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Remote Software Engineer Ncr Jobs in Florida (NOW HIRING)

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior Software Engineer plays a ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Sr. Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

WHAT YOU'LL DO As a Sr. Software Engineer on our team, you will: * Design and build scalable ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Senior Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

WHAT YOU'LL DO As a Sr. Software Engineer on our team, you will: * Design and build scalable ... Understanding of the mindset of "Fail Fast, Learn Fast" and continuous improvement Fully Remote ...

Epiq is seeking a highly skilled AI Software Engineer to join our Operations Engineering team. This ... LI-Remote The Compensation range for this role is 110,000 to 160,000 USD annually and may be ...

Senior Software Engineer

Tampa, FL · On-site +1

$115K - $152K/yr

The Senior Software Engineer focus will be on designing, building, and supporting critical ... Required for Remote/Hybrid Work: * A quiet workplace so you can focus on delivering excellent ...

Senior Software Engineer

Tampa, FL · On-site +1

$115K - $152K/yr

The Senior Software Engineer focus will be on designing, building, and supporting critical ... Required for Remote/Hybrid Work: * A quiet workplace so you can focus on delivering excellent ...

Staff Software Engineer

Jacksonville, FL · On-site +1

$131K - $160K/yr

Jacksonville (Preferred) or Remote Overview: Dark Matter Technologies seeks a Staff Software Engineer to develop new features and functionality as part of a team working on a serverless based ...

Senior Software Engineer

Miami, FL · On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

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Remote Software Engineer Ncr information

What are Remote Software Engineers at NCR?

Remote Software Engineers at NCR are professionals who design, develop, test, and maintain software solutions for NCR's products and services while working from a location outside of NCR's physical offices. They collaborate with team members using digital communication tools, contribute to software projects, and help solve technical challenges for NCR's clients, which may include businesses in retail, banking, and hospitality. These engineers need strong programming skills, the ability to work independently, and excellent communication abilities to thrive in a remote environment.

What are some common challenges faced by remote software engineers at NCR, and how can they be addressed?

Remote software engineers at NCR often encounter challenges related to communication and collaboration due to geographic and time zone differences. It’s important to proactively engage with team members using project management and communication tools provided by NCR, such as Slack and Jira, to ensure alignment on project goals and updates. Additionally, maintaining a structured daily routine and setting clear boundaries between work and personal life can help manage productivity and prevent burnout. Regular virtual meetings and code reviews support knowledge sharing and foster a sense of team cohesion.

What are the key skills and qualifications needed to thrive as a Remote Software Engineer at NCR, and why are they important?

To thrive as a Remote Software Engineer at NCR, you need a strong background in software development, proficiency in programming languages like Java, C#, or Python, and a relevant degree in computer science or a related field. Familiarity with development tools such as Git, CI/CD pipelines, cloud platforms, and agile project management systems is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for collaborating effectively in a remote, distributed team environment. These skills ensure the delivery of high-quality software solutions, seamless teamwork, and the ability to adapt to changing technical requirements.

What is the difference between Remote Software Engineer Ncr vs Remote Web Developer Ncr?

AspectRemote Software Engineer NcrRemote Web Developer Ncr
Required CredentialsBachelor's in CS or related field, programming skillsBachelor's in CS, web development certifications often preferred
Work EnvironmentCollaborative remote teams, software development projectsRemote teams focusing on website and web app development
Employer & Industry UsageTech companies, startups, IT firmsDigital agencies, e-commerce, tech companies

The main difference is that Remote Software Engineers Ncr focus on building and maintaining software applications, while Remote Web Developers Ncr specialize in creating websites and web-based interfaces. Both roles require programming skills and often work remotely for similar industries, but their project focus and technical expertise differ.

What cities in Florida are hiring for Remote Software Engineer Ncr jobs? Cities in Florida with the most Remote Software Engineer Ncr job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 27 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.