2

Remote Unity Technical Artist Jobs in Dallas, TX

Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Senior Applied AI Engineer

Dallas, TX · On-site +1

$103K - $142K/yr

The hiring team owns a large data store in Databricks Unity Catalog containing all ITSM data that ... Ability to lead technical walkthroughs and articulate design decisions. * Experience deploying apps ...

Senior Applied AI Engineer

Dallas, TX · On-site +1

$103K - $142K/yr

The hiring team owns a large data store in Databricks Unity Catalog containing all ITSM data that ... Ability to lead technical walkthroughs and articulate design decisions. * Experience deploying apps ...

Sr. Video Editor (Remote)

Irving, TX · Remote

$70K - $80K/yr

Mercury Radio Arts, Inc., is a visionary multimedia production company with a mission to inspire ... This role blends strong editorial judgment, advanced technical skills, and storytelling instincts ...

This role focuses on technical operations, workflow creation, data integrity, integration ... Comfortable working cross-functionally in a remote environment * Bonus Qualifications: Experience ...

M-F, 9am-5pm, Potential Remote Flexibility, Preference for Local Candidates Salary Range ... Ability to synthesize complex information, translate technical language into accessible messages ...

M-F, 9am-5pm, Potential Remote Flexibility, Preference for Local Candidates Salary Range ... Ability to synthesize complex information, translate technical language into accessible messages ...

This part-time remote opportunity is ideal for creative professionals with hands-on experience in ... Bachelor's or Master's Degree in Graphic Design, Fine Arts, Visual Communications, or related ...

Remote Unity Technical Artist information

See Dallas, TX salary details

$94.5K

$137.2K

$151.8K

How much do remote unity technical artist jobs pay per year?

As of Jul 31, 2026, the average yearly pay for remote unity technical artist in Dallas, TX is $137,220.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,600.00 and $150,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unity Technical Artist, and why are they important?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a Remote Unity Technical Artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.

What does a Remote Unity Technical Artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.
What are popular job titles related to Remote Unity Technical Artist jobs in Dallas, TX? For Remote Unity Technical Artist jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote Unity Technical Artist jobs in Dallas, TX look for? The top searched job categories for Remote Unity Technical Artist jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Remote Unity Technical Artist jobs? Cities near Dallas, TX with the most Remote Unity Technical Artist job openings:
Infographic showing various Remote Unity Technical Artist job openings in Dallas, TX as of July 2026, with employment types broken down into 79% Full Time, 17% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $137,220 per year, or $66 per hour.

Senior VFX Artist

2K

Frisco, TX • Remote

Other

Re-posted 21 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.