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Remote Rigging Engineer Jobs in Chicago, IL (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work with engineering and art teams to develop custom shaders from scratch * Work across several ...

Remote Rigging Engineer information

See Chicago, IL salary details

$36.6K

$99K

$173.1K

How much do remote rigging engineer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote rigging engineer in Chicago, IL is $99,004.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,400.00 and $111,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Rigging Engineer, and why are they important?

To thrive as a Remote Rigging Engineer, you need strong mechanical engineering knowledge, experience with rigging systems, and a relevant engineering degree or certification. Familiarity with computer-aided design (CAD) software, remote monitoring tools, and safety compliance systems is typically required. Excellent problem-solving, attention to detail, and effective communication skills are vital for collaborating with on-site teams and ensuring safe operations. These competencies are crucial for designing, analyzing, and overseeing rigging projects from a distance, maintaining safety, and ensuring operational efficiency.

How does a Remote Rigging Engineer typically collaborate with animation and modeling teams during a project?

As a Remote Rigging Engineer, you'll frequently work alongside animators and modelers to ensure character rigs meet both artistic and technical requirements. Collaboration usually involves regular video meetings, sharing feedback through project management tools, and iterating on rigs based on team input. Clear communication skills and familiarity with collaborative platforms are crucial, as you'll need to adapt rigs based on evolving project needs while maintaining efficient workflows. This role often requires proactive problem-solving to bridge the gap between creative vision and technical functionality.

What are Remote Rigging Engineers?

Remote Rigging Engineers are professionals who design, implement, and manage rigging systems for digital assets, such as characters or objects, in animation, video games, or visual effects, while working remotely. They create the digital skeletons and control systems that allow animators to move and pose 3D models realistically. These engineers use specialized software to ensure the models deform correctly and efficiently, collaborating with animation teams through online tools. Their work is essential for bringing lifelike movement to virtual characters and objects in various media.

What is the difference between Remote Rigging Engineer vs Remote 3D Modeler?

AspectRemote Rigging EngineerRemote 3D Modeler
Required Credentials3D animation, rigging certifications, relevant software skills3D modeling, texturing, software proficiency
Work EnvironmentAnimation studios, gaming, film production, remote teamsAnimation studios, gaming, film, remote teams
Industry UsageUsed in character setup, animation pipelinesUsed in creating 3D assets, environments
Search & Comparison IntentOften compared for technical 3D roles involving riggingCompared for asset creation roles

While both roles involve 3D work, Remote Rigging Engineers focus on creating skeletons and controls for characters to enable animation, whereas Remote 3D Modelers create detailed models and environments. Both roles require strong software skills and often work in similar industries, but their core responsibilities differ significantly.

What are the most commonly searched types of Rigging Engineer jobs in Chicago, IL? The most popular types of Rigging Engineer jobs in Chicago, IL are:
What job categories do people searching Remote Rigging Engineer jobs in Chicago, IL look for? The top searched job categories for Remote Rigging Engineer jobs in Chicago, IL are:

Technical Artist

NxT Level

Chicago, IL • On-site, Remote

$130.90K - $156.70K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Remote – US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you’ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development