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Remote Teenage Video Game Testing Jobs in Nebraska

Product Manager

Lincoln, NE · On-site +1

$145K/yr

You're trusted to get your work done your way while testing the limits of what's possible and what ... When game day goes sideways, it is their credibility on the line. This Product Manager will help us ...

... video, performance analysis, recruiting, and video capture. As we expand into registration ... When game day goes sideways, it is their credibility on the line. This Product Manager will help us ...

$73K - $98K/yr

... video and audio-based training as assigned. What You'll Do: * Build commercial quality learning ... HTML, ActionSript or application/gaming design * Excellent written and verbal communication skills

New

Remote Teenage Video Game Testing information

What are the key skills and qualifications needed to thrive as a remote teenage video game tester?

To thrive as a Remote Teenage Video Game Tester, you need a keen attention to detail, strong problem-solving skills, and a basic understanding of video game mechanics, with many positions requiring candidates to be at least 16 years old. Familiarity with bug tracking systems, gaming consoles, and testing software is often expected, though formal certifications are rare. Excellent written communication, patience, and the ability to follow detailed instructions set standout testers apart. These skills ensure testers can accurately identify, document, and communicate issues to help improve game quality before release.

What are some common challenges faced by remote teenage video game testers, and how can they be effectively managed?

Remote teenage video game testers may encounter challenges such as balancing testing schedules with schoolwork, staying motivated without in-person supervision, and effectively communicating bugs or feedback to development teams. To manage these, it's important to establish a clear routine, use collaboration tools like bug tracking software, and proactively reach out to supervisors with questions. Learning to document issues clearly and participating in team meetings, even virtually, can help testers stay engaged and contribute meaningfully to the quality assurance process.

Can I get a job as a remote teenage video game tester?

Remote teenage video game testing is possible, but most companies require testers to be at least 18 years old due to legal and contractual reasons. Some opportunities may be available for younger testers through family or educational programs, but these are less common and often involve supervised testing or internships. Skills in gaming, attention to detail, and familiarity with testing tools can be helpful for such roles.

What is remote teenage video game testing?

Remote teenage video game testing is a job where teenagers play video games from home and provide feedback to game developers about gameplay, bugs, graphics, and overall user experience. Testers are usually asked to follow specific instructions, report any issues, and sometimes complete surveys or record their screens. This allows developers to improve the quality of their games before they are released to the public. It's a great way for teens to gain experience in the gaming industry, earn some money, and contribute to game development. However, applicants typically need parental consent if under 18 and should use reputable companies to avoid scams.

How to be a remote teenage video game tester with no experience?

To become a remote teenage video game tester with no experience, focus on developing good communication skills and a basic understanding of gaming mechanics. Look for entry-level testing opportunities on reputable platforms, and consider creating a simple testing resume or profile highlighting your enthusiasm and familiarity with games. Some companies may require parental consent and a reliable internet connection for remote testing roles.

What is the difference between Remote Teenage Video Game Testing vs Remote Mobile App Testing?

AspectRemote Teenage Video Game TestingRemote Mobile App Testing
CredentialsBasic gaming knowledge, sometimes age verificationBasic app usage, testing skills, sometimes certifications
Work EnvironmentHome, using gaming consoles or PCsHome, using smartphones or tablets
Industry UsageVideo game companies, entertainment industryApp developers, tech companies
Search IntentTesting video games for bugs, feedback from teen playersTesting mobile apps for usability and bugs

Remote Teenage Video Game Testing focuses on evaluating video games, often involving feedback from teenage testers, while Remote Mobile App Testing involves testing various mobile applications for functionality and user experience. Both roles require basic technical skills and are performed remotely, but they target different products within the tech industry.

How to become a remote teenage video game tester from home?

To become a remote teenage video game tester, you should develop good communication skills, have access to a reliable internet connection, and be familiar with gaming consoles or PCs. Look for legitimate testing opportunities on reputable websites, and be prepared to provide feedback on gameplay, bugs, and user experience. Some companies may require parental consent or proof of age, and basic knowledge of game mechanics can be helpful.

What are the most commonly searched types of Teenage Video Game Testing jobs in Nebraska?

The most popular types of Teenage Video Game Testing jobs in Nebraska are:

What are popular job titles related to Remote Teenage Video Game Testing jobs in Nebraska?

For Remote Teenage Video Game Testing jobs in Nebraska, the most frequently searched job titles are:

What job categories do people searching Remote Teenage Video Game Testing jobs in Nebraska look for?

The top searched job categories for Remote Teenage Video Game Testing jobs in Nebraska are:

What cities in Nebraska are hiring for Remote Teenage Video Game Testing jobs?

Cities in Nebraska with the most Remote Teenage Video Game Testing job openings:

Infographic showing various Remote Teenage Video Game Testing job openings in Nebraska as of August 2026, with employment types broken down into 50% Full Time, and 50% Temporary. Highlights an 100% Remote job distribution.

Product Manager

Hudl

Lincoln, NE • On-site, Remote

$145K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

At Hudl, we build great teams. We hire the best of the best to ensure you’re working with people you can constantly learn from. You’re trusted to get your work done your way while testing the limits of what’s possible and what’s next. We work hard to provide a culture where everyone feels supported, and our employees feel it—their votes helped us become one of Newsweek\'s Top 100 Global Most Loved Workplaces.  
We think of ourselves as the team behind the team, supporting the lifelong impact sports can have: the lessons in teamwork and dedication; the influence of inspiring coaches; and the opportunities to reach new heights. That’s why we help teams from all over the world see their game differently. Our products make it easier for coaches and athletes at any level to capture video, analyze data, share highlights and more.
Ready to join us?

