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Remote Technical Game Designer Jobs in Rochester, NY

Experience translating business reporting requirements into technical report designs. * Ability to ... Benefits * Fully Remote Work Environment * Flexible Time Off * Medical, Dental, and Vision ...

Experience translating business reporting requirements into technical report designs. * Ability to ... Benefits * Fully Remote Work Environment * Flexible Time Off * Medical, Dental, and Vision ...

Experience translating business reporting requirements into technical report designs. * Ability to ... Benefits * Fully Remote Work Environment * Flexible Time Off * Medical, Dental, and Vision ...

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Remote Technical Game Designer information

See Rochester, NY salary details

$46.4K

$153.9K

How much do remote technical game designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for remote technical game designer in Rochester, NY is $147,130.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,900.00 and $152,900.00 per year, depending on experience, location, and employer.

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What are popular job titles related to Remote Technical Game Designer jobs in Rochester, NY?

For Remote Technical Game Designer jobs in Rochester, NY, the most frequently searched job titles are:

What job categories do people searching Remote Technical Game Designer jobs in Rochester, NY look for?

The top searched job categories for Remote Technical Game Designer jobs in Rochester, NY are:

What cities near Rochester, NY are hiring for Remote Technical Game Designer jobs?

Cities near Rochester, NY with the most Remote Technical Game Designer job openings:

Senior Core Systems Engineer

2048 The Walt Disney Company Nordic AB

Brockport, NY โ€ข Remote

$96K - $132K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Job Posting Title: Senior Core Systems Engineer Req ID: 10149198 Job Description: About the Role & Team Disney Digital Entertainment, a division of Disney Entertainment, is redefining how audiences interact with The Walt Disney Company. The mission is creating the 'digital front door' that unites all of Disney's magic into a new interactive universe. Disney Digital Entertainment is seeking talented individuals passionate about pushing the boundaries of game engine technology. As a critical part of our team, you will leverage your expertise to build and optimize feature-rich engines, ensuring smooth and high-performance experiences for global audiences. This role will report to the Director of Engineering, Game Engines. The team is fully remote across the Nordic region. Values You'll join a team grounded in our Disney values โ€” acting with Integrity, welcoming everyone through Inclusion, embracing boundless Creativity, working together through Collaboration and caring deeply for our Community. These values shape how we work and how we support one another every day. What You Will Do Drive Unreal Engine and UEFN DevelopmentUse your deep experience with Unreal Engine to build and extend the systems that game teams rely on. You will work across Unreal Engine and UEFN, help shape the technology platform that game teams build on, and identify where it needs to go next. Versatile Senior Programmer (C++, Verse, Python & More)Write clean, maintainable code in the language best suited to the problem. You will move between C++ for engine and tools work, Verse for UEFN, and Python for automation and internal tooling, solving practical problems across the stack. Core Systems ContributorLead improvements across the core systems that underpin Unreal Engine and UEFN development at Disney. Contribute directly and help teammates make development faster, smoother, and more enjoyable. Tools and PipelineBuild and evolve the internal tools that game teams depend on, including developer workflow automation, pipeline improvements, and source-control infrastructure. AI-Empowered DevelopmentUse AI coding tools in your daily work and help push the boundaries of what is possible. The team actively invests in leveraging AI to improve workflows and expects senior engineers to contribute to raising the bar. You see good documentation as part of delivering a complete solution. You take ownership of your work and make sure others can build on and maintain it, documenting systems, decisions, and workflows clearly so teammates can understand what has been done and why. Work closely with engineers, designers, and producers. Be part of creating a supportive, cross-functional environment. Share ideas, provide technical guidance, and help grow the team's skills. Required Qualifications & Skills Experience & Technical ExpertiseYou have significant professional experience with C++ and Unreal Engine, and a broad background across engine and tools development, systems refinement, feature implementation, and workflow optimization. You understand how pieces fit together across a tech stack, not just the parts you are directly working on. Curiosity & ExplorationYou are curious, eager to learn, and always up for experimenting with new ideas and approaches. You ramp up on unfamiliar domains using documentation, AI tools, and your teammates, rather than waiting for formal training. Team-Oriented MindsetYou enjoy collaborating across disciplines, mentoring others, and supporting teammates to keep projects moving smoothly. The team is small, so mutual support matters. Clear CommunicatorYou are comfortable sharing ideas, providing updates, and explaining technical concepts to engineers, designers, and stakeholders. Strategic Problem-SolverYou take initiative, identify opportunities early, and are comfortable turning a rough direction into a delivered outcome. You thrive when you can shape the plan, not just execute one. The Walt Disney Company is an Equal Opportunity Employer. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. Disney is committed to forming a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation. Job Posting Segment: NA - Games Job Posting Primary Business: Regional (NA - Games) Primary Job Posting Category: Games-Production Employment Type: Full time Primary City, State, Region, Postal Code: Remote Worker Location, Sweden Alternate City, State, Region, Postal Code: DNK - Remote - Denmark, FIN - Remote - Finland, NOR - Remote - Norway Date Posted: 2026-05-07 #J-18808-Ljbffr