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Remote Septic Design Engineer Jobs in Austin, TX

Senior Videogame Tester (Remote) Seismic Squirrel LLC Job Title: Senior Videogame Tester The Role ... Experienced in videogame design and/or programming. * Familiar with design diagramming techniques ...

New

Senior Network Engineer (Remote)

Austin, TX ยท Remote

$106K - $145K/yr

... including design, implementation, troubleshooting, and support. * Derive from current usage ... Austin, TX (on-site/remote 40hrs/week) Note: Candidates must be authorized to work in the US. No ...

SolidWorks Expert - Remote

Austin, TX ยท Remote

$40 - $130/hr

Remote Job Overview We are seeking experienced SolidWorks Specialists to contribute their expertise ... No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ...

Design Lead

Austin, TX ยท On-site +1

$153K - $188K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Remote - USA Reporting To: Director of Product Design Description Summit K12 is building a lean ... Partner with Engineering to ensure components are technically feasible and consistently implemented

Showing results 41-60

Remote Septic Design Engineer information

See Austin, TX salary details

$40.1K

$110.5K

$163.1K

How much do remote septic design engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote septic design engineer in Austin, TX is $110,519.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,300.00 and $137,800.00 per year, depending on experience, location, and employer.

What is a remote septic design engineer?

Remote Septic Design Engineers are professionals who specialize in designing septic systems for properties, often working from a location outside of the project's physical site. They use digital tools, site data, and remote communication to create system layouts, ensure regulatory compliance, and provide guidance on installation. Their work is crucial for safe wastewater management in areas without access to centralized sewage systems. Remote Septic Design Engineers often collaborate with local contractors, property owners, and regulatory agencies to deliver effective solutions. This role requires strong knowledge of environmental engineering, soil science, and local regulations.

What are the key skills and qualifications needed to thrive as a remote septic design engineer?

To thrive as a Remote Septic Design Engineer, you need a solid background in civil or environmental engineering, relevant licensure (such as PE), and expertise in wastewater system design. Familiarity with CAD software, GIS tools, and septic system modeling programs is typically required, along with knowledge of local and national regulations. Strong communication, problem-solving, and self-motivation are crucial soft skills, especially when collaborating remotely with clients and regulatory agencies. These competencies ensure safe, compliant, and efficient septic system designs that meet environmental and public health standards.

What are some common challenges faced by remote septic design engineers, and how can they be addressed?

Remote Septic Design Engineers often encounter challenges such as limited access to on-site data, coordinating with clients or contractors from a distance, and ensuring compliance with local regulations across various jurisdictions. To overcome these, engineers frequently rely on detailed site surveys, advanced design software, and clear communication channels with local teams. Staying updated on regional codes and fostering strong relationships with local inspectors can also help ensure designs meet all necessary standards and facilitate smooth project approvals.

What is the difference between Remote Septic Design Engineer vs Remote Civil Engineer?

AspectRemote Septic Design EngineerRemote Civil Engineer
CredentialsEnvironmental or civil engineering degree, septic system certificationsEngineering degree, civil engineering license, project management certifications
Work EnvironmentDesigning septic systems, site assessments, client consultationsPlanning infrastructure, site development, construction oversight
Industry UsageSeptic system companies, environmental consulting firmsConstruction, infrastructure, urban planning firms

The main difference is that Remote Septic Design Engineers focus specifically on designing septic systems and environmental compliance, while Remote Civil Engineers work on broader infrastructure projects. Both roles require engineering credentials, but their project scopes and industry applications differ.

What are the most commonly searched types of Septic Design Engineer jobs in Austin, TX?

The most popular types of Septic Design Engineer jobs in Austin, TX are:

What are popular job titles related to Remote Septic Design Engineer jobs in Austin, TX?

For Remote Septic Design Engineer jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Remote Septic Design Engineer jobs in Austin, TX look for?

The top searched job categories for Remote Septic Design Engineer jobs in Austin, TX are:

Infographic showing various Remote Septic Design Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $110,519 per year, or $53.1 per hour.

Senior Videogame Tester (Remote)

Seismic Squirrel

Austin, TX โ€ข Remote

$32 - $36/hr

Contractor

Posted 2 days ago

New


Job description

Senior Videogame Tester (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Tester

The Role: Perform testing of our videogames.

Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior level, 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~24

Pay Rate: $32 - $36 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Overview

We are looking for a creative and resourceful Senior Videogame Tester with effective testing skills, a clear understanding of QA best practices, a logical and systemic thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders. They bring a passion for working within an iterative and creative development environment, having a collaborative spirit and an enthusiasm for videogames.

This is a remote position which requires regular team collaboration online during our company's core work hours of 9:30 AM - 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrums, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected to meet with international collaborators. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Test our videogames for bugs and other quality deficiencies, supporting our QA processes.
  • Validate enhancements and bug fixes.
  • Research and champion tools and processes which contribute to product quality.
  • Evaluate each sprint's build for quality regression.
  • Test our games on various hardware and platforms.
  • Participate in the development, organization, and execution of Test Plans and Test Cases.
  • Create and contribute to reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Provide feedback and creative solutions for various aspects of development quality, including design, programming, narrative, art, and audio.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Assist in the coordination and execution of internal and external testing efforts.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.
  • Understands videogame testing best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Possesses high emotional intelligence, a respected professional across disciplines.
  • Excellent at problem-solving, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Experienced using Unity, testing games within the engine.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.

Bonus Points

  • Experienced using Test Automation techniques and tools.
  • Familiar with tactical RPG videogames.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame design and/or programming.
  • Familiar with design diagramming techniques using UML.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, Edmonton.
  • An avid TTRPG player.
  • Multilingual.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Resume and your Cover Letter to Seismic Squirrel.