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Remote Small Engine Mechanic Jobs in Texas (NOW HIRING)

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... remote-friendly studio environment. * A proactive, solution-oriented mindset suited to a small or ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... remote-friendly studio environment. * A proactive, solution-oriented mindset suited to a small or ...

$22.57 - $26.32/hr

Performs minor engine repairs by cleaning, adjusting, and/or replacing defective parts, of ... Mechanic Supervisor (NS-10) and the Golf Course Superintendent, performs service on small engines ...

$60K - $84K/yr

... market engine. The sales team is small by design right now, but that's exactly why this role ... Remote Yearly salary $60,000 - $84,000 Employment type Full-time Positions 1

Senior Engineer, Process Validation

Dallas, TX · On-site +1

$100K - $130K/yr

Our mission is to be the engine of innovation for genomic medicine pioneers . As a member of our ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

Our mission is to be the engine of innovation for genomic medicine pioneers . As a member of our ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

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Remote Small Engine Mechanic information

What is the difference between Remote Small Engine Mechanic vs Remote Lawn Equipment Technician?

AspectRemote Small Engine MechanicRemote Lawn Equipment Technician
CertificationsSmall engine repair certifications, EPA certificationsLawn equipment repair certifications, small engine certifications
Work EnvironmentHome-based diagnostics, remote troubleshooting, parts orderingRemote troubleshooting, parts ordering, client support
Industry UsageOutdoor power equipment, small enginesLawn mowers, trimmers, leaf blowers

Remote Small Engine Mechanics and Remote Lawn Equipment Technicians share similar certifications and work environments, focusing on small engine repair and remote support. The main difference lies in the specific equipment they service: small engine mechanics handle a broader range of outdoor power tools, while lawn equipment technicians specialize in lawn mowers and garden tools. Both roles require technical skills and remote troubleshooting abilities, making them closely related in the outdoor power equipment industry.

What are the most commonly searched types of Small Engine Mechanic jobs in Texas? The most popular types of Small Engine Mechanic jobs in Texas are:
What are popular job titles related to Remote Small Engine Mechanic jobs in Texas? For Remote Small Engine Mechanic jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Remote Small Engine Mechanic jobs in Texas look for? The top searched job categories for Remote Small Engine Mechanic jobs in Texas are:
What cities in Texas are hiring for Remote Small Engine Mechanic jobs? Cities in Texas with the most Remote Small Engine Mechanic job openings:
Infographic showing various Remote Small Engine Mechanic job openings in Texas as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 3 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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