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Remote Rigging Engineer Jobs in Nevada (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... This role sits at the intersection of art, design, and engineering, helping transform game concepts ...

Remote Rigging Engineer information

How does a remote rigging engineer typically collaborate with animation and modeling teams during a project?

As a Remote Rigging Engineer, you'll frequently work alongside animators and modelers to ensure character rigs meet both artistic and technical requirements. Collaboration usually involves regular video meetings, sharing feedback through project management tools, and iterating on rigs based on team input. Clear communication skills and familiarity with collaborative platforms are crucial, as you'll need to adapt rigs based on evolving project needs while maintaining efficient workflows. This role often requires proactive problem-solving to bridge the gap between creative vision and technical functionality.

What skills and qualifications are needed to thrive as a remote rigging engineer?

To thrive as a Remote Rigging Engineer, you need strong mechanical engineering knowledge, experience with rigging systems, and a relevant engineering degree or certification. Familiarity with computer-aided design (CAD) software, remote monitoring tools, and safety compliance systems is typically required. Excellent problem-solving, attention to detail, and effective communication skills are vital for collaborating with on-site teams and ensuring safe operations. These competencies are crucial for designing, analyzing, and overseeing rigging projects from a distance, maintaining safety, and ensuring operational efficiency.

What is a remote rigging engineer?

Remote Rigging Engineers are professionals who design, implement, and manage rigging systems for digital assets, such as characters or objects, in animation, video games, or visual effects, while working remotely. They create the digital skeletons and control systems that allow animators to move and pose 3D models realistically. These engineers use specialized software to ensure the models deform correctly and efficiently, collaborating with animation teams through online tools. Their work is essential for bringing lifelike movement to virtual characters and objects in various media.

What is the difference between Remote Rigging Engineer vs Remote 3D Modeler?

AspectRemote Rigging EngineerRemote 3D Modeler
Required Credentials3D animation, rigging certifications, relevant software skills3D modeling, texturing, software proficiency
Work EnvironmentAnimation studios, gaming, film production, remote teamsAnimation studios, gaming, film, remote teams
Industry UsageUsed in character setup, animation pipelinesUsed in creating 3D assets, environments
Search & Comparison IntentOften compared for technical 3D roles involving riggingCompared for asset creation roles

While both roles involve 3D work, Remote Rigging Engineers focus on creating skeletons and controls for characters to enable animation, whereas Remote 3D Modelers create detailed models and environments. Both roles require strong software skills and often work in similar industries, but their core responsibilities differ significantly.

What are popular job titles related to Remote Rigging Engineer jobs in Nevada? For Remote Rigging Engineer jobs in Nevada, the most frequently searched job titles are:
What job categories do people searching Remote Rigging Engineer jobs in Nevada look for? The top searched job categories for Remote Rigging Engineer jobs in Nevada are:
What cities in Nevada are hiring for Remote Rigging Engineer jobs? Cities in Nevada with the most Remote Rigging Engineer job openings:

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 5 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.