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Remote Rpg Developer Jobs (NOW HIRING)

ERP Development Lead

Houston, TX · Remote

$70 - $75/hr

The organization needs a hands-on developer and application owner capable of understanding existing ... RPG-based solutions within IBM iSeries / AS400 • Work with DB2 databases, custom tables ...

Fully remote THIS POSITION REPORTS TO: Programming Supervisor ROLE: Entry level position to write ... Visual Basic, HTML, SQL, MS Access, ASP.NET, MVC, Java, C#, or RPG. Benefits * Competitive wages ...

We're an independent video game developer and publisher, known for first-person shooters like Red ... With our Remote Work policy, we are able to remain fully productive regardless of what the world ...

$105K - $138K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ...

New

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ...

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ... Engineering, QA, Analytics, and Live Operations * Partner with studio leadership to improve ...

... RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay ... Remote-first work environment with access to industry-leading recruiting tools and resources.

... RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay ... Remote-first work environment with access to industry-leading recruiting tools and resources.

$108K - $143K/yr

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ...

... RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay ... Remote-first work environment with access to industry-leading recruiting tools and resources.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ... Working closely with Product, Design, Engineering, Art, Data Science, Growth, and external ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Collaborate with Design, Programming, and TA to ensure animations function correctly within game ...

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Remote Rpg Developer information

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$67K

$104.8K

$141K

How much do remote rpg developer jobs pay per year?

As of Jul 16, 2026, the average yearly pay for remote rpg developer in the United States is $104,751.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,500.00 and $122,000.00 per year, depending on experience, location, and employer.
More about Remote Rpg Developer jobs
What cities are hiring for Remote Rpg Developer jobs? Cities with the most Remote Rpg Developer job openings:
What are the most commonly searched types of Rpg Developer jobs? The most popular types of Rpg Developer jobs are:
What states have the most Remote Rpg Developer jobs? States with the most job openings for Remote Rpg Developer jobs include:
What job categories do people searching Remote Rpg Developer jobs look for? The top searched job categories for Remote Rpg Developer jobs are:
Infographic showing various Remote Rpg Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $104,751 per year, or $50.4 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Re-posted 16 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/