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Remote Technical Game Designer Jobs in Springfield, OH

Web Developer

Fairborn, OH ยท On-site +1

The project includes remote development services (for HPWS) as well as occasional, on-site work ... Verified experience designing, building, and modifying relational database objects, including ...

REMOTE (Texas, Louisiana, Alabama, Georgia) BUSINESS UNIT : Crane Pumps & Systems DEPARTMENT ... Assists other departments such as technical services and others within the organization to prepare ...

REMOTE (Texas, Louisiana, Alabama, Georgia) BUSINESS UNIT : Crane Pumps & Systems DEPARTMENT ... Assists other departments such as technical services and others within the organization to prepare ...

Produce technical documentation including: * Functional requirements * System design documents ... Experience designing and maintaining Oracle and Microsoft SQL Server relational databases.

Software Engineer, Senior

Dayton, OH ยท On-site +1

$119K - $157K/yr

This is hands-on engineering work - you will be designing and building Python-based software tools ... Contribute to a culture of technical rigor: peer reviews, coding standards, and honest engagement ...

Network Engineer

Springfield, OH ยท Remote

$105K - $145K/yr

JOB TITLE Network Engineer DEPARTMENT Cloud Ops LOCATION Remote- US WORK ARRANGEMENT Remote SALARY ... This role oversees network performance, troubleshoots complex technical issues, manages routers ...

Software Engineer, Senior

Dayton, OH ยท On-site +1

$119K - $157K/yr

This is hands-on engineering work -- you will be designing and building Python-based software tools ... Contribute to a culture of technical rigor: peer reviews, coding standards, and honest engagement ...

Data Analyst

Dayton, OH ยท On-site +1

$61K - $141K/yr

Remote Work: No Job Number: R0241818 Location: Dayton,OH,US Share job via: Share Data Analyst The ... The Data Analyst applies their technical and analytical capabilities to support key business and ...

Senior Electrical Engineer

Plain City, OH ยท On-site +1

$100K - $150K/yr

You'll bring technical authority, strong project management skills, and a commitment to high ... Lead and mentor a team of engineers and designers, ensuring projects meet deadlines and quality ...

Collaborating with client stakeholders, functional teams, and technical teams to support ... This compensation range is specific to a Remote role and takes into account the wide range of ...

Showing results 21-40

Remote Technical Game Designer information

See Springfield, OH salary details

$42.3K

$140.5K

How much do remote technical game designer jobs pay per year?

As of Aug 11, 2026, the average yearly pay for remote technical game designer in Springfield, OH is $134,317.00, according to ZipRecruiter salary data. Most workers in this role earn between $139,600.00 and $139,600.00 per year, depending on experience, location, and employer.

How much does a remote technical game designer make?

A remote technical game designer typically earns between $70,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Salaries can vary based on skills in programming, scripting, and familiarity with game engines like Unity or Unreal Engine.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

Can remote technical game designers work remotely?

Remote technical game designers can work remotely, as many companies in the gaming industry offer remote positions that involve designing game mechanics, scripting, and collaborating with teams using tools like version control and project management software. Successful remote work in this role typically requires strong communication skills, proficiency with game development tools, and the ability to work independently. Availability of remote work may vary depending on the employer and project requirements.
What are popular job titles related to Remote Technical Game Designer jobs in Springfield, OH? For Remote Technical Game Designer jobs in Springfield, OH, the most frequently searched job titles are:
What cities near Springfield, OH are hiring for Remote Technical Game Designer jobs? Cities near Springfield, OH with the most Remote Technical Game Designer job openings:
Infographic showing various Remote Technical Game Designer job openings in Springfield, OH as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $134,317 per year, or $64.6 per hour.

Avionics Systems Engineer (Evergreen)

Odyssey Systems Consulting Group, Ltd.

Dayton, OH โ€ข On-site, Remote

Full-time

Re-posted 5 days ago


Job description

Evergreen (Pipeline) Requisition

This is an evergreen position designed to pro-actively identify and engage highly qualified candidates for future openings across Odysseyโ€™s portfolio of acquisition and program management support efforts. While this role is not currently tied to a specific contract, selected candidates may be considered for upcoming positions based on their experience, qualifications, and program needs.

Odyssey is recruiting Electrical/Avionics Systems Engineering Support candidates supporting the Special Operations Forces and Personnel Recovery Division (AFLCMC/WIS), at Wright Patterson AFB, OH. WIS is part of the ISR/SOF Directorate (AFLCMC/WI), which is responsible for equipping our warfighters to win the fight. The Directorate executes a $22 billion acquisition portfolio developing, producing, testing, modifying, fielding, and supporting Air Force ISR and SOF platforms, and related sub-systems.


Duties include, but not limited to: 

  • Developing, implementing, and documenting projects.
  • Ascertaining needed changes or modifications to production methods, procedures, and/or approaches;
  • Documenting systems requirements.
  • Evaluating procedures and employing innovative techniques and methods to achieve goals.
  • Supporting engineering reviews and/or panels, developing evaluations and technical justifications of feasibility, practicability, and technical soundness, recognizing priorities as well as the urgency of the situation; work may include use or development of computer-aided engineering and analysis tools.
  • Developing, executing, and reviewing policies, processes, and procedures of a special or miscellaneous character that may span multiple engineering disciplines and requires application of knowledge of such fundamentals.
  • Participating in special projects/initiatives, and preparing oral/written reports; Presenting briefings and developing technical reports to document progress and results; Preparing management reports and conducting technical presentations for planning, implementation, and corrective action.
  • Performing airworthiness determinations, Military Flight Release (MFR) preparation, Modification Airworthiness Certification Criteria (MACC) development, and reportability determinations per the latest version of Military Handbook (MIL-HDBK) 516.

Citizenship: Must be a US citizen

Minimum Required Qualifications

ClearanceSecret

Education: Bachelorโ€™s degree in Electrical Engineering, Computer Engineering or Computer Science (ABET accredited educational program preferred). 

Years of Experience: Three (3) or more years engineering experience in a relevant functional area with a minimum of two (2) of those years working in the specialty task areas of avionics, software or test for the DoD.

Additional Information

Location: Dayton, Ohio

Travel: 10%

Remote, Onsite, or Hybrid: Onsite

This is an evergreen position designed to pro-actively identify and engage highly qualified candidates for future openings across Odysseyโ€™s portfolio of acquisition and program management support efforts. While this role is not currently tied to a specific contract, selected candidates may be considered for upcoming positions based on their experience, qualifications, and program needs.

#NG-DG1


Odyssey is a world-class technical, engineering, and integration company serving the warfighting ecosystem with airborne integration, ISR, C2, and warfighter readiness capabilities. Odyssey meets the militaryโ€™s operational needs by integrating layered defense systems from equipment, technology, and services to data, information, and business operations. We streamline defense acquisition and sustainment, engineering the technical battlefield with domain-specific proficiency to ensure lethality. Odyssey is dedicated to excellent contract execution, peak organizational performance, and fostering a workplace built on employee care.

Odyssey is proud to live out our core values of commitment, ambition, and respect in our work and communities through OdysseyCares, a philanthropic group focused on giving back through direct donations, an employer match program, and volunteering events.

Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities