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Remote Technical Game Designer Jobs in Springfield, OR

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

Support the integration of art assets into the game and help ensure they function as intended ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Technical Artist

Eugene, OR ยท On-site +1

$70K - $82K/yr

... game and help ensure they function as intended. โ€ข Investigate and resolve technical issues ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR ยท On-site +1

$121K - $127K/yr

... art vision aligns with gameplay, design, and technical requirements. Must Haves Strong ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR ยท On-site +1

$106K - $127K/yr

... with gameplay, design, and technical requirements. Skills Knowledge and Expertise Must Haves โ€ข ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR ยท On-site +1

$106K - $127K/yr

... with gameplay, design, and technical requirements. Skills Knowledge and Expertise Must Haves ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technology Transactions Counsel

Eugene, OR ยท On-site +1

$350K - $410K/hr

Develop a deep understanding of the company's products, business model, technical environment, and ... benefits designed to support a high-performing, remote-first workforce. micro1 is an equal ...

District Sales Manager - West

Eugene, OR ยท On-site +1

$140K - $165K/yr

Bachelor's degree in a life science-related discipline or equivalent experience in technical sales ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

Outside Sales Reps

Eugene, OR ยท Remote

$35K - $100K/yr

Customer-facing technical roles The Type of Person Who Thrives Here The people who succeed with us ... Remote within Oregon Start Date: As soon as possible Compensation: Competitive salary and benefits ...

Plans Examiner, Senior

OR ยท On-site +1

$41.73 - $55.74/hr

Regular Remote Employment: Flexible/Hybrid Job Number: 202600172 Department: Public Works Division ... Providing technical guidance and consultation on complex or unusual construction issues.

Structural Plans Examiner

Eugene, OR ยท On-site +1

$95K - $129K/yr

As a Structural Plans Examiner, you will review and evaluate a wide range of structural designs ... Provide technical advice, training and expertise to commercial plans examiners and residential plan ...

Remote Technical Game Designer information

See Springfield, OR salary details

$48.6K

$161.5K

How much do remote technical game designer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for remote technical game designer in Springfield, OR is $154,342.00, according to ZipRecruiter salary data. Most workers in this role earn between $160,400.00 and $160,400.00 per year, depending on experience, location, and employer.

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What cities near Springfield, OR are hiring for Remote Technical Game Designer jobs?

Cities near Springfield, OR with the most Remote Technical Game Designer job openings:

Infographic showing various Remote Technical Game Designer job openings in Springfield, OR as of August 2026, with employment types broken down into 87% Full Time, 8% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $154,342 per year, or $74.2 per hour.

Technical Designer II - Social Systems

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$92K - $110K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 20 days ago


Job description

Technical Designer II - Social Systems
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $92,000 - $110,000 / year
Description
Pipeworks Studios is seeking a skilled Technical Designer II to join a large-scale multiplayer experience with deep social and community-driven systems. You'll help design, implement, and refine features that connect players-such as matchmaking, parties, and progression loops-while collaborating closely with both Pipeworks and partner teams.
This is a highly collaborative role where you'll bridge design and engineering to bring robust social systems to life in a live, evolving environment.
This is a full-time temporary role with extension or conversion to full-time regular employment possible after 6 months.
Our studio is based in Eugene, Oregon. This role can work fully remote, hybrid, or in-office.
Day To Day
Responsibilities
  • Plan, design, and implement engaging social systems that promote player connection and long-term engagement.
  • Build and iterate on system logic, scripting, and data setups within proprietary tools and technology.
  • Collaborate with engineering to define requirements, debug issues, and maintain tool and content stability.
  • Partner with UX and design leads to ensure consistent standards for matchmaking, progression, and player-to-player interactions.
  • Tune gameplay and social loops to balance usability, reward, and engagement.
  • Participate in playtests and integrate feedback from partner and internal teams.
  • Create and maintain clear, actionable documentation for features, systems, and tools.
  • Contribute to workflow and tooling improvements supporting the broader design team.
  • Communicate clearly across disciplines and time zones to align technical and creative goals.

Skills Knowledge and Expertise
Must Haves
  • C++ proficiency; comfortable completing a basic coding test.
  • Professional experience as a systems or technical designer on a multiplayer or live-service title.
  • Design experience with player-facing social systems such as friends, parties, matchmaking, and shared progression to enable the design and creation of sustainable social systems with long-term player engagement in mind.
  • Technical experience writing text-based scripts to manage game systems (scripting in a Lua, Python, or similar language).
  • Excellent cross-discipline communication skills, especially with engineering and UX.
  • Familiarity with version control and collaboration tools (e.g., Perforce, Jira, Confluence).

Nice-To-Have Skills
  • Experience developing or tuning live-service systems, events, or seasonal content.
  • Exposure to analytics or telemetry workflows for player engagement and community health.
  • Experience supporting or extending proprietary tools and pipelines.
  • Hey Background in game engineering or scripting-heavy design roles.

Education & Experience
  • 5+ years of relevant professional experience in game or technical design.
  • At least one shipped title in a technical design capacity where they acted as a lead or principal for a feature, system, or tool
  • Experience collaborating on live or multiplayer projects preferred.
  • Comfortable working within embedded partner teams and proprietary toolsets.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.