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Remote Unity Game Developer Jobs in Nanuet, NY (NOW HIRING)

Growth Engineer (Remote)

New York, NY · On-site +1

$120K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... Marketing or growth in data, developer tools, or infrastructure. * You've grown a technical ...

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

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Remote Unity Game Developer information

See Nanuet, NY salary details

$32.8K

$109.4K

$181.6K

How much do remote unity game developer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for remote unity game developer in Nanuet, NY is $109,416.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,200.00 and $125,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote Unity game developer?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

Can you work remotely as a remote unity game developer?

Yes, many Unity game developers work remotely, especially as the industry increasingly adopts flexible work arrangements. Remote positions often require strong communication skills, proficiency with Unity and related tools, and the ability to collaborate virtually with teams. Opportunities are available across various companies and freelance platforms, making remote work a common option for Unity developers.

What are the typical daily responsibilities of a remote Unity game developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.

Are remote Unity game developer jobs in demand?

Remote Unity game developer jobs are in high demand due to the growth of the gaming industry and increasing adoption of remote work. Employers seek developers skilled in Unity, C#, and 3D modeling, with many opportunities available across various platforms including mobile, PC, and consoles. The demand is expected to continue as virtual and augmented reality projects expand.

What is a remote Unity game developer?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

How much do remote Unity game developers make?

Remote Unity game developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Senior developers with specialized skills in C# and 3D modeling may earn higher salaries, especially if working on large or complex projects. Compensation can also vary based on whether the role is freelance, contract, or full-time employment.
What cities near Nanuet, NY are hiring for Remote Unity Game Developer jobs? Cities near Nanuet, NY with the most Remote Unity Game Developer job openings:

Growth Engineer (Remote)

Soda Data

New York, NY • On-site, Remote

$120K - $130K/yr

Full-time

Medical, Retirement, PTO

Posted 10 days ago


Job description

Data quality is the bottleneck of the AI era. Every Fortune 500 is trying to solve it. We're the team they call.
Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank. The category is growing rapidly because AI doesn't work on bad data.
We're hiring a GTM Engineer to build the machinery that gets that message to the people who need it. You'll join the Growth team reporting to a co-founder, and build the systems the rest of the team runs on: content, visuals, videos, skills, agents- whatever the biggest constraint is that quarter. Your first and largest project is the content engine.
Requirements
We publish a lot - webinars, technical blogs, founder LinkedIn, product marketing - and most of it is still hand-made. Your job is to build a pipeline that turns a raw source into content a Staff Data Engineer or CDO with 20 years of experience would read and forward: real prompt engineering, a defined voice per author, evals that catch regressions, and the taste to kill output that's accurate and lifeless. Anti-slop is the point: an engine that ships slop faster has negative value. We build agentically here - Claude Code, MCP servers, and agent skills are the daily workflow.
What You'll Do
  • Build the content engine end-to-end: ingestion, theme extraction, drafting, evals, and the review step
  • Create content including webinars and product videos
  • Own and grow audience
  • Our team writes in distinct ways; the engine should sound like them, not like a model.
  • Make quality measurable.
  • Own the numbers - reach, engagement, pipeline influence - and cut what doesn't work.
  • Contribute the rest of the Growth stack as constraints move.
  • Work directly with the founders, customers, customer engineers, to lean and improve on how Soda talks about the category. Your opinion matters here.
You Should Have
  • 3+ years building things that go to market: growth engineering, marketing ops, technical content, RevOps, or a founder background. Titles vary; portfolios don't.
  • You can write, story tell, and you can tell good writing from bad: send us something you wrote that a technical audience read. The most important line in this ad.
  • Serious prompt engineering: multi-step LLM pipelines with structured outputs and evals, not chatting with a model. You know why the naive version produces slop.
  • Enough code to be autonomous: Python or TypeScript, APIs, webhooks, a database. Nothing should be blocked waiting for an engineer.
  • Generalist instinct: you find the constraint and fix it, and you'd rather build the workflow than do the task fifteen more times.
  • Enough data fluency to be credible: you can hold your own on pipelines, dbt, and warehouses.
  • Independence: you don't need hand-holding in a distributed, async team across 12+ countries.
  • Fluent English.
Good to Have
  • Marketing or growth in data, developer tools, or infrastructure.
  • You've grown a technical audience of your own: newsletter, blog, LinkedIn, open source.
  • Building agentic workflows: MCP servers, Claude skills, or tool-using agents shipped to real users.
  • Data quality, data management, or data observability industry experience.

Benefits
  • $120,000-$130,000 base salary + equity.
  • Fully remote (US-based), with our Brooklyn office available if you want one.
  • All the tokens you need, across all frontier models.
  • Real ownership, real impact, no micromanagement.
  • PTO, 401k, medical insurance.

Our Values
We value freedom with responsibility, transparency, and a growth mindset. We avoid politics, have no tolerance for dishonesty, and value open and direct communication without judgment. We proactively bring up and address potential issues before they become critical, and we overcommunicate frequently. Working at Soda, you will have full autonomy to make impactful decisions.
Why you will love to join Soda
  • You own a function, not a queue: the content engine is yours to design, and behind it is a list of things nobody here has built yet.
  • Direct line to the founders: how Soda talks about the category gets decided with you in the room.
  • Be part of a transformation: data quality is having its moment, and we're at the front of it.
  • Work on your own terms: fully remote, flexible hours, colleagues in 12+ countries.
What you might not love
  • Rapidly changing priorities: our roadmap can pivot quickly. It's a fast-paced environment with a LOT of work to be done.
  • New and broad: no playbook for this role yet, and you'll be judged on output, not architecture. An elegant pipeline nobody reads from is a failure.
Hiring Process
  1. Screening - send one piece of writing or video you're proud of, and one thing you've built with AI.
  2. 20-minute phone screen - with a founder
  3. Craft deep dive (90 min)
  4. Culture fit (1 hour)

We answer every application, and every candidate hears back within 3-5 days of each step. If it's not a hell yes, it's a no, and we'll tell you quickly and kindly.