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Remote Unity 3D Intern Jobs in Dallas, TX (NOW HIRING)

Remote Unity 3D Intern information

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How much do remote unity 3d intern jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for remote unity 3d intern in Dallas, TX is $16.85, according to ZipRecruiter salary data. Most workers in this role earn between $14.28 and $19.04 per hour, depending on experience, location, and employer.

What types of projects and collaboration can a Remote Unity 3D Intern expect to be involved in?

As a Remote Unity 3D Intern, you'll typically work on a variety of projects ranging from prototyping game mechanics to supporting live development of existing titles. You’ll collaborate closely with developers, artists, and designers via online platforms, contributing to tasks like asset integration, bug fixes, and feature implementation. Effective communication and proactive participation in virtual meetings are key, as most teams operate in an agile workflow. This environment offers valuable exposure to the full game development cycle and the opportunity to receive mentorship from experienced professionals.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Intern, and why are they important?

To thrive as a Remote Unity 3D Intern, you need a solid understanding of Unity 3D, C# programming, and foundational game development principles, often supported by coursework or portfolio projects. Familiarity with version control systems like Git, basic 3D modeling tools, and possibly cloud collaboration platforms is typically expected. Strong problem-solving skills, self-motivation, and clear communication are standout soft skills in this role. These abilities are crucial for collaborating effectively in a remote environment, meeting project goals, and contributing to interactive development teams.

What does a Remote Unity 3D Intern do?

A Remote Unity 3D Intern assists in designing, developing, and testing interactive 3D applications and games using the Unity engine, all while working from a remote location. Their tasks often include writing scripts in C#, creating and optimizing 3D assets, debugging code, and collaborating with other team members through online communication tools. This role provides hands-on experience in the game development industry and helps interns build their portfolios and professional skills.

What is the difference between Remote Unity 3D Intern vs Remote Game Developer Intern?

AspectRemote Unity 3D InternRemote Game Developer Intern
Required SkillsUnity 3D, C#, basic game designGame development, programming, Unity or Unreal
Work EnvironmentRemote, collaborative teams in gaming/techRemote, game studios or tech companies
Industry UsagePrimarily in gaming, AR/VR, simulationGaming, entertainment, interactive media

The Remote Unity 3D Intern focuses on Unity-specific development, often with a focus on 3D modeling, scripting, and game mechanics within Unity. The Remote Game Developer Intern may work across various game engines and platforms, with broader programming responsibilities. Both roles are entry-level, remote, and industry-specific, but the Unity 3D Intern emphasizes Unity expertise, while the Game Developer Intern may have a wider scope in game development tools and environments.

What are popular job titles related to Remote Unity 3D Intern jobs in Dallas, TX? For Remote Unity 3D Intern jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote Unity 3D Intern jobs in Dallas, TX look for? The top searched job categories for Remote Unity 3D Intern jobs in Dallas, TX are:
Senior Software Engineer - 3D Visualization (Unity)

Senior Software Engineer - 3D Visualization (Unity)

Astura Medical

Irving, TX • On-site, Remote

$112K - $148K/yr

Other

Posted 4 days ago


Job description

Description

We are seeking a talented Senior Software Engineer - 3D Visualization (Unity) to build a custom, interactive 3D desktop and mobile application. In this role, you will develop a high-precision user interface that allows users to seamlessly align and fit custom 3D medical implants onto patient anatomy data. The input data will be generated from advanced 3D engineering software (such as Synopsys Simpleware), and your core mission will be to turn this high-fidelity data into an intuitive, interactive tool that runs smoothly on both standard PCs and touchscreen tablets. 

Responsibilities


Please include links to relevant work (portfolio, GitHub, or demos). We're specifically looking for experience with interactive 3D applications in Unity (non-gaming). Examples that show 3D manipulation, engineering/CAD data, or real-world applications are highly preferred. 


All positions at Astura report to the office daily and we do not have remote or hybrid opportunities currently. Normal work hours are from 8 am to 5 pm.  

  • Cross-Platform Interface Design: Develop and maintain a unified, responsive 3D user interface that functions flawlessly via mouse/keyboard (PC) and multi-touch gestures (Tablet).
  • 3D Manipulation & Snapping: Code custom 3D interaction systems, including transformation gizmos (translate, rotate, scale), collision detection, and smart-snapping mechanics to precisely position implants against bone anatomy.
  • Data Integration: Build robust data-ingestion pipelines to load, scale, and render 3D meshes and CAD geometries exported from external engineering software.
  • Performance Optimization: Profile and optimize runtime performance (frame rate, memory usage) to ensure complex 3D structures load quickly and run smoothly on lower-powered tablet hardware.
  • Clean Code Architecture: Maintain a modular, well-documented C# codebase optimized for long-term scalability and software updates.

Requirements

Qualifications

  • Bachelor's degree in engineering or equivalent experience.
  • Demonstrated experience developing interactive 3D applications in Unity (non-gaming experience preferred)
  • Portfolio of past work showcasing 3D visualization, simulation, or engineering-focused applications 
  • Engine Expertise: Minimum 5 years of professional experience developing interactive, non-gaming 3D applications using Unity.
  • Programming Proficiency: Advanced command of C# and object-oriented programming principles.
  • Input & UI Systems: Experience working with Unity's New Input System (handling hybrid touch and mouse inputs) and UI frameworks (e.g., UI Toolkit or uGUI).
  • 3D Data Pipeline Ingestion: Proven experience importing, scaling, and managing diverse 3D file formats (e.g., .STL, .OBJ, .3MF) at runtime or build-time.
  • 3D Math Foundation: Strong understanding of linear algebra, vectors, quaternions, and coordinate system transformations (e.g., translating medical millimeter-scale data to Unity coordinates).
  • Version Control: Experience collaborating via Git, Perforce, or Plastic SCM.

Preferred Qualifications

  • Experience preparing and importing complex CAD data (e.g., STEP, IGES) into Unity using tools like Unity Pixyz or enterprise data pipelines.
  • Exposure to medical imaging, medical device software, or engineering simulation applications (experience with software like Synopsys Simpleware, Materialise Mimics, 3D Slicer, or SolidWorks is highly valued).
  • Familiarity with building automation scripts (C# or Python) to link Unity with external software workflows.

Authorization to Work in the U.S.: Candidates must be legally authorized to work in the United States without sponsorship now or in the future. Astura Medical is not currently sponsoring visas, including, but not limited to, H-1B, TN, or EAD, and we are not accepting visa transfers.


Physical Requirements

This is largely a sedentary role; prolonged periods sitting at a desk and working on a computer. This would require the ability to lift files, open filing cabinets and bend or stand as necessary.