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Remote Seismic Engineer Jobs (NOW HIRING)

Stress / Structural Analysis Engineer (Remote) United States | $80,000-$120,000 | Direct-Hire ... Support development of standard piping support and restraint details to address thermal, seismic ...

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Remote Seismic Engineer information

What are Remote Seismic Engineers?

Remote Seismic Engineers are professionals who design, implement, and monitor seismic data acquisition systems from remote locations. They analyze data from seismic waves to study the Earth's subsurface, often for purposes such as oil and gas exploration, earthquake monitoring, or geotechnical engineering. By working remotely, they use specialized software and communication tools to manage equipment, interpret results, and collaborate with on-site teams. Their role is crucial for increasing efficiency, reducing costs, and ensuring safety in seismic projects. Strong technical skills, experience with seismic instruments, and the ability to troubleshoot remotely are key for success in this role.

What are the key skills and qualifications needed to thrive as a Remote Seismic Engineer, and why are they important?

To thrive as a Remote Seismic Engineer, you need a solid background in geophysics, seismic data analysis, and a relevant engineering or earth sciences degree. Proficiency with seismic interpretation software (such as Petrel or Kingdom), data acquisition systems, and sometimes certifications like Professional Engineer (PE) or SEG membership are typically required. Strong problem-solving abilities, attention to detail, and effective remote communication skills help distinguish top performers in this role. These competencies are vital for accurate seismic analysis, ensuring project success, and maintaining collaboration across distributed teams.

How do Remote Seismic Engineers typically collaborate with field teams and other stakeholders when working offsite?

Remote Seismic Engineers often rely on advanced communication platforms, data-sharing tools, and real-time monitoring software to stay connected with field teams, geologists, and project managers. They are responsible for analyzing seismic data, troubleshooting equipment issues remotely, and providing technical guidance to on-site personnel. Regular virtual meetings and detailed report submissions are common, ensuring alignment on project goals and swift problem resolution. This collaborative approach allows remote engineers to contribute effectively to field operations despite not being physically present.

What is the difference between Remote Seismic Engineer vs Remote Geotechnical Engineer?

AspectRemote Seismic EngineerRemote Geotechnical Engineer
Required CredentialsBachelor's in Geophysics, Seismology, or related field; certifications in seismic analysisBachelor's in Civil Engineering, Geotechnical Engineering; certifications in geotechnical analysis
Work EnvironmentRemote, often collaborating with seismic monitoring stations and research teamsRemote, working with construction sites, soil testing, and foundation design teams
Employer & Industry UsageResearch institutions, energy companies, government agenciesConstruction firms, consulting agencies, infrastructure projects

While both roles require a background in geosciences and involve remote work, Remote Seismic Engineers focus on seismic activity analysis and monitoring, whereas Remote Geotechnical Engineers specialize in soil and foundation assessments. Their work environments and industry applications differ, but both are vital in ensuring safe and sustainable infrastructure development.

More about Remote Seismic Engineer jobs
What cities are hiring for Remote Seismic Engineer jobs? Cities with the most Remote Seismic Engineer job openings:
What are the most commonly searched types of Seismic Engineer jobs? The most popular types of Seismic Engineer jobs are:
What states have the most Remote Seismic Engineer jobs? States with the most job openings for Remote Seismic Engineer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 6 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 20
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contractor or Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/