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Remote Seismic Engineer Jobs in Issaquah, WA (NOW HIRING)

Bellevue, WA (Remote Available) Type: Contract Overview System One is seeking a Senior Structural ... codes, seismic analysis, and finite element modeling using ANSYS and related engineering tools.

Bellevue, WA (Remote Available) Type: Contract Overview System One is seeking a Senior Structural ... codes, seismic analysis, and finite element modeling using ANSYS and related engineering tools.

Bellevue, WA (Remote Available) Type: Contract Overview System One is seeking a Senior Structural ... codes, seismic analysis, and finite element modeling using ANSYS and related engineering tools.

System Design Engineer

Bellevue, WA ยท Remote

$102K - $140K/yr

Remote Schedule: 40 hours/week System One is seeking an experienced System Design Engineer to ... Integrate results from thermal, structural, seismic, pipe stress, and heat transfer analyses into ...

System Design Engineer

Bellevue, WA ยท Remote

$102K - $140K/yr

Remote Schedule: 40 hours/week System One is seeking an experienced System Design Engineer to ... Integrate results from thermal, structural, seismic, pipe stress, and heat transfer analyses into ...

System Design Engineer

Bellevue, WA ยท Remote

$102K - $140K/yr

Remote - offsite Hours: 40.0 Security Clearance: Not specified Overview Responsibilities * Design ... Coordinate and integrate results from multi-discipline analyses (thermal, structural, seismic, pipe ...

System Design Engineer

Bellevue, WA ยท Remote

$102K - $140K/yr

Remote - offsite Hours: 40.0 Security Clearance: Not specified Overview Responsibilities * Design ... Coordinate and integrate results from multi-discipline analyses (thermal, structural, seismic, pipe ...

Senior Structural Analyst

Bellevue, WA ยท Remote

$54 - $90/hr

Remote - offsite Hours: 40.0 Overview System One is seeking highly motivated and resourceful Senior ... to seismic design of equipment and knowledge of programming tools such as Python is a plus.

Senior Structural Analyst

Bellevue, WA ยท Remote

$56 - $95/hr

Remote Company: System One Pay Rate: $56.00-$95.00/hour Position Type: Long-Term Contract Position ... Prepare engineering calculations, technical reports, and design documentation. * Perform peer ...

Senior Structural Analyst

Bellevue, WA ยท Remote

$56 - $95/hr

Remote Company: System One Pay Rate: $56.00-$95.00/hour Position Type: Long-Term Contract Position ... Prepare engineering calculations, technical reports, and design documentation. * Perform peer ...

Senior Structural Analyst

Bellevue, WA ยท Remote

$56 - $95/hr

Remote Company: System One Pay Rate: $56.00-$95.00/hour Position Type: Long-Term Contract Position ... Prepare engineering calculations, technical reports, and design documentation. * Perform peer ...

Senior Structural Analyst

Bellevue, WA ยท Remote

$56 - $95/hr

Remote Company: System One Pay Rate: $56.00-$95.00/hour Position Type: Long-Term Contract Position ... Prepare engineering calculations, technical reports, and design documentation. * Perform peer ...

Senior Structural Analyst

Bellevue, WA ยท Remote

$56 - $95/hr

Remote Company: System One Pay Rate: $56.00-$95.00/hour Position Type: Long-Term Contract Position ... Prepare engineering calculations, technical reports, and design documentation. * Perform peer ...

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Remote Seismic Engineer information

What is a remote seismic engineer?

Remote Seismic Engineers are professionals who design, implement, and monitor seismic data acquisition systems from remote locations. They analyze data from seismic waves to study the Earth's subsurface, often for purposes such as oil and gas exploration, earthquake monitoring, or geotechnical engineering. By working remotely, they use specialized software and communication tools to manage equipment, interpret results, and collaborate with on-site teams. Their role is crucial for increasing efficiency, reducing costs, and ensuring safety in seismic projects. Strong technical skills, experience with seismic instruments, and the ability to troubleshoot remotely are key for success in this role.

What are the key skills and qualifications needed to thrive as a remote seismic engineer?

To thrive as a Remote Seismic Engineer, you need a solid background in geophysics, seismic data analysis, and a relevant engineering or earth sciences degree. Proficiency with seismic interpretation software (such as Petrel or Kingdom), data acquisition systems, and sometimes certifications like Professional Engineer (PE) or SEG membership are typically required. Strong problem-solving abilities, attention to detail, and effective remote communication skills help distinguish top performers in this role. These competencies are vital for accurate seismic analysis, ensuring project success, and maintaining collaboration across distributed teams.

How do remote seismic engineers typically collaborate with field teams and other stakeholders when working offsite?

Remote Seismic Engineers often rely on advanced communication platforms, data-sharing tools, and real-time monitoring software to stay connected with field teams, geologists, and project managers. They are responsible for analyzing seismic data, troubleshooting equipment issues remotely, and providing technical guidance to on-site personnel. Regular virtual meetings and detailed report submissions are common, ensuring alignment on project goals and swift problem resolution. This collaborative approach allows remote engineers to contribute effectively to field operations despite not being physically present.

What is the difference between Remote Seismic Engineer vs Remote Geotechnical Engineer?

AspectRemote Seismic EngineerRemote Geotechnical Engineer
Required CredentialsBachelor's in Geophysics, Seismology, or related field; certifications in seismic analysisBachelor's in Civil Engineering, Geotechnical Engineering; certifications in geotechnical analysis
Work EnvironmentRemote, often collaborating with seismic monitoring stations and research teamsRemote, working with construction sites, soil testing, and foundation design teams
Employer & Industry UsageResearch institutions, energy companies, government agenciesConstruction firms, consulting agencies, infrastructure projects

While both roles require a background in geosciences and involve remote work, Remote Seismic Engineers focus on seismic activity analysis and monitoring, whereas Remote Geotechnical Engineers specialize in soil and foundation assessments. Their work environments and industry applications differ, but both are vital in ensuring safe and sustainable infrastructure development.

What cities near Issaquah, WA are hiring for Remote Seismic Engineer jobs?

Cities near Issaquah, WA with the most Remote Seismic Engineer job openings:

Infographic showing various Remote Seismic Engineer job openings in Issaquah, WA as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, and 5% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 9 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/