2

Remote Technical Sound Designer Jobs in Appleton, WI

Remote (US, Canada, UK focused) micro1 is engaging Physics Experts (Postdoc / Junior professor) to ... Deliver structured feedback designed to support iterative enhancement of submitted work and project ...

Appleton, Green Bay, Eau Claire, Madison, Onalaska, Stevens Point, Waukesha, Wausau WI Remote: if ... Continue building technical knowledge of commercial insurance products and exposures QUALIFICATIONS ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... Sound understanding of construction methods and terminology, building codes, and industry standards

Project Director

Green Bay, WI · On-site +1

$155K - $200K/yr

Communicate project expectations and technical information clearly with clients and internal teams ... sound, timely decisions * Champion project and site safety culture, ensuring compliance with all ...

Project Director

Green Bay, WI · Remote

$155K - $200K/yr

Communicate project expectations and technical information clearly with clients and internal teams ... sound, timely decisions * Champion project and site safety culture, ensuring compliance with all ...

Showing results 21-40

Remote Technical Sound Designer information

See Appleton, WI salary details

$34.6K

$78.3K

$122.9K

How much do remote technical sound designer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote technical sound designer in Appleton, WI is $78,317.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,400.00 and $89,800.00 per year, depending on experience, location, and employer.

What is a remote technical sound designer?

A Remote Technical Sound Designer is a professional who creates, implements, and optimizes audio elements for digital media—such as video games, films, or apps—while working from a remote location. They combine creative sound design with technical skills, often using specialized audio software and middleware to ensure that sounds integrate seamlessly within interactive environments. Their work includes crafting sound effects, mixing audio, and collaborating with development teams online to achieve the desired auditory experience. Remote Technical Sound Designers need strong communication skills and proficiency with tools like Wwise, FMOD, and various digital audio workstations.

What are the key skills and qualifications needed to thrive as a remote technical sound designer?

A Remote Technical Sound Designer typically needs expertise in audio engineering, sound design principles, and a solid understanding of interactive media or game audio, often supported by a relevant degree or portfolio. Familiarity with industry-standard digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and version control systems is crucial. Strong collaboration, problem-solving, and communication skills help bridge the gap between creative vision and technical implementation in a remote team environment. These abilities ensure immersive audio experiences, seamless integration, and efficient teamwork, which are vital in interactive and distributed work settings.

How does a remote technical sound designer typically collaborate with game developers and artists during the production process?

As a Remote Technical Sound Designer, close collaboration with game developers and artists is essential, even from a distance. You’ll often participate in virtual meetings, share feedback through project management tools, and use version control systems to integrate audio assets into the game's build. Regular communication ensures your sound designs align with gameplay mechanics and artistic vision, while troubleshooting audio implementation alongside programmers helps resolve technical issues efficiently. This cross-disciplinary teamwork is vital for delivering an immersive audio experience.

What is the difference between Remote Technical Sound Designer vs Remote Audio Programmer?

AspectRemote Technical Sound DesignerRemote Audio Programmer
CredentialsAudio design, sound engineering, or related degrees; proficiency in sound editing softwareProgramming skills, computer science background, experience with audio APIs
Work EnvironmentCreative teams, sound studios, remote collaboration on audio assetsDevelopment teams, coding environments, remote or on-site programming tasks
Industry UsageVideo games, film, VR, AR, multimedia projectsGame engines, software development, interactive media
Common Search/ComparisonYesYes

The Remote Technical Sound Designer focuses on creating and editing sound assets for various media, combining creativity with technical skills. In contrast, the Remote Audio Programmer specializes in coding and integrating audio systems within software or games. Both roles often collaborate but differ mainly in their core skills: sound design versus programming.

What are popular job titles related to Remote Technical Sound Designer jobs in Appleton, WI?

For Remote Technical Sound Designer jobs in Appleton, WI, the most frequently searched job titles are:

What job categories do people searching Remote Technical Sound Designer jobs in Appleton, WI look for?

The top searched job categories for Remote Technical Sound Designer jobs in Appleton, WI are:

What cities near Appleton, WI are hiring for Remote Technical Sound Designer jobs?

Cities near Appleton, WI with the most Remote Technical Sound Designer job openings:

Physics Content Evaluator (LaTeX/Python)

micro1 AI

Green Bay, WI • On-site, Remote

$80 - $150/hr

Part-time

Posted 19 days ago


Job description

Role Title: Physics Expert (Postdoc / Junior professor)


Role Type: Contractor


Location: Remote (US, Canada, UK focused)


micro1 is engaging Physics Experts (Postdoc / Junior professor) to participate in a high-impact project supporting a customer in the science and technology sector. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Scope of Work

  1. Critically evaluate and review physics solutions, mathematical derivations, and theoretical arguments generated by researchers or AI platforms.
  2. Detect errors, unjustified steps, missing assumptions, dimensional inconsistencies, and weaknesses in logic or methodology.
  3. Delineate between substantive scientific issues and stylistic or cosmetic matters, providing technically precise written feedback.
  4. Articulate and document the reasoning behind any identified flaws, ensuring actionable guidance for improvement.
  5. Recognize when correct reasoning can be optimized, and offer suggestions to sharpen or clarify the argument.
  6. Utilize LaTeX, SymPy, Python, and Jupyter to independently verify or counter-check scientific claims as appropriate.
  7. Deliver structured feedback designed to support iterative enhancement of submitted work and project outcomes.


Preferred Qualifications

  1. PhD in physics and an active record of independent research within a specialized subfield (e.g., High Energy/Mathematical Physics, Biophysics/Statistical Physics, Condensed Matter, AMO/Quantum Optics, Gravitation/Cosmology, Quantum Information, or Optical Materials).
  2. Experience as a postdoctoral researcher, research fellow, junior/assistant professor, or senior research scientist.
  3. Recent (last ~5 years) representative publications in the relevant subfield, with arXiv or DOI links.
  4. Advanced proficiency with LaTeX, SymPy, Python, and Jupyter for theoretical modeling and computational validation.
  5. Demonstrated skill in reviewing the work of others—through peer review, supervision, dissertation committees, or group seminars.
  6. Exceptional written communication skills with the ability to convey nuanced, constructive feedback with technical rigor.
  7. Reliable access to high-speed internet and a computer suitable for rigorous technical work.