology, optimizing assets, and scripting within Unreal Engine. In contrast, the Remote 3D Environment Artist emphasizes creating visually compelling environments. Both roles require strong artistic skills, but the technical artist also needs programming and engine-specific knowledge, making their work more technical in nature.

How does a Remote Unreal Engine Technical Artist typically collaborate with developers and artists on distributed teams?

As a Remote Unreal Engine Technical Artist, you'll frequently act as a bridge between the art and development teams, ensuring that artistic vision aligns with technical feasibility. Collaboration is primarily achieved through regular video meetings, shared documentation, and project management tools such as Jira or Trello. You'll often review assets, provide optimization feedback, create tools or shaders, and help troubleshoot integration issues, all while maintaining clear communication across time zones. Strong self-management and proactive updates are key to successful teamwork in a remote environment.

What is a Remote Unreal Engine Technical Artist?

A Remote Unreal Engine Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in game development, specifically using Unreal Engine. They are responsible for creating and optimizing visual assets, developing tools, and ensuring that art content runs efficiently within the engine. Their work includes shader development, asset integration, and troubleshooting technical issues related to visuals. This role requires both artistic skills and technical expertise in Unreal Engine's tools and scripting languages.
What are popular job titles related to Remote Unreal Engine Technical Artist jobs in Rochester, NY? For Remote Unreal Engine Technical Artist jobs in Rochester, NY, the most frequently searched job titles are:
What job categories do people searching Remote Unreal Engine Technical Artist jobs in Rochester, NY look for? The top searched job categories for Remote Unreal Engine Technical Artist jobs in Rochester, NY are:
What cities near Rochester, NY are hiring for Remote Unreal Engine Technical Artist jobs? Cities near Rochester, NY with the most Remote Unreal Engine Technical Artist job openings:

Senior Specialist, Creative Services

L3HHCM20

Rochester, NY • On-site, Remote

$84K - $156K/yr

Other

Medical, Retirement, PTO

Re-posted 13 hours ago


Job description

Job Title: Senior Specialist, Creative Services

Job Code: 39969

Job Location: Melbourne, FL; Rochester, NY; or Remote Opportunity

Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off

Job Description:

L3Harris is seeking a Senior 3D Animator for its in-house Creative Services team. The role creates 3D renders and animations and edits them into finished video for marketing, customer engagements, events, and internal communications. The animator works independently from creative brief through final delivery, translating engineering and technical subject matter into clear visual content that holds to company brand standards.

Essential Functions:

  • Conceive, model, light, and render professional three-dimensional (3D) animations that visualize products, systems, and capabilities for marketing, customer engagements, trade shows, and internal communications.
  • Edit and finish video, combining animation, live footage, motion graphics, audio, and titling into a polished piece that carries a clear narrative from open to close.
  • Translate technical and engineering subject matter into accurate, accessible visual stories, partnering with engineers and program teams to get the details right.
  • Apply artificial intelligence (AI) tools where they improve quality or speed, incorporating them into the animation and video workflow in line with company policy and security requirements.
  • Carry projects independently from creative brief through delivery, managing your own timelines, files, and revisions while keeping stakeholders informed at the right moments.
  • Apply brand standards consistently across every deliverable, keeping color, type, motion, and tone aligned with the company identity, so the work reads as one voice.
  • Collaborate with creative peers, marketing and communications stakeholders, and program leads, incorporating feedback while protecting the quality and intent of the work.
  • Maintain organized project files, render pipelines, and asset libraries so work is repeatable, reusable, and easy for the team to pick up.
  • Travel up to ten percent (10%) may be required to support events, shoots, and on-site production.
  • Mentor junior creative staff on 3D and video technique where the opportunity arises and contribute to a studio culture that takes pride in its craft.

Qualifications:

  • Bachelor's Degree and minimum 6 years of prior relevant experience. Graduate Degree and a minimum of 4 years of prior related experience. In lieu of a degree, minimum of 10 years of prior related experience.

Preferred Additional Skills:

  • Experience producing finished 3D renders and animations and editing them into completed video deliverables, demonstrated through a portfolio or reel.
  • This position requires the ability to obtain a U.S. security clearance; U.S. citizenship is required, as only U.S. citizens are eligible for a clearance.
  • Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender, Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.
  • Extensive knowledge of Adobe Creative Cloud for editing and finishing, particularly After Effects and Premiere Pro, with comfort moving assets between motion and edit.
  • Skilled in color grading, sound design, and compositing to finish a piece to broadcast quality.
  • Experience with motion graphics and 2D animation to complement 3D work.
  • Experience with virtual production pipelines.
  • Familiarity working from computer-aided design (CAD) data or engineering models as source material for animation.

In compliance with pay transparency requirements, the salary range for this role in California, Massachusetts, New Jersey, Washington, and the Greater D.C, Denver, or NYC areas is $84,000-$156,000. The salary range for this role in Colorado state, Hawaii, Illinois, Maryland, Minnesota, New York state, and Vermont is $73,000-$135,000. This is not a guarantee of compensation or salary, as final offer amount may vary based on factors including but not limited to experience and geographic location. L3Harris also offers a variety of benefits, including health and disability insurance, 401(k) match, flexible spending accounts, EAP, education assistance, parental leave, paid time off, and company-paid holidays. The specific programs and options available to an employee may vary depending on date of hire, schedule type, and the applicability of collective bargaining agreements.

#LI-NR1