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Remote Tester Jobs in Edmonds, WA (NOW HIRING)

Certification Engineer

Everett, WA · On-site +1

$120K - $140K/yr

Everett, WA (Onsite first month, then Remote) Employment Type: Full-Time Salary: $120,000 - $140 ... and testing. Key Responsibilities Embedded Software Engineering Perform detailed analysis of ...

Certification Engineer

Everett, WA · Remote

$120K - $140K/yr

Everett, WA (Onsite first month, then Remote) Employment Type: Full-Time Salary: $120,000 - $140 ... testing. Key Responsibilities Embedded Software Engineering • Perform detailed analysis of ...

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Remote Tester information

See Edmonds, WA salary details

$12

$52

$76

How much do remote tester jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for remote tester in Edmonds, WA is $52.21, according to ZipRecruiter salary data. Most workers in this role earn between $41.20 and $61.49 per hour, depending on experience, location, and employer.

What are some common challenges Remote Testers face when collaborating with distributed development teams?

Remote Testers often work with teams spread across different time zones and locations, which can lead to communication delays and coordination challenges. Staying aligned on testing requirements, build releases, and bug fixes may require proactive communication through tools like Slack, Jira, or daily stand-ups. Building strong relationships and maintaining clear documentation are essential for ensuring testing coverage and timely feedback. Remote Testers also need to be self-motivated and organized to manage their workload independently while staying synced with the team's goals.

How can I make $2000 a week working from home?

Remote testers can earn $2000 or more per week by performing high-volume testing tasks, such as usability testing, bug reporting, or test case execution, often requiring strong attention to detail and familiarity with testing tools. Increasing earnings may involve taking on multiple projects, gaining specialized skills, or obtaining relevant certifications to access higher-paying opportunities. Consistent work, efficient time management, and building a reputation can also help achieve this income level.

How to make $1000 a week remotely?

A remote tester can earn $1000 a week by working multiple testing projects, often requiring skills in bug tracking and familiarity with testing tools. Building a strong portfolio, gaining certifications, and working with multiple clients or platforms can help increase earnings to this level.

What Are Remote Tester Jobs?

The job of a remote tester is to work from home to test software or a product and provide feedback to an engineering department. You may help develop a manual for using the product, determine whether or not automation in the product is working, or follow a script to ensure the QA test covers every possible facet of the product. A remote tester often helps to debug software by working to isolate the cause of errors. If you test software, this job may require sitting for extended periods. Qualifications for remote tester jobs typically include a bachelor’s degree in a relevant field.

What are remote testers?

Remote testers are professionals who evaluate software, websites, or products from a location outside of the company's physical office. They perform testing tasks such as identifying bugs, verifying features, and ensuring usability using digital tools and communication platforms. Remote testers play a crucial role in quality assurance by providing feedback and reporting issues to development teams. Their work helps companies deliver reliable and user-friendly products without the need for on-site presence.

Will AI replace testers?

AI can automate certain testing tasks such as regression testing and bug detection, but it cannot fully replace human testers in areas requiring critical thinking, creativity, and understanding of user experience. Remote testers often use tools like test management software and scripting skills to enhance efficiency, but human oversight remains essential for comprehensive quality assurance.

What is the difference between Remote Tester vs QA Tester?

AspectRemote TesterQA Tester
CredentialsBasic testing certifications, familiarity with testing toolsSimilar certifications, often includes quality assurance methodologies
Work EnvironmentRemote, home-based or distributed teamsCan be remote or on-site, depending on company
Industry UsageCommon in software, app development, and tech companiesUsed across software, manufacturing, and service industries
Job FocusExecuting test cases, identifying bugs, reporting issuesEnsuring overall quality, process improvement, and compliance

Remote Testers primarily focus on executing tests and identifying bugs in software or applications, often working remotely. QA Testers have a broader role in maintaining quality standards, process audits, and ensuring product compliance. While both roles require similar skills and certifications, Remote Testers are more specialized in testing execution, whereas QA Testers encompass a wider quality assurance scope.

How to become an online tester?

To become an online tester, you should develop skills in software testing, familiarize yourself with testing tools and bug tracking systems, and gain experience through online courses or certifications. Many remote testers work independently or for companies, often requiring attention to detail and good communication skills. Building a portfolio of testing projects can also improve your chances of finding remote testing opportunities.

What are the key skills and qualifications needed to thrive as a Remote Tester, and why are they important?

To thrive as a Remote Tester, you need a solid understanding of software testing methodologies, attention to detail, and experience with test case design—typically supported by a degree in computer science or related field. Familiarity with test management tools (like Jira or TestRail), automated testing frameworks (such as Selenium), and bug tracking systems is highly valued. Strong communication, self-motivation, and time management are essential soft skills for collaborating effectively in a remote environment. These skills and qualities ensure accurate, efficient testing and seamless integration with distributed development teams.
What are popular job titles related to Remote Tester jobs in Edmonds, WA? For Remote Tester jobs in Edmonds, WA, the most frequently searched job titles are:
What job categories do people searching Remote Tester jobs in Edmonds, WA look for? The top searched job categories for Remote Tester jobs in Edmonds, WA are:
What cities near Edmonds, WA are hiring for Remote Tester jobs? Cities near Edmonds, WA with the most Remote Tester job openings:
Infographic showing various Remote Tester job openings in Edmonds, WA as of July 2026, with employment types broken down into 66% Full Time, 11% Part Time, and 23% Contract. Highlights an 100% Remote job distribution, with an average salary of $108,593 per year, or $52.2 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Re-posted 15 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/