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Remote Unreal Engine Technical Artist Jobs in Georgia

Video Game Design Tutor

Duluth, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Roswell, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Alpharetta, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Carrollton, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Johns Creek, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Atlanta, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Marietta, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Augusta, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Athens, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Woodstock, GA ยท Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Remote Tax Manager

Atlanta, GA ยท Remote

$120K - $135K/yr

In this role, you aren't just reviewing forms--you're the operational engine of the tax department ... Technical Oversight: Review complex individual, business (1065, 1120S), and trust returns. Lead ...

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Remote Unreal Engine Technical Artist information

What is a remote Unreal Engine technical artist?

A Remote Unreal Engine Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in game development, specifically using Unreal Engine. They are responsible for creating and optimizing visual assets, developing tools, and ensuring that art content runs efficiently within the engine. Their work includes shader development, asset integration, and troubleshooting technical issues related to visuals. This role requires both artistic skills and technical expertise in Unreal Engine's tools and scripting languages.

What skills and qualifications are needed to thrive as a remote Unreal Engine technical artist?

To thrive as a Remote Unreal Engine Technical Artist, you need a strong background in 3D art, visual scripting, and a solid understanding of Unreal Engine, usually supported by a relevant degree or equivalent experience. Expertise with tools like Unreal Engine Blueprint, 3ds Max, Maya, and knowledge of shader creation and optimization are typically required. Strong problem-solving, communication, and collaboration skills help you effectively bridge the gap between artists and programmers, especially when working remotely. These capabilities ensure high-quality visuals, efficient workflows, and seamless integration of assets into interactive environments.

How does a remote Unreal Engine technical artist typically collaborate with developers and artists on distributed teams?

As a Remote Unreal Engine Technical Artist, you'll frequently act as a bridge between the art and development teams, ensuring that artistic vision aligns with technical feasibility. Collaboration is primarily achieved through regular video meetings, shared documentation, and project management tools such as Jira or Trello. You'll often review assets, provide optimization feedback, create tools or shaders, and help troubleshoot integration issues, all while maintaining clear communication across time zones. Strong self-management and proactive updates are key to successful teamwork in a remote environment.

What is the difference between Remote Unreal Engine Technical Artist vs Remote 3D Environment Artist?

AspectRemote Unreal Engine Technical ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine expertise, technical problem-solving, shader creation, scripting3D modeling, texturing, environment design, artistic skills
Work EnvironmentCollaborates with developers, designers, and technical teams within game studios or production companiesWorks primarily with art teams to create immersive environments for games or VR projects
Industry UsageCommonly employed in game development, virtual production, and simulation projectsUsed mainly in game art, film, and VR environment creation

The Remote Unreal Engine Technical Artist focuses on bridging art and technology, optimizing assets, and scripting within Unreal Engine. In contrast, the Remote 3D Environment Artist emphasizes creating visually compelling environments. Both roles require strong artistic skills, but the technical artist also needs programming and engine-specific knowledge, making their work more technical in nature.

What are popular job titles related to Remote Unreal Engine Technical Artist jobs in Georgia?

For Remote Unreal Engine Technical Artist jobs in Georgia, the most frequently searched job titles are:

What job categories do people searching Remote Unreal Engine Technical Artist jobs in Georgia look for?

The top searched job categories for Remote Unreal Engine Technical Artist jobs in Georgia are:

What cities in Georgia are hiring for Remote Unreal Engine Technical Artist jobs?

Cities in Georgia with the most Remote Unreal Engine Technical Artist job openings:

Virtual Production Operator - Atlanta

Synapse Virtual Production

Atlanta, GA โ€ข On-site, Remote

$16 - $19.50/hr

Full-time

Posted 21 days ago


Job description

Role: Virtual Production Operator
Type: Full-Time Staff
Range: $105,000 +
About Synapse
Synapse Virtual Production is a one-stop virtual production partner made up of filmmakers and award-winning industry leaders-directors, cinematographers, producers, designers, engineers, VFX artists, and technicians.
Our mission is to empower filmmakers, studios, networks, agencies, and brands to enhance the audience experience while innovating the "how" at every turn. We bring a supportive, hands-on partnership grounded in education, technical excellence, and production expertise.
Position Overview
As a Virtual Production Operator, you will work alongside the Virtual Production Supervisor to support the technical execution of virtual production at Synapse Virtual Production's Atlanta studio-a next-generation facility developed through a strategic, multi-year collaboration with Tyler Perry Studios and located on the historic 365-acre Tyler Perry Studios campus.
Utilizing a variety of ICVFX and content playback pipelines, this is a central position to the execution of every production day. Whether a feature film, tv show, commercial, music video, or tangential Virtual Production related experience, you will be a vital part of the core service offering.
Responsibilities
  • Collaborate with the Virtual Production Supervisor to prepare and run Disguise Projects and Unreal Engine environments for in-camera VFX shooting workflows.
  • Collaborate with the Virtual Production Supervisor to prepare and run 2D video plates in Disguise, including ingest, versioning, and aligning.
  • Assist with Unreal Engine setup, calibration, and operations during preproduction, and shoots.
  • Identify and execute on any customization, optimization, or blueprint needs for environments and video plates.
  • Consistently maintain a high standard of quality and speed in virtual production workflows.
  • Collaborate within a team towards a common goal and prioritize conflicting tasks effectively.
  • Work with Production and Virtual Production Supervisor to establish and maintain color pipelines per project requirements.
  • Possess essential Virtual Production experience in Feature Films or Television, including traditional filmmaking on-set experience.
  • Oversee studio maintenance and implement technology upgrades during downtime between shoots.

Requirements
  • Demonstrate an excellent knowledge of Unreal Engine, including Blueprints, Livelink and tracking systems, LED tech, as well as Maya and experience with the visual effects pipeline.
  • Utilize technical understanding of filmmaking, cameras, film back, aperture, shutter, FOV, etc.
  • Knowledge of stage hardware and systems
  • Knowledge of Disguise Programming and Operation
  • Knowledge of Renderstream execution
  • Knowledge of networking and ICVFX infrastructure
  • Ability to communicate clearly and concisely with the VP supervisor and Synapse tech team
  • Ability to execute technically difficult work and maintain a productive attitude under the pressure of live-action production.
  • Familiar with version control such as Perforce
  • Familiar with OCIO/ACES color pipelines
  • Must be detail oriented and organized
  • Experience with Pixera and other media servers preferred
  • Knowledge of physical lighting protocols such as DMX, artnet, and sACN preferred.