We’re hiring a Product Manager to help build Hudl’s ‘Director Operating System’ - the platform Club Directors, High School Athletic Directors and League Operators rely on to run youth and scholastic sports.  Historically, Hudl has built category-defining products for teams, coaches, and athletes across video, performance analysis, recruiting, and video capture. As we expand into registration, payments, ticketing, streaming, scheduling, and communications, the center of gravity shifts to Directors - the people operating sports organizations at scale. 

These leaders are responsible for far more than a single team. They manage schedules, registration, payments, facilities, communications, game-day operations, compliance, and fan experience across entire organizations. When something breaks, they are the escalation point. When game day goes sideways, it is their credibility on the line.  This Product Manager will help us build the operational foundation that reduces chaos, increases confidence, and gives Directors their time back so they can focus on athletes, coaches, and long-term growth instead of constant firefighting.  

As a Product Manager, you’ll: 

  • Lead product squads. You’ll act as the product owner for a cross-functional squad, keeping the backlog transparent and prioritized while collaborating with design and engineering to deliver on-strategy outcomes.
  • Build Director Operations products. You’ll help create the operational tools that power scheduling, facilities, registration, payments, communications, and game-day readiness for high school Athletic Directors, Club Directors, and League Administrators.
  • Drive discovery and delivery. You’ll lead discovery for projects to reduce risks around value and usability, and then work with a release team to ensure those solutions successfully hit the market with measurable impact.
  • Shape product strategy. You’ll evaluate opportunities based on customer value, business viability, and long-term platform strategy while helping define the roadmap for your team.
  • Design AI-powered workflows. You’ll use AI tools and product thinking to automate manual work, reduce operational friction, and help customers operate by exception instead of constant intervention.
  • Connect the business.  You’ll build strong context across customer success, sales, partnerships, legal, finance, and support to ensure solutions work for the broader business and ecosystem.
Location
  • Our priority is to hire someone for this role who lives near our office in Lincoln, Nebraska. 
  • We\'re also open to remote candidates who live in the following states in central or east coast time: AL, FL, GA, IL, IN, IA, KS, KY, LA, MA, MI, MN, MO, NH, NC, OH, OK, PA, SC, SD, TN, TX, VA, and WI. 
Must-Haves
  • Product management experience. You have 2–4+ years of experience as a Product Manager building and shipping customer-facing software products.
  • Sports industry experience. You have meaningful experience playing, coaching, or working in sports and deeply understand the operational realities of clubs, schools, leagues, or athletic organizations.
  • AI workflow experience. You have experience using AI tools and building AI-powered workflows into products to improve customer outcomes and reduce operational burden.
  • A natural leader. You can influence and inspire teammates and stakeholders without needing formal authority.
  • User-focused. You’re a "learn-it-all" who seeks out diverse perspectives and has a deep understanding of how customers engage with products.
  • Collaborative. You value outcomes over hours and understand that the best solutions come from working closely with your squad and stakeholders.
  • Strategic thinker. You can connect day-to-day product decisions to larger company strategy and long-term market opportunities.
Nice-to-Haves
  • Operations product experience. You’ve built products related to scheduling, registration, payments, communications, facilities management, ticketing, or organizational workflows.
  • SaaS expertise. You have strong experience working in SaaS environments and understand how to build products that scale across organizations and customer segments.
  • Industry expertise. You have deep knowledge of the sports technology landscape and relevant industry trends.
  • Technical comfort. You’re comfortable navigating technical conversations, supporting customer escalations, and helping customers understand how to get value from the product.
  • Marketplace mindset. You understand how to build for multi-sided ecosystems involving admins, coaches, parents, athletes, fans, and governing bodies.
Our Role
  • Champion work-life harmony. We’ll give you the flexibility you need in your work life (e.g., flexible vacation time, company-wide holidays and timeout (meeting-free) days, remote work options and more) so you can enjoy your personal life too.
  • Guarantee autonomy. We have an open, honest culture and we trust our people from day one. Your team will support you, but you’ll own your work and have the agency to try new ideas. 
  • Encourage career growth. We’re lifelong learners who encourage professional development. We’ll give you tons of resources and opportunities to keep growing.
  • Provide an environment to help you succeed. We\'ve invested in our offices, designing incredible spaces with our employees in mind. But whether you’re at the office or working remotely, we’ll provide you the tech stack and hardware to do your best work.
  • Support your mental and physical health. We care about our employees’ wellbeing. Our Employee Assistance Program, employee resource groups and fitness partner Peerfit have you covered.
  • Cover your medical insurance. We have multiple plans to pick from to ensure you’ll have the coverage you (and your dependents) want, including vision, dental, fertility healthcare and family forming benefits.
  • Contribute to your 401(K). Yep, that’s free money. We’ll match up to 4% of your own contribution.
Compensation

The base salary range for this role is displayed below—starting salaries will typically fall near the middle of this range.

We make compensation decisions based on an individual\'s experience, skills and education in line with our internal pay equity practices.

Base Salary Range$93,000—$145,000 USDInclusion at Hudl 

Hudl is an equal opportunity employer. Through our actions, behaviors and attitude, we’ll create an environment where everyone, no matter their differences, feels like they belong. 
We offer resources to ensure our employees feel safe bringing their authentic selves to work, including employee resource groups and communities. But we recognize there’s ongoing work to be done, which is why we track our efforts and commitments in annual inclusion reports. 
We also know imposter syndrome is real and the confidence gap can get in the way of meeting spectacular candidates. Please don’t hesitate to apply—we’d love to hear from you.

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