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Remote Unity Developer Jobs in New Mexico (NOW HIRING)

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Senior Software Engineer

Ramon, NM · On-site +1

$213K - $257K/yr

Remote work is permissible within a commutable distance from the worksite. Job Requirements Bachelor's degree in Software Engineering, Computer Science, or related field and 60 months of experience ...

Senior Engineer

Las Cruces, NM · On-site +1

$85K - $124K/yr

If you're an experienced engineer looking for meaningful work and a sustainable pace, this role ... Alternative schedules may be considered with department approval to include some remote work. This ...

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Remote Unity Developer information

See New Mexico salary details

$31.5K

$105.1K

$174.4K

How much do remote unity developer jobs pay per year?

As of Jul 3, 2026, the average yearly pay for remote unity developer in New Mexico is $105,116.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $120,200.00 per year, depending on experience, location, and employer.

What is a Remote Unity Developer job?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What are the key skills and qualifications needed to thrive in the Remote Unity Developer position, and why are they important?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are typical daily responsibilities for a Remote Unity Developer?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What are the most commonly searched types of Unity Developer jobs in New Mexico? The most popular types of Unity Developer jobs in New Mexico are:
What are popular job titles related to Remote Unity Developer jobs in New Mexico? For Remote Unity Developer jobs in New Mexico, the most frequently searched job titles are:
What job categories do people searching Remote Unity Developer jobs in New Mexico look for? The top searched job categories for Remote Unity Developer jobs in New Mexico are:
What cities in New Mexico are hiring for Remote Unity Developer jobs? Cities in New Mexico with the most Remote Unity Developer job openings:
Infographic showing various Remote Unity Developer job openings in New Mexico as of June 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $105,116 per year, or $50.5 per hour.
Software Engineer - AI Trainer

Software Engineer - AI Trainer

micro1 AI

Albuquerque, NM • Remote

$100 - $230/hr

Part-time

Posted 24 days ago


Job description

Job Title: Software Engineering


Job Type: Contractor (10-15 hours per week)

Location: Remote


Job Summary:


We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for developers who can reason through unfamiliar codebases, explain engineering decisions clearly, and solve practical backend, full-stack, systems, or infrastructure-related problems.


On this project, you will be creating Reinforcement Learning Environments which test an AI model's ability to find and patch security vulnerabilities in code. Your task will be to create a reproducible RL env in which a known CVE is present/injected in the repository and must be fixed by the model.


As an expert you will be creating Reinforcement Learning Environments which test and AI model’s ability to solve complex software engineering problems related to fixing code, creating features, refactoring code and optimizing performance. You will be tasked with creating a reproducible environment and golden reference solution for the problem.


Required Skills and Qualifications:


  1. 3+ years of hands-on software engineering experience.
  2. Strong experience in at least one backend or full-stack engineering environment, such as Python, JavaScript/TypeScript, , Java, C++, Go or Rust
  3. A Cybersecurity/SecOps background or exposure is highly preferred
  4. Strong understanding of software engineering fundamentals, including debugging, testing, code quality, architecture, and technical tradeoffs.
  5. Ability to explain complex engineering decisions clearly and objectively.
  6. Comfortable reading and reasoning through unfamiliar code or technical requirements


Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.


Start Timeline & Availability

We typically fill roles within 48 hours and are looking for experts ready to jump in right away. If selected, we expect you to start your first tasks within 24–48 hours of completing onboarding.