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Remote Rive Jobs (NOW HIRING)

Software Engineer 3, Mobile

Manhattan, NY · On-site +1

$160K - $185K/yr

Hands-on experience with Firebase services (Analytics, Crashlytics, Remote Config, Notifications ... Experience with animations and motion libraries (Lottie, Rive). * Familiarity with analytics ...

New

Software Engineer 3, Mobile

New York, NY · On-site +1

$160K - $185K/yr

Hands-on experience with Firebase services (Analytics, Crashlytics, Remote Config, Notifications ... Experience with animations and motion libraries (Lottie, Rive). * Familiarity with analytics ...

New

Rive, Lottie), and optimizing transitions. * Deep familiarity with Figma, including translating ... in global remote teams. * Passion for building polished, user-centered experiences that make ...

Joining Consensys means working with a fully remote, globally distributed team of technologists ... Rive, Lottie), and optimizing transitions. * Deep familiarity with Figma, including translating ...

UX Designer (III)

San Francisco, CA · On-site +1

$100 - $115/hr

Monday & Friday remote) Schedule: Standard PST business hours, Monday-Friday About the Role The ... Effects, Rive, or similar tools) * Background in building or contributing to interactive user ...

Senior Webflow Developer - Marketing Team

OR · On-site +1

$130K - $150K/yr

... Rive), and No-Code tools. * Basic knowledge of React or other front-end frameworks is a plus. * Experience with DevOps, CI/CD pipelines, and cloud-based deployment is a plus Work Location Remote ...

Senior Front-end Developer

Chicago, IL · On-site +1

$85K - $115K/yr

Experience implementing Lottie or Rive animations * Familiarity with TailwindCSS and BEM ... However, we operate as a hybrid-to-remote team and welcome applicants outside of Chicago to apply.

3Play Media · Remote -- US · $220,000 - $250,000 The Role We are looking for a Principal-level ... Rive, or similar. * You've maintained a public-facing site with a meaningful Lighthouse / Core Web ...

Remote Rive information

See salary details

$17

$21

$23

How much do remote rive jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for remote rive in the United States is $21.50, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $22.84 per hour, depending on experience, location, and employer.

What is the difference between Remote Rive vs Remote Animator?

AspectRemote RiveRemote Animator
Required CredentialsDesign or animation portfolio, proficiency in Rive or similar toolsAnimation portfolio, proficiency in animation software (e.g., After Effects, Spine)
Work EnvironmentRemote, collaborative design teamsRemote, creative and visual-focused teams
Industry UsageUsed in UI/UX design, app development, interactive prototypesUsed in media, advertising, game development, digital content
Common Search/ComparisonRemote Rive vs Remote Animator

Remote Rive specialists focus on creating interactive vector animations using Rive, often for app interfaces and prototypes. Remote Animators have broader animation skills applicable across various media and software. While both roles work remotely and require strong portfolios, Remote Rive roles are more specialized in UI/UX and interactive design, whereas Remote Animators may work on diverse visual projects across industries.

More about Remote Rive jobs
What cities are hiring for Remote Rive jobs? Cities with the most Remote Rive job openings:
What are the most commonly searched types of Rive jobs? The most popular types of Rive jobs are:
What states have the most Remote Rive jobs? States with the most job openings for Remote Rive jobs include:
Technical Motion Designer (6422)

Technical Motion Designer (6422)

RUN STUDIOS LLC

Seattle, WA • On-site, Remote

$51 - $61.25/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

JOB DESCRIPTION/GENERAL DUTIES

Live at the intersection of motion design and front-end engineering.

RUN Studios, and its client partner, a large online retailer headquartered in Seattle, are seeking a Technical Motion Designer (Rive / Front-End Focus) to join for an approximate 3-month project. 

While this position has potential to be remote, RUN Studios can only consider candidates currently residing in the following states at this time: CA, CO, FL, ID, MI, NJ, NY, OR, TX, WA.

This isn’t a traditional motion role. It’s closer to a front-end engineer who deeply understands motion—someone who can build, structure, and ship interactive animations using Rive in real products. You’ll work on expressive, real-time motion systems—not just exporting animations, but designing how motion behaves, responds, and scales in code. The ideal candidate should have experience with state machines, advanced data binds, and React Native integration. They need to function as an independent owner who can work with engineering teams without extensive oversight.

As a Technical Motion Designer, You Will

  • Build and implement interactive animations using Rive across product surfaces
  • Translate motion concepts into production-ready assets
  • Own animation logic, state machines, and databinds inside Rive
  • Optimize for performance, scalability, and reusability
  • Help define best practices for how motion is built and implemented with Rive
  • Build tools that can be used by designers to modify Rive files at runtime

In This Role, You Bring 

  • 7-10+ years of experience in motion/UX design with a minimum of 1+ years of experience in RIVE technology  
  • Strong front-end engineering skills (JavaScript/TypeScript preferred)
  • Experience with Rive, including: State machines, Advanced databinds and logic, Complex, interactive animation systems
  • Solid understanding of animation principles (timing, easing, choreography)
  • Experience integrating animation into real products—not just prototypes
  • Comfortable working between design and engineering teams
  • Ability to debug, iterate, and refine motion directly in code

Bonus If You Have

  • Experience with React, React Native, or similar frameworks
  • Familiarity with animation tools like After Effects (but not required)
  • Experience building design systems or reusable motion systems
  • Interest in real-time, interactive, or generative animation

Additional Position Details

  • Supervisory Responsibilities
    • None
  • Physical Demands
    • Physical demands of the job, including bending, sitting, and lifting
    • Prolonged periods of sitting at a desk and working on a computer
  • Work Environment
    • 5 days onsite/week
  • Travel
    • No travel requirements at this time, subject to change

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. Duties, responsibilities and activities may change or be assigned at any time with or without notice.

Compensation

Pay Range: $51.00 - $61.25 hourly

The successful candidate’s pay will be based on various factors such as individual qualifications and work location.  

Benefits

Benefits and perks may vary depending on location and nature of the work, but eligible employees have access to medical, dental, vision, life, and AD&D benefits, health savings and flexible spending accounts, other telehealth and wellness benefits, a minimum of seven paid holidays per year, accrual of at least 6.5 days (Temporary Employment) to at least 15 days (Regular Employment) of paid time off per year, a 401k plan with company match, discretionary bonuses dependent on company, team or individual performance, and referral bonuses for eligible hired referrals.  

As an equal opportunity employer, RUN Studios is committed to pay equity and does not discriminate on the basis of race, color, religion, national origin, gender, gender identity or expression, sexual orientation, genetic information, protected veteran status, disability, age, or other legally protected status